

Tyler
ILLUSIONETWORK · 2016 · Indie, Casual, Action, Puzzle
PC
Mixed67% · 46 📉 Recent reviews down 55%
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Screenshots
About Tyler
TYLER is a Puzzle/Arcade game in which you have to solve colorful flow-based puzzles by connecting in the right way all the flows. Reach all the keys on each scheme and release Clarence, Tyler's puppy. You will have to solve more than 80 puzzles through 16 different Worlds, destroying or avoiding obstacles such as Rocks, Barrels, Fire Particles, Ice Blocks, Bombs and Shooting Cannons.
GADGETS and WEAPONS at hand!
You can use more than 15 different weapons and gadgets in order to help Tyler to complete the game. Try the TIMEWARP to slow down the time and get precious seconds to destroy the obstacles, or fill a flow in one shot using the FILLER, or destroy with one click all the bombs on the grid using the DETONATOR... But be carefull because all Gadgets need time to recharge...
Use the right weapon in order to destroy the obstacles. Weapons such as the MACHINEGUN, the FLAMETHROWER, the FREEZER CANNON or the VACUUM CLEANER.
Many other gadgets are waiting to be tried!
Use the Grid Editor to create custom puzzles and challenge your friends in both 1vs1 or Cooperative Multiplayer Mode.
GADGETS and WEAPONS at hand!
You can use more than 15 different weapons and gadgets in order to help Tyler to complete the game. Try the TIMEWARP to slow down the time and get precious seconds to destroy the obstacles, or fill a flow in one shot using the FILLER, or destroy with one click all the bombs on the grid using the DETONATOR... But be carefull because all Gadgets need time to recharge...
Use the right weapon in order to destroy the obstacles. Weapons such as the MACHINEGUN, the FLAMETHROWER, the FREEZER CANNON or the VACUUM CLEANER.
Many other gadgets are waiting to be tried!
Use the Grid Editor to create custom puzzles and challenge your friends in both 1vs1 or Cooperative Multiplayer Mode.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Tyler is a somewhat broken low poly 3D rendered 2D top down shooter/brawler with some placement/pathing puzzle gameplay thrown in. It's not the best concept even with a solid delivery, and the delivery here is garbage. It's apparent that little to no testing for the game was done, at least on modern gaming PCs. In fullscreen, the game doesn't display properly, with the game area drawn outside the viewable space. This is caused by the developer not bothering to ensure the game works on resolutions over 1080p, with very high resolution monitors that use resolution scaling. Because the game area is not drawn correctly, it doesn't map to the mouse pointer properly, so the game itself simply cannot be played. Gamers shouldn't be forced to accept defective products just because developers don't bother with basic testing on PC. The game features low-polygon "retro" assets with cartoony, mobile app style shader effects, making this look like a barely functional mobile app from 15 years ago. This visual style is a method that lazy devs often use when they have a lack of interest/capabilty to create highly detailed, high poly models and instead use shader effects to disguise that sh…3 found this helpful
Tyler, developed by ILLUSIONETWORK and published by IndieGala, is a hybrid puzzle experience that blends classic flow-based logic with fast-paced, arcade-style pressure. It initially presents itself as a straightforward grid puzzle game, but quickly reveals a more layered design that combines planning, timing, and reactive decision-making. This fusion of mechanics gives it a distinct identity, even if the execution occasionally feels uneven. At its core, the gameplay revolves around connecting paths across a grid to collect keys and complete each level. The basic idea is easy to grasp—link the correct routes and avoid breaking the flow—but the game complicates this foundation by introducing hazards and dynamic elements that disrupt the player’s plans. Obstacles such as moving threats, timed hazards, and destructible objects force players to think beyond static solutions. Instead of calmly solving puzzles at their own pace, players must adapt to shifting conditions, making each level feel more like a controlled challenge than a purely logical exercise. What sets Tyler apart from more traditional puzzle games is its integration of tools and abilities into the core loop. Players are…2 found this helpful
tyler1 found this helpful
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…1 found this helpful
It’s easy to recommend against a 3D puzzle game plagued by camera control and movement issues that attempts to add to the experience by by stressing you out with timed bombs, cannon balls, etc, all while rehashing the core-Flow of a 2D mobile game. Unfortunately, such an adaptation is strictly 3D-times worse. No, thank you, Tyler.1 found this helpful
This ♥♥♥♥ ass
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