

Weaves of Fate
Tom Kingston · 2017 · Strategy, Action, RPG, Indie, Turn-Based Tactics
PC
Mixed68% · 63
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Screenshots
About Weaves of Fate
Weaves of Fate is a unique and epic blend of isometric role playing and tactical strategy. In the far future, a demonic invasion throughout all of time has been triggered as a result of humanity’s actions. With the timeline shattered and paradoxes cropping up, the game follows multiple characters in different time periods as they deal with the resulting challenges and conflicts. As fate’s weaves fall apart and the timeline fractures, the incarnations of reality decide to intervene. To preserve fate and destiny, Death himself must become mortal and enter the human realm to fix things.
Key Features
- Level-up system: Make your heroes more powerful by upgrading their stats or unlocking new abilities and spells for them to use in battle.
- Replayability: Replay levels for a better rating and extra upgrade points to spend on making heroes more powerful.
- Powerful abilities: Teleport your character around the battlefield and obliterate enemies with powerful spells.
- Deep and engaging story, spanning across multiple characters and time periods.
Key Features
- Level-up system: Make your heroes more powerful by upgrading their stats or unlocking new abilities and spells for them to use in battle.
- Replayability: Replay levels for a better rating and extra upgrade points to spend on making heroes more powerful.
- Powerful abilities: Teleport your character around the battlefield and obliterate enemies with powerful spells.
- Deep and engaging story, spanning across multiple characters and time periods.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] YOU ARE DOOMED!!!!! [/h1]4 found this helpful
Fun little game that only takes an hour or two to complete. Nice upgrade system that lets you create overpowered characters, although there's not really any reason to upgrade anyone other than two characters who stick with you through most of the story. There's also some neat extra content like randomized battles which reward you with money to buy spells for your characters, but there's also not much of a need for that since the campaign is so short and you don't need any spells other than what you start with. Fun stuff though.. I enjoyed this game.
Nice pixel art, but that's literally the only positive thing I have to say about this game. The combat is extremely simple, the story is as linear as it gets, and the RPG elements are bare-bones. Even the story, which sounds great in premise (time travel! demons! immortals! magic! Merlin and Excalibur and Death himself!) is extremely simplistic. Oh, and it's super short. You can finish everything there is to do in the game in an hour or two, and that's with wasting time messing around a bit. Even so, I still had time to run into a couple of bugs to complete the experience. If you're looking for something to scratch that turn-based tactics RPG itch, this ain't it.
Decent game. I really wished I could have had bigger fights. I would have a team of 4 and then 2 of the characters would become NPCs through dialog and then it is a 2v6 fight. A few times you control more. The game is extremely quick. I probably beat it in 2.5 hrs.
Short and sweet. Pretty fun afternoon tactical romp through time.
There's potential here, but I can't get into it... The screen jerking is the biggest part, the way it just snaps from one grid location to the next just really bothered me. If you like old school turn based tactical combat similar to xcom with a medieval theme, this might be your kinda game but bare in mind it's rough around the edges.
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