

Shadow Spell Saga: The Winds of Fate
Evan C Weber · February 26, 2025 · RPG, Strategy, Strategy RPG, Turn-Based Strategy, Tactical RPG
Buy Shadow Spell Saga: The Winds of Fate from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Shadow Spell Saga: The Winds of Fate — official stores
Shadow Spell Saga: The Winds of Fate price by region
Shadow Spell Saga: The Winds of Fate costs £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Shadow Spell Saga: The Winds of Fate
Shadow Spell Saga: The Winds of Fate — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Information / Review English [/h1] Shadow Spell Saga: The Winds of Fate falls into the strategy role-playing game genre, developed by Evan C. Weber. [h1] Gameplay / Story [/h1] A brief summary of the story: You experience a diverse, sad, and thrilling tale spun from a web of machinations, deceit, and power beyond imagination. Visually, the game is kept simple, with simple pixel-art environments and straightforward character sprites that reflect its RPG Maker roots. Despite these limitations, the graphics manage to convey a subtle charm, especially in more surreal or emotionally intense scenes. The sound design is minimalist, with subtle background music that sometimes enhances the mood and sometimes fades into the background. The lack of elaborate effects or animations puts dialogue and pacing at the forefront, making the quality of the text crucial to the gaming experience. The narrative itself is where Shadow Spell Saga: The Winds of Fate shines and occasionally stumbles. The premise of exploring aging, memory, and the impact of personal choices is compelling, and the game deserves credit for addressing these themes in a medium often dominated by action and spectacle. H…27 found this helpful
Wow, this game is a blast if you like these types of isometric RP TBT games. I've played for about 4 hours now and it is very addictive. I am on about Chapter 8 and playing on easy and it isn't that easy. I have had to refight just about every map at least once if not twice. It definitely has that one more turn or let me retry to win this battle. The Dev is working on a higher screen resolution per the game's discussion threads. I believe he may be a one man Dev team, and it shows that this is a labor of love. I have 14 hours in and the "not being able to save when I want to" is starting to aggravate me. This is another game being ruined by too restrictive save rules. If I want to scum save, so what, who cares? I made it to about Chapter 12 but realized some of my team members killed in Chapter 9 aren't coming back (I thought that they would just be disabled for a Chapter... nope). I went back and tried refighting Chapter 9 and made it to the gravestone to save in the middle of the battle, but it only let's you do this once. I tried 4 more times from the gravestone and I am giving up. Screw this. It is too difficult on EASY. If you like this sort of difficulty when playing on "Ea…4 found this helpful
Very fun FE-like. So far I'm enjoying the story, the diversity of characters/classes/weapons/skills, and the map design/objectives/enemy ai. I'm not a hardcore FE player, but for those who are I'd say this game does a good job at catering to us both. I tried normal difficulty initially and while it took 2 tries to get through the first 2 fights, fight 3 was rough and fight 4 made me restart on easy difficulty. Even on easy I've made the mistake of putting my Landon into a spot where 2 enemies attacking him was game over. So yeah, I'm sticking with easy and having fun with it. Give the game a shot if you're looking for a fun FE-like. [Edit: I've now put 15hrs into the game and I'm still only at chapter 9. I've restarted twice more now because I didn't realize just how bad I am at FE-like games. It's been a lot of fun trying to figure out how to actually play the game, but it's for sure a game you need to take slowly and think about the consequences of each action.]3 found this helpful
This is perfectly serviceable Fire Emblem homage, but definitely rough around every edge. If you've played through Vestaria Saga and Dark Deity and are looking for more, I don't see why you wouldn't give this a shot.2 found this helpful
It's a classic SRPG with a heavy focus on story and characters. There's a lot of variety in chapter design and objectives, with a number of alternate chapters. It's a good game for those who like old-school Fire Emblem.1 found this helpful
Definitely rough around the edges as someone else said, but a decent game. There are some pretty glaring issues right now (it seems like you can only promote during a battle, shop doesn't always seem to work, unclear descriptions on some items and when they should be used, items that are stolen from you do not seem to return after killing the enemy unit), but overall the bones are there. I think with some updates to some of the mechanics, perhaps a training ground where you can promote, or some other mechanic would be helpful. Suggestions: 1) Removing the need for a special item to change class and instead have it done outside of combat. It's hard to assess how good a change will be, and you're pseudo forced to make that decision in combat right now. 2) Indicate a clear way in which items stolen are returned. The best defense against this is to stack several classes that steal, and then out steal the enemy. This is okay, but the item would/should be on the enemy when they die. 3) Shops in the combat zones make sense, but for some reason the shop during your tactical preparation doesn't work. It's all ??? for me. Fixing that would be extremely helpful. 4) A general upda…1 found this helpful
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