

Willowisp VR
Will Petillo · 2017 · Action, Indie, Early Access, VR
PC
2 user reviews100% · 2
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Screenshots
About Willowisp VR
Summary
Use a pair of light-blades to defend yourself from colorful wisps flying at you from all sides. Cut, thrust, block, and dodge your way through ten levels of intense, swordfighting action. Master your timing, point control, footwork, and peripheral awareness to stay alive. Use the floating mirrors to maintain a 360 degree field of view and never get caught off-guard. This game is highly active, be prepared for a workout!
Story
Some say the Willowisp is a mischievous fairy, some say a goblin, some the haunting spirit of a sinful human. It is known for its fiery nature and its tendency to lead travelers astray. Curious to see the Wisps for yourself, you ventured into the forest. You walked until the sky grew dark and a fog descended. You came across a pond and decided to rest. Then you saw a green light hovering over the water. Its luminance revealed a path of raised earth. The light beckoned you to follow, and so, carefully, you walked the path as it wound through the water.
As you suspected, it was a trap! As had happened to so many travelers before, you had been lured astray by the strange light of the Willowisp to your doom. At least, that was what the Wisp intended. You had other plans. Unlike the others, you knew what would happen and came prepared. You were ready to fight the Wisps and make the forest safe...
Additional Features
Unlockable endless mode for open-ended challenge.
Easy and Hard difficulty settings.
Swap hands feature = lefty friendly!
Island dynamically resizes to your play-space to accommodate large and small room-scales.
Use a pair of light-blades to defend yourself from colorful wisps flying at you from all sides. Cut, thrust, block, and dodge your way through ten levels of intense, swordfighting action. Master your timing, point control, footwork, and peripheral awareness to stay alive. Use the floating mirrors to maintain a 360 degree field of view and never get caught off-guard. This game is highly active, be prepared for a workout!
Story
Some say the Willowisp is a mischievous fairy, some say a goblin, some the haunting spirit of a sinful human. It is known for its fiery nature and its tendency to lead travelers astray. Curious to see the Wisps for yourself, you ventured into the forest. You walked until the sky grew dark and a fog descended. You came across a pond and decided to rest. Then you saw a green light hovering over the water. Its luminance revealed a path of raised earth. The light beckoned you to follow, and so, carefully, you walked the path as it wound through the water.
As you suspected, it was a trap! As had happened to so many travelers before, you had been lured astray by the strange light of the Willowisp to your doom. At least, that was what the Wisp intended. You had other plans. Unlike the others, you knew what would happen and came prepared. You were ready to fight the Wisps and make the forest safe...
Additional Features
Unlockable endless mode for open-ended challenge.
Easy and Hard difficulty settings.
Swap hands feature = lefty friendly!
Island dynamically resizes to your play-space to accommodate large and small room-scales.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]The Good[/h1] [list][*] Really solid gameplay. Though the difficulty starts on "Hard" it's in the "Tough But Fair" camp. Playing story mode I failed once each of the first five levels before beating it on my next try. [*] Constant introduction of new mechanics. On the first level I was thinking, "Huh, there's more that could be happening here." By level 5 I was like, "There's a lot to keep track of!" [*] The focus so far is on fun. There were moments I felt as graceful as I sometimes do in SUPERHOT VR, slicing through three wisps with one sword while positioning my other sword in the mirror to intercept one sneaking up from behind and figuring out how I was gonna dodge that bomb I know is to my right... [/list] [h1]The Could Use Some Work Still[/h1] [list][*]The dressing. Definitely a 1993 shareware aesthetic right now, though the developer has hired an artist so it'll be cool to see how that develops. Even a consistent color palette would help at this point though. [*]While I enjoyed that a story was being told, it wasn't always clear how seriously it was taking itself. Sometimes it was certainly winking, sometimes it wasn't winking hard enough. [*]The sense of progressio…2 found this helpful
As a daily videogame player I’m enthused. This game really takes advatange of Virtual Reality, it really takes you away from your house and takes your mind to a wonderful place. I haven't seen anything remotely similar to this concept. It's a lot of fun!2 found this helpful
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