

Wisdom of War
Yang Sun · 2017 · Strategy, Indie, Simulation
PC
Mixed41% · 17
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About Wisdom of War
Wisdom of War is a real-time strategy game with unique style. The one side needs to collect resources, develop economy, build up defensive and offensive architecture, set up powerful attacking troop and destroy enemies’ all buildings to obtain final triumph.
Different from general real-time strategy game, the game only needs to operate a hero for various activities. This greatly reduces the demands for hands’ operation speed in traditional real-time strategy game so that players can focus on strategy application. The game contains many strategies, requiring players to choose different strategies according to each other's development.
Another characteristic is that, it combines elements of comprehensive arrangement. Since the movement of hero and various operations take some time, it is necessary to arrange various activities as a whole to achieve highest efficiency.
There are 5 categories of resources available for collection and the methods for collecting various resources are different. Some resources will only be obtained by destroying enemy’s troops.
Players can build up over 24 kinds of different buildings and some even carry two different auxiliary buildings. Because the functions of auxiliary building are different, but the quantity is limited, players need to consider about constructing what kind of auxiliary buildings.
Enemy’s AI carries certain randomness and each game in the same level will experience different processes. It means that plays shall play to the score rather than adopt fixed strategy each time.
The game contains three modes : encounter mode, conquer mode and online mode.
Different from general real-time strategy game, the game only needs to operate a hero for various activities. This greatly reduces the demands for hands’ operation speed in traditional real-time strategy game so that players can focus on strategy application. The game contains many strategies, requiring players to choose different strategies according to each other's development.
Another characteristic is that, it combines elements of comprehensive arrangement. Since the movement of hero and various operations take some time, it is necessary to arrange various activities as a whole to achieve highest efficiency.
There are 5 categories of resources available for collection and the methods for collecting various resources are different. Some resources will only be obtained by destroying enemy’s troops.
Players can build up over 24 kinds of different buildings and some even carry two different auxiliary buildings. Because the functions of auxiliary building are different, but the quantity is limited, players need to consider about constructing what kind of auxiliary buildings.
Enemy’s AI carries certain randomness and each game in the same level will experience different processes. It means that plays shall play to the score rather than adopt fixed strategy each time.
The game contains three modes : encounter mode, conquer mode and online mode.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
4 found this helpful
Wisdom of War is a "simple" top down RTS game where you build buildings and advance a tech tree, controlling a single unit. The simplicity here is only in the low effort graphics, gameplay is modestly complex but at the same time not that much fun, the game is really less involved than RTS games in the 1990's, and it's been almost 30 years since games like Command & Conquer, Warcraft and Dune. It's hard to recommend this when it's so mediocre compared to those ancient games, let alone modern ones.1 found this helpful
Wisdom of War is an independent real-time strategy game that takes a different approach from the genre's traditional formula. Developed and published by Yang Sun, the game focuses on strategic planning and resource management while reducing the overwhelming micromanagement often associated with RTS titles. Instead of commanding countless workers and rapidly issuing orders across a sprawling battlefield, players take control of a central hero whose actions influence the growth and success of an entire civilization. This streamlined design gives the game a distinctive identity and makes it more approachable for players who enjoy strategy but are not necessarily fans of high-speed multitasking. The game's core objective revolves around building a thriving settlement, gathering resources, creating military forces, and eventually eliminating enemy bases. While these goals are familiar to strategy veterans, Wisdom of War introduces a unique twist by making the hero responsible for many crucial activities. Every action requires careful consideration because the hero's time and movement become valuable resources in themselves. Deciding whether to focus on construction, economic growth, de…
Wisdom of War is a straightforward top-down RTS game where players construct buildings and progress through a technology tree while managing a single unit. While the graphics may appear simple, the gameplay offers a moderate level of complexity, though it lacks the excitement found in classic RTS titles from the 1990s. It's been nearly three decades since iconic games like Command & Conquer, Warcraft, and Dune set the standard, making it difficult to recommend this game, as it feels quite underwhelming in comparison to both those classics and modern offerings. The game employs a rather controversial strategy. The 2D overhead graphics could be seen as a nod to retro games, but they likely stem from the developer's limited resources. Unfortunately, the art style comes off as lifeless, unappealing, and dull. Here are some notable aspects of the game: You must enter a building to perform any actions within it. On the bright side, there is a training mode available (a nice touch, considering the potential for laziness). Additionally, there is a decent variety of missions across different game types.
Wisdom of War is a "simple" top down RTS game where you build buildings and advance a tech tree, controlling a single unit. The simplicity here is only in the low effort graphics, gameplay is modestly complex but at the same time not that much fun, the game is really less involved than RTS games in the 1990's, and it's been almost 30 years since games like Command & Conquer, Warcraft and Dune. It's hard to recommend this when it's so mediocre compared to those ancient games, let alone modern ones.
I imagine playing this longer than I did would give a better impression of exactly what I was supposed to do. But from what I did play, it's a lite RTS where you're doing most of the work. So it's a weird mix of managing what you're building, creating an army of robots to defeat the other side of the map, and collect resources. That being said, it didn't manage to grab my attention at all so I'm moving on.
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