

Three Kingdoms: Innovatory
瞬息万变工作室 · 2024 · Wargame, Real Time Tactics, RTS, Turn-Based Strategy, Strategy
PC
Mixed59% · 949
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About Three Kingdoms: Innovatory
A Message from the Developers
Hey, everyone! We are the Evolving Studio—a team mainly composed of five uncles. Initially, we were just a group of like-minded friends, passionate about the history of the Three Kingdoms, aiming to create a Three Kingdoms game understood from a Chinese perspective.
From conception to production, we have poured countless efforts and sweat into it, striving to bring the best gaming experience to players. But as a small team new to game development, we understand that our experience is limited and there are many aspects of the game that can be improved and perfected. This is why we decided to first test on EA, hoping to gather more feedback, helping us to continuously improve the game, and create a truly outstanding strategy game.
Although our team is small and lacks experience, we have never given up our passion for game development. We hope that through our hard work, we can make this game successful, allowing every player to experience the excitement of the Three Kingdoms history in the game.
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Game Introduction
Game Features:
● Real-time strategic battle mode controlling hundreds of thousands of troops.
● Over 1400 historical figures from the Three Kingdoms period will appear in various scenarios.
● 400+ counties, cities, and passes to contest and develop.
● Recruit 40 different types of troops from the Three Kingdoms era.
● Use various strategies and diplomatic schemes to let the sovereign "win without fighting".
● Experience over 300 real historical events and stories.
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Development Plan
For us, our game is more akin to a long-term project like the Great Wall, rather than a mere strategy game. Without several years of ongoing evolution, it would be meaningless. Based on this philosophy, we will continuously iterate and update our game, focusing primarily in a few directions:
Updating the scenario content. We will add more scenarios and historical events from the Three Kingdoms era, approximately one per month, and continue to update. More significant historical periods will be included once the Three Kingdoms scenarios are sufficiently refined.
Updating gameplay features. In core gameplay areas such as internal affairs, diplomacy, and warfare, there will be numerous functional updates. New technologies, character relationships, alliance relationships, duels, naval battles, construction, timing and geographical advantages, and other features will be gradually incorporated, making the game feel like a new experience after about half a year.
Workshop support. The editor and Workshop will be continuously strengthened, including support for the new content and features mentioned above. We hope players can create even better scenarios and content.
Enhancing effects. Approximately every two years, we will modernize the graphical part of the game, bringing it closer to the level of other high-quality strategy games of the same period.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Aight, I have been playing for over 70 turns as Liu Chong. While indeed the game is a mix of CA's Total War and Koei's RoTK series. But I believe I have played enough to provide some feedback. Good: - Lots of the internal politics and diplomacy are done properly. These mechanics aren't hard to go through, in fact it is easy like RoTK. - Map is quite big and many major and minor settlements added, it will be a long conquest but an interesting one. Just need longer turn and time to complete a campaign - There's always an option to recruit 3 officers after certain amount of turns, so you don't have to worry about the lack of generals early game and late game. They are always there to help increase your general count - Captains are a great addition, and these captains could be sent out from settlements. Which is good given the fact that some factions starts off with low amount of generals. It makes expansion easier as they could lead an army of their own - Settlement expansions, you can actually automate the settlement expansion. As long as you have a governor, there is always the option to turn on what do you want to focus. Economy, Food or Military. These could be set automatical…4 found this helpful
创造三国志 is an ambitious large-scale strategy title that seeks to reinterpret the familiar Three Kingdoms era through a blend of grand strategy planning and massive battlefield engagements. Developed by 瞬息万变工作室 and published by Moment HK, the game positions itself as a sandbox of historical possibility, where players are invited not only to reenact famous campaigns, but to reshape the fate of fractured China through their own strategic choices. From the outset, it is clear that the project aims high, prioritizing scale and systemic breadth over immediate polish. The strategic layer forms the backbone of the experience. Players choose a faction during key historical starting points and are tasked with managing territory, resources, officers, and diplomatic relationships. Cities must be developed to sustain armies, resources must be balanced between expansion and defense, and political decisions often carry long-term consequences. Diplomacy plays a meaningful role, allowing alliances, ceasefires, and betrayals that reflect the instability of the era. While these systems echo established Three Kingdoms strategy traditions, 创造三国志 emphasizes player agency, encouraging experimentation rath…1 found this helpful
好好的游戏,结果又跑路了。。。1 found this helpful
Abandoned game
阿瞒之野望,虽然还在EA,但三国味还挺浓。这个更新的频率,应该鼓励一下,早日把战场完善吧!
Dead game with no dev and no proper release.
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