Working Class Monsters

Working Class Monsters

HaggisBytes · 2026 · Incremental, Creature Collector, Collectathon, Idler, Cozy

PC
2 user reviews100% · 2
This game is free to play. Get it on Steam →

Screenshots

About Working Class Monsters

The monster kingdom needs gold. Cozy, no-stress, no fail states - just clock in and collect.

OPEN PACKS

Crack open packs and collect over 60 monsters across 6 families - goblins, undead, abyssal horrors, and stranger things still.

PLACE WORKERS, STACK SYNERGIES

Where you put a monster matters. Slot them across forests, plains, lava and swamps where the right neighbors and the right tiles mean bigger payouts.

HUNT RARE MARKS

Pull a Shiny and watch their output soar. A Saucy gives them an extra kick when you slap them. A Ghostly turns any monster into undead — even your goblins. Mix, match, optimize.

GROW YOUR EMPIRE

Level up, unlock buffs and skill nodes, and watch a sleepy starter island turn into a gold printing operation. Over 50 buffs and 60 skill nodes to shape your build.

SETTLE NEW ISLANDS

Prestige to new lands — frozen tundras, tropical jungles, lava fields and somewhere stranger. Carry your favorite workers forward and start the empire all over again.

VISIT THE FUN PALACE

Take a break and spin the Bone Spinner for prizes, pack tokens, or pure cosmic luck.A short, satisfying incremental with a definitive ending. Beat it in an evening or stretch it out for days.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 21, 2026
It's good as is and definitely worth the price - I believe a lenient regional currency setting was used, so thank you for that as well. I've played all the missions and quick events and had a lot of fun with it. It's hard for me to justify playing it longer in the current state though. The game is unique and really fun. The introductory mission serves really well as tutorial and playing it through demo should give you very good idea if it's something for you. Each faction seem to have it's own twist / theme and all are viable and fun to explore. Some of the workers are really game-breaking, which adds to the fun, Following is some feedback and I'll probably revisit the game if changes are made. The rougelike mode is kind of broken by allowing you to just start with legendary workers that can carry you through to the end - the difficulty is self-imposed. I've unlocked a new faction (or so said the achievement) near the end of the journey but honestly have no idea how to actually access it, I haven't seen any abyss workers - that's probably at least partially on me, but at the very least isn't intuitive, Skill tree was the worst part for me. Upgrades are either too weak or way too …
2 found this helpful
Recommended Aug 21, 2026
This one is a really well done and clever mix of incremental placement and drafting gameplay. Love it!
1 found this helpful

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