No Rest for the Wicked price: buy in Early Access, or wait?
Playze Staff · Nov 5, 2026

Moon Studios has said, in public and on the record, that this game gets more expensive when it is finished. That single fact reshapes the No Rest for the Wicked price question entirely, because it means the usual advice — wait for the big sale, buy it cheap at 1.0 — points the wrong way here.
Start with our own record. Read on 5 November 2026, the lowest price we have logged for No Rest for the Wicked since 26 September is $25.44, at GAMIVO on 15 October. That was the floor of a three-week discount window which opened on 2 October and shut on 22 October; since 23 October every one of our daily readings has come back within a couple of dollars of the list price. Thirty readings in that window, one cheap stretch, and it is over.

Combat is deliberately heavy and stamina-bound, and it is the single biggest reason people either stay or refund. (Official Steam screenshot)
Why the No Rest for the Wicked price goes up, not down
The game has been in Early Access since 18 April 2024, and it is still there. Creative director Thomas Mahler wrote on X in January 2026 that when the game hits 1.0 it would move to $60, "because it's a premium title" — a statement Insider Gaming reported at the time, and one Moon Studios has not walked back since.
That is unusual enough to be worth sitting with. Most Early Access games arrive cheap and stay at their launch number, or creep up a few dollars. A stated plan to raise the price by half at full release turns an Early Access purchase into something closer to a pre-order with a working game attached: you pay today's figure, you keep the game through every update, and the eventual rise does not touch you.
The counterweight is the wait. The 1.0 launch was supposed to be October 2026. Moon Studios moved it on 1 September, telling players directly that "No Rest for the Wicked's 1.0 launch is moving from October 2026 to March 2027", and the studio's Steam announcements have repeated that March date since — including the Halloween post on 30 October. Before then, the reworked class system arrives as an open beta in December 2026.
Moon Studios' own 1.0 announcement trailer, which sets out what the full release is meant to contain.
What the record actually shows about discounting
We log the cheapest live offer for the game every day, and the window since 26 September is clean enough to draw a conclusion from. For the last five days of September the cheapest listing anywhere sat between $38 and $39.50. On 1 October our reading was Steam at full list. On 2 October Steam itself dropped to $27.99, the keyshops followed and undercut it slightly, and the floor drifted down over the next fortnight to the $25.44 low on 15 October. By 23 October it had snapped back to $37.81, and from 24 October onwards the cheapest seller has been quoting within touching distance of list.
So the pattern is not "it is always a bit cheaper somewhere". It is a game that sits at list price for weeks, discounts by roughly a quarter to a third during a store-wide sale event, and returns the moment that event ends. One cut in six weeks of daily readings, lasting three weeks, is a useful thing to know if you are deciding whether to watch and wait or simply buy.

Sacrament is the hub you rebuild and furnish, and the homebuilding systems feed back into the campaign rather than sitting beside it. (Official Steam screenshot)
It also tells you where the cheap listings come from. Almost every low reading in that window belonged to a keyshop rather than a storefront, which brings the usual questions about activation regions and recourse — our guide to keyshops covers what to check before you use one. And if you want to know when the next window is likely to open rather than guessing, the Steam sales calendar is the better planning tool than a wishlist alert.
One thing a new buyer no longer gets
There was a reward for buying early, and it has expired. Moon Studios ran a Founder's Pack for Early Access owners, granted free at 1.0 launch, and the studio's own Steam post on 10 July 2026 announced that day as the last one on which a purchase would qualify. Buy now and you get the game and every update; you do not get that pack. It is a small loss, but it is worth knowing before someone tells you Early Access buyers get a bonus.
What you are buying while it is still unfinished
Our data has it at 79% positive across 82,250 Steam reviews, which for a two-and-a-half-year Early Access action RPG is a respectable hold rather than a warning. It comes from the studio behind Ori and the Blind Forest, and the pedigree shows in the handmade quality of the island of Isola Sacra and in how legible the combat is.
What you get today: a main campaign through a hand-crafted world, souls-like combat with difficulty options now available so it is no longer a single fixed wall, a deep loot pool of weapons, armour and runes, homebuilding and crafting tied into progression, and seamless online co-op for up to four players in the campaign itself rather than a separate mode. Moon Studios has also committed to no microtransactions. What you do not get is the class system — the thing the 1.0 rework is built around — until December's beta.
The October Wicked Inside showcase, from Moon Studios, walks through the class system that December's open beta will introduce.

Bosses are the clearest expression of the combat's timing demands, and the reason the new difficulty settings matter. (Official Steam screenshot)

Isola Sacra is hand-built rather than generated, and the 1.0 update adds new zones to it rather than widening the existing ones. (Official Steam screenshot)
How this compares to other Early Access price promises
It is fair to ask whether a stated price rise ever materialises. Our own coverage of games leaving Early Access this year gives a mixed answer, which is why the specific wording matters here: Moon Studios named a figure, not a direction.
When Valheim reached its full release we logged a cheapest-listing range that barely moved — the gap between its lowest and highest reading in the same six-week window is under 7%, as we set out in our piece on Valheim's price after 1.0. SULFUR went the other way and discounted hard around its 1.0, which we covered here. And Enshrouded, another survival-flavoured Early Access graduate, has held in a narrow band in our record rather than collapsing. The honest summary: leaving Early Access does not reliably make a game cheaper, and in this case the developer has told you it will do the opposite.
The bottom line
If you want this game at all, buy it in Early Access. The stated plan is $60 at 1.0 in March 2027, the game today is a full campaign with co-op and 79% positive reviews, and the one cheap stretch in six weeks of our readings bottomed out at $25.44 and closed on 22 October. If you can be patient, the thing to wait for is the next store-wide sale event, not the full release — that is the only mechanism our record shows moving this price at all. If you cannot bear playing an unfinished game, skip it until March and accept that you will pay more for the privilege; and if you are on the fence for reasons of genre rather than money, our soulslike guide has cheaper places to start. Whichever way you go, check the live figure on the game page first — and if the habit of buying unfinished games on a promise worries you, what our price data says about pre-ordering is the sceptic's case.

