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SULFUR 1.0 price: what changes when Early Access ends

Playze Staff · Oct 28, 2026

SULFUR 1.0 price: what changes when Early Access ends

SULFUR leaves Early Access today, two years to the day after it arrived there. The question for anyone with it on a wishlist is narrow and practical: does the SULFUR 1.0 price go up this morning, and if it does, has the moment to buy already gone?

The short answer is that the storefront has not moved yet, but the cheap window closed five weeks ago. As of 28 October 2026 our record holds 79 daily readings of SULFUR going back to 18 June. The cheapest listing we tracked in that whole window was $4.90, on 20 September 2026 — about 40% below the $8.15 median across the same period, and 72% below the dearest reading we have. Every one of the seventeen readings we have taken since 22 September has sat above that median, and the lowest of them was on 9 October. Live figures are on the SULFUR price page and they change daily.

First-person combat in a dimly lit interior in SULFUR

SULFUR's combat is built around guns you modify and enchant rather than guns you replace. (Official Steam screenshot)

What the SULFUR 1.0 price actually does today

Less than the rumour mill suggests. Perfect Random — developer and publisher both — has made no commitment to a number or a date. The Steam page's Early Access block says only that "the price may increase upon the release of the full version to reflect the additional content and improvements." That is the standard wording Valve prompts for, and it is a statement of intent, not a scheduled change.

Which means two separate things could happen, and they are worth keeping apart. The list price may rise in the coming days or weeks. Separately, and more immediately, the resellers have already repriced — they did it through late September, well ahead of launch day, which is the usual pattern when a studio has signalled a rise. If you were waiting for 1.0 to tell you what to pay, the market answered a month early.

SULFUR 1.0 - Coming 28 October to PC and Consoles

Perfect Random's own announcement of today's date, on the official SULFUR channel.

What our record shows about the cheap window

This is the part no store page will tell you. Of our 79 readings, sixteen sat at or below $6.00 — and every single one of them falls between 21 August and 20 September 2026. That is the whole of it: a one-month stretch, ending on the day of the all-time low, and nothing since has come close. The last reading at or below the median was 20 September.

Read that as structure rather than as a number. SULFUR did not drift gently upward; it had a deep, month-long trough in late summer and then settled into a much higher band where it has stayed for five weeks. The low was not a Steam sale on the official listing — it was the grey market undercutting itself while the studio's price-rise signal was still only a signal.

A weapon modification bench in SULFUR showing attachment slots

Attachments and enchantments stack on the same weapon, which is where most of the build variety lives. (Official Steam screenshot)

The regional picture, which is unusually wide

We price SULFUR in thirteen listings in the United States, eleven in the United Kingdom, and six or seven each in Poland, Canada and Australia. The interesting figure is not any single price but the spread between the cheapest and the dearest listing in each market, because that is what you leave on the table by buying the first result.

As of today that spread runs from about 29% in Australia — the tightest market we track for this game — to roughly 82% in Poland, with the United Kingdom at about 78% and Canada at 81%. The United States sits in the middle at around 68%. In practical terms: in Australia the shopping-around advice barely pays, and in Poland, Canada or the UK it pays a great deal. If you want the mechanics behind why the same key costs different amounts in different markets, we set that out in regional pricing explained.

A corridor fight against armed enemies in SULFUR

Enemy placement is fixed enough to learn and varied enough to punish a careless second run. (Official Steam screenshot)

What you are actually buying

SULFUR is a first-person action-adventure with roguelite bones, and the pitch Perfect Random uses for it — "a modern old-school action-adventure" — is more accurate than it sounds. You explore caverns, sewers and the Black Guild's shanties, you hoard loot, and you build a character out of weapons, gear, tools and enchantments rather than out of a skill tree.

The hook is the gunsmithing. Weapons take attachments and enchantments in combination, so a shotgun you have been feeding parts into for three hours is genuinely yours in a way that a tier-four drop never is. The counterweight is the risk model: gear you take in can be lost if you fail, and anything you leave behind is not there when you want it. That tension is the game, and it is also the reason it does not suit everyone.

An underground cavern environment in SULFUR lit by scattered lamps

The world is linked caverns and tunnels rather than an open map, which keeps runs tight. (Official Steam screenshot)

One correction worth making, because it circulates constantly: as of today Steam lists SULFUR as single-player, with no co-op or multiplayer category on the store page. If you were buying it to play with someone, check that before you spend.

Buy now, or wait?

Three honest cases, depending on who you are.

  • If you were going to buy it anyway, buy it now from the cheapest listing you can verify. The risk is asymmetric: the list price may rise, and the resellers have already moved. There is no pending discount that we can see coming.
  • If you are unsure about the game, wait. Not for a price, but for a week of 1.0 reviews. A launch build that has just absorbed two years of Early Access changes is exactly the sort of thing that gets patched twice in a fortnight.
  • If you want it cheap specifically, you have missed this cycle. Set a price alert on the game page and leave it. The next genuine trough will come with a Steam sale once the launch attention fades, and that is a matter of months rather than weeks.

SULFUR 1.0 and consoles release date trailer

The same announcement as shown at the Triple-i Initiative showcase — an event channel, not the developer's own.

The pattern this fits

SULFUR is the third Early Access exit we have covered this autumn, and in all three the price story broke before launch day rather than on it. Valheim left Early Access on 9 September and its price rose by half. Enshrouded's rise landed on 8 September, five weeks ahead of its own 1.0, and the key resellers never followed it down. SULFUR is the third variation: no official move yet, but a grey market that has already repriced itself upward on its own.

The lesson generalises, and it is the opposite of what launch-day coverage implies. For a game with a signalled price rise, the cheap moment is the quiet month before release, not the day of it. That is also the argument against pre-ordering, which we went through in should you pre-order games.

A shop interior in SULFUR with a vendor and shelves of goods

Vendors and the economy between runs matter more than the genre usually allows. (Official Steam screenshot)

Before you buy from a reseller

The cheapest listings we track for SULFUR are keyshop listings, and that carries the usual caveats. Check the seller is selling a key and not an account, check the region the key activates in, and check the refund terms before you pay rather than after. Our write-up on whether keyshops are safe covers what separates a legitimate reseller from a bad one; the short version is that the marketplace matters more than the price.

The bottom line

Buy it today if you want it. The SULFUR 1.0 price has not risen on the official storefront yet, but our own record is unambiguous that the cheap window ran from 21 August to 20 September and has been shut for five weeks. Waiting for launch day to decide has already cost latecomers the best price of the year, and there is no visible reason for it to come back soon. If you only want it at a bargain, set an alert and forget about it until the winter sales.

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