

Omen Exitio: Hunger
Tiny Bull Studios · June 25, 2026 · Choose Your Own Adventure, Lovecraftian, Investigation, Historical, Visual Novel
Buy Omen Exitio: Hunger from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Omen Exitio: Hunger — official stores
Omen Exitio: Hunger price by region
Omen Exitio: Hunger costs £6.27 in the United Kingdom, €7.03 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$11.99 in Canada, A$13.95 in Australia, NZ$15.75 in New Zealand, R$37.49 in Brazil and zł38.88 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.27 −31% | £9.09 | £6.27 | 2 | |
| €7.03 −30% | €9.99 | €7.03 | 2 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.99 | CA$11.99 | — | 1 | |
| A$13.95 | A$13.95 | — | 1 | |
| NZ$15.75 | NZ$15.75 | — | 1 | |
| R$37.49 | R$37.49 | — | 1 | |
| zł38.88 −8% | zł42.49 | zł38.88 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Omen Exitio: Hunger
February 11, 1927. Brooklyn.
A boy named Billy Gaffney disappears from his apartment building. The case is real. The killer is real. The man who took him was real. But his purpose was from another plane of existence.Omen Exitio: Hunger is a Lovecraftian investigative gamebook set in the darkest corners of 1927 New York. You are a journalist. The city needs you to find the truth. The truth needs you to go somewhere you cannot come back from.Your Choices Shape the Case
Omen Exitio: Hunger is a gamebook, and every decision you make leaves a mark. You cannot be everywhere, and what you choose to pursue shapes not just the investigation but the story itself. Paths you ignored three scenes ago will close quietly, without warning.As the investigation deepens it will pull you beyond the streets of New York, into dreams, other worlds, and the Lovecraftian mythology that underpins everything.Multiple endings await, shaped by every choice you made and every one you did not.Every Word Is a Clue. Every Silence, Too.
Not every witness wants to be found. Not every suspect will tell you the truth.Talk to suspects and persons of interest, extract what they know, and persuade them to collaborate when they would rather not. New dialogue mechanics let you push, empathize, or apply pressure depending on who is sitting across from you and what the case demands.What people say matters. What they choose not to say matters more.Inside History
The events of Omen Exitio: Hunger are rooted in documented historical fact: real people, real places, real newspaper archives, all reconstructed with meticulous accuracy before being draped in cosmic horror. Every crack in the historical record is where something ancient and hungry waits.To close the case you will need your skills as a reporter and your eye for detail. Move through cramped alleys, decaying buildings and the neighborhoods the famous Roaring Twenties never touched, and use everything you find.The Crime Scene Doesn't Lie. But It Doesn't Volunteer Anything Either.
The investigation takes you beyond conversation and deduction. Certain locations demand a closer look: every object, every document, every detail that does not belong. The most important clue in a room is rarely the most obvious one. Train your eye, because what you notice and what you miss will both shape the case.These are not puzzles to solve. They are moments where the case becomes physical and you will need to decide what to do with what you find. Your instincts as a reporter are the only tool you have, but some of those decisions cannot be undone.The City That Does Not Forgive
This is not the glamorous New York of the Roaring Twenties. This is the other side of 1927: cramped neighborhoods, cold streets, decaying buildings that never made it into the history books.Navigate the city from an interactive map, choose where to direct your investigation, and accept that you will not be able to go everywhere. Every decision about where to look is also a decision about what you are willing to leave in the dark.Key Features
- Branching narrative inspired by true events from 1927 New York
- A story that remembers every decision you make, from the first scene to the last
- Interactive city map: choose where to direct your investigation
- Investigative Hidden Objects: examine locations and search for clues
- Investigative dialogue system built around deception, empathy and pressure
- 5 unique endings
- Over 900 original illustrations, inspired by the work of Frank Miller and Corrado Roi
- Cinematic sound design crafted to immerse you in the atmosphere of 1927
Omen Exitio: Hunger — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I find it very difficult to play this sort of game; I often find the dialogue and storylines rather unengaging, or the choices uninspired. I gave *Omen exitio* a go and loved it – I finished it in two sessions. It isn’t a book that’s been turned into a game. The writing has been tailored to the medium – concise yet detailed enough to complement the meticulous art direction. The choices never feel like you’re being steered down pre-determined paths. You never make ‘right’ or ‘wrong’ choices; they all always seem credible and consistent. You gradually realise the importance of your choices, but it’s only implied – everything is cleverly woven in. Even when the story doesn’t end as you might have hoped, you accept it because there’s no betrayal or inconsistency. The theme of the Great Old Ones has also been handled very well; it’s there but isn’t shoved in your face. It stays very true to the way Lovecraft wrote his short stories – they aren’t a subject, they’re a backdrop. I can’t wait to play it again once my mind has forgotten the storyline.2 found this helpful
This is an interesting game, which creates a lively atmosphere, mainly due to the really detailed background noise, which really helps with immersion. The story is good too, standard Lovecraftian fare. The one thing I would say is that it misses a trick to be just a little more engaging - the clues and dramatis personae etc are all spelled out in lists, but some sort of 'corkboard' showing their connections would not only be visually entertaining, it would also help to elucidate the connections in this complex mystery. However I still recommend it as a visual novel - I'm not sure how much plot variation there is on replays, but I didn't spend loads on this so it feels good value.
So far this feels like a well made adventure game. So will give a positive for now will see how the rest of the game goes.
No Sir, I didn't like it.
Good interactive fiction. Not great, but alright. The writing is ok. Occasionally it drops to a bit amateurish feeling, but generally it rhymes pretty well with Lovecraft's style. Most characters have their own distinctive "voice". The whole story is set very neatly into historical period and Lovecraftian mythos, while building on the mythos without just repeating it. Main character's surname is Pickman, IYKYK. Probably my biggest gripe with it — as far as I understand, there is no way to get killed or end the story prematurely some other way. Whatever you do, you'll get to the epilogue. On the other aspects, illustrations are at least as good as they seem by the store page. Sound design (both music and SFX) is not perfect, but surprisingly good for such a product.
More please. This is such a great game and its so well made, that we need more adventure games like this. It's a great blend of choose your own adventure books, visual novels and point and click adventure games. Can't wait to see what comes next from the devs.
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