

The Whisperer in Darkness
NQNStudios · 2016 · Indie, Casual, Adventure, Visual Novel, Lovecraftian
PC
Positive80% · 41
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About The Whisperer in Darkness
Black Lives Matter. A portion of all proceeds from the Whisperer in Darkness since November 2024 will be donated to the Marsha P. Johnson Institute. Note: The Whisperer in Darkness is a short, focused experience which takes under an hour for a full playthrough. The story has no branching choices, and only one ending.
Rumors resurface. Legends are resurrected.
The Whisperer in Darkness is a visual novel based on the cosmic horror story by H.P. Lovecraft. Play as Alex N. Wilmarth, skeptic and professor at Miskatonic University, as you unravel the hideous secrets centered at a secluded farm in the hills of Vermont, coming ever closer to mortal peril.8 chapters of authentic Lovecraftian horror.
Experience a linear story through painted illustrations, ASCII art, atmospheric sound effects, an unsettling musical score, and frantic email correspondence with a conspiracy theorist who might be a little too close to the truth. No guns, no fighting. Just you, alone to discover what lies hidden in the world you thought you knew. Once you find the truth, can you ever go back?What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Short visual novel with a good story. Would be nice to see this developer release more like this, perhaps even with some player interactions to move the story forward.10 found this helpful
I read this Lovecraft story yesterday (one of the creepiest and most unsettling stories I've read) and then learnt that someone had adapted it to a videogame. This is a very good effort - it is quite faithful to the narrative while at the same time not reusing the exact same text. The artwork is also commendable, and the game as a whole respects the whole "fear of the unknown" thing like the novella does.1 found this helpful
A more or less accurate retelling of the Lovecraft short story, let down by some ASCII style gameplay that really adds NOTHING to the narrative (if anything it drains tension from game that a straight up narrative approach might have maintained), and some kinda iffy artwork (yeah, yeah, it's totally subjective; I get that...) So, it's not perfect, but it'll only take ~half an hour of your time, and the original story is a classic for a reason, so this game is mildly recommended. Not bad but not great either.1 found this helpful
A simple interactive adaptation of the novella of the same name by H.P. Lovecraft. (With slight modernizing elements, such as the protagonist of the story making use of computer and e-mails, which obviously didn't see as major use in the early 20th century). It's an interactive story, not really an actual game. Nevertheless, it uses both ambient music or in it's absence, complete silence, quite effectively. And later there's the option to resume the story at different parts, although I believe it's not that big of a task to go through the whole thing in a single sitting. At the end of the day, a faithful adaptation of the original story, which I would recommend a dedicated fan of Lovecraft to own.1 found this helpful
Interesting and short visual novel (not really an interactive game) with a Lovecraftian theme. The graphics are weak but the writing is rather good, as is the music. If you like Lovecraft and just want to read something ominous, I recommend this game. If you're looking for more of an interactive experience, there are better Lovecraftian games out there.1 found this helpful
A good adaptation of “The Whisperer in Darkness”. It really adds a lot of interesting elements to the story that I really liked. The visual novel part of the game is recommended. It's the game play that leaves a lot to be desired. The "Atari Adventure" sequence at the end which is the only interactive aspect to the game was jarring to say the least and took me right out the "moody feel" it had established so well up until then. It seems like the developers felt they had to add a survival horror aspect to it but the 2600 pixel game mechanic didn't do it any service. The jump scare was cheap.
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