

Project P.I.T.T.
Froke · August 19, 2026 · Physics, Sandbox, Incremental, Capitalism, Automation
Buy Project P.I.T.T. from Eneba at $4.26 — the cheapest of 14 stores we compare.
Where to buy Project P.I.T.T. — official stores
Cheapest Project P.I.T.T. keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Project P.I.T.T. price by region
Project P.I.T.T. costs £3.33 in the United Kingdom, €3.80 in Europe (EUR), $4.26 in the United States, $4.26 in Georgia (USD), CA$6.59 in Canada, A$9.72 in Australia, NZ$10.97 in New Zealand, zł21.02 in Poland and R$28.51 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.33 −47% | £6.34 | £3.33 | 11 | |
| €3.80 −45% | €6.96 | €3.80 | 15 | |
| $4.26 −39% | $6.96 | $4.26 | 14 | |
| $4.26 −30% | $5.03 | $4.26 | 14 | |
| CA$6.59 −30% | CA$8.36 | CA$6.59 | 12 | |
| A$9.72 −30% | A$9.73 | A$9.72 | 11 | |
| NZ$10.97 −30% | NZ$10.98 | NZ$10.97 | 11 | |
| zł21.02 −30% | zł25.08 | zł21.02 | 13 | |
| R$28.51 −29% | R$29.99 | R$28.51 | 11 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Project P.I.T.T.
Project P.I.T.T. is a first-person physics sandbox where you feed increasingly bizarre items to a hungry corporate pit, starting with rubber ducks and graduating to complex contraptions as you unlock better tools and climb the corporate ladder. Its oppressive brutalist PSX aesthetic and escalating satire create a darkly comedic commentary on meaningless corporate work wrapped in satisfying combo systems and raw industrial atmosphere.
Progress to other unique items and better tools.
Eventually assemble items to satisfy its appetite.
BRUTALIST PSX AESTHETIC
- Low-poly environments with a raw concrete feel
- Harsh industrial lighting and oppressive corporate spaces
- Corporate safety posters that grow increasingly desperate as the game progresses
- Watch the Maw grow larger with each feeding phase
- First-person physics sandbox with light progression elements
- 6–10 hour experience, from intern to pit expert
- Unlock new tools and improve your efficiency over time
- Corporate satire without being preachy, the environment tells the story
- Solo dev passion project
- Satisfying combo system with escalating audio and visual feedback
- PSX/retro brutalist visuals you can almost run on a potato
Project P.I.T.T. — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Project P.I.T.T. is a factory-building game with horror elements that starts engaging but becomes increasingly tedious as progression slows and late-game unlocks like the pinata feel repetitive. Players praise the flexible building mechanics and early-to-mid game variety, but criticize the sluggish progression, eye strain from extended play, and performance issues in the late game that can drop framerates significantly. Most seem to find it worth trying, though opinions are divided on whether the endgame content justifies sticking with it.
Le jeu est assez mal pensé et plutôt répétitif: on attend d'être autorisé à faire les améliorations en mettant des objets dans le trou. C'est assez frustrant que toutes les améliorations ne soient pas atteignables, et qu'on doive attendre on ne sait trop quoi pour pouvoir les acheter. J'aurais préféré qu'elles soient chères mais possibles. Le plus gros problème c'est que le concept de mettre des objets dans un trou est marrant pendant quelques heures, mais on se lasse assez vite. Je ne trouve plus trop de sens à améliorer l'automatisation etc., parce que je dors déjà sur un montage d'argent dont je ne sais que faire. Bref, marrant quelques heures, mais on se lasse vite
THIS GAME ♥♥♥♥♥♥♥ BANGS BRO. I CANT WAIT FOR MORE UPDATES
good game but i got to phase 4 and crash 1 min into the game idk if its just me
I am going to finish the game because I must be near the end by now, but this game. I can only describe it as car sickness. This game feels like car sickness to me. it just irritates me slightly over a long period and it just makes me feel like im car sick. I wouldn't recommend buying it, its like a quirky factory game but its just slightly irritating. I just cant explain why but it just is. It's a good idea but man conveyor belts have never been more needed and I understand that ruins the quirkyness but man... its just irritating trying to automate these things without the tools you actually need. having to grind it manually to get the things to do it automatically for each thing. idk it just grinds my gears and bothers me that I cant make it as efficient as id like. 4.5/10 Edit (couple hours later): Couldnt be bothered finishing it, im just sat there waiting around for the maw to consume enough crap. I dont even know how far I am from the next thing cause it doesnt tell you anything. This game could be so much shorter and it would be good. I have spent at least like 2 or 3 hours maybe even 4 just waiting for the maw to consume enough stuff. I cannot possibly make the production …
f e e d i t
I thought this was a progressive machinery game based around tools and increasing automation with creativity. It is not that' each new tier repeats a tedious manual only activated machine, and each time you need to unlock automated tools again. All previously made tiers become useless, and nothing can be processed into better produtcs, every previous tier of gameplay you do can be deleted to start again. Fairly disappointing.
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