

Battlefall: State of Conflict
Kyoto Video Game Concern · 2025 · PvP, Multiplayer, Co-op, Singleplayer, Online Co-Op
PC
Mixed61% · 57
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About Battlefall: State of Conflict
Welcome to Battlefall: State of Conflict - Where the Wasteland is Your Battlefield! Embark on a thrilling journey where the armies of a shattered world clash for survival in an epic struggle for strategic dominance.Battlefall: State of Conflict is a high-octane real-time strategy (RTS) game that catapults you into a post-apocalyptic ruin in which the battle thunder of three distinct factions - 'Earth Forces Network,' 'Scrappers,' and the 'SEL' - rolls across the globe.Build your base, train your forces, evolve your strategies with unrivaled freedom and no pop-limits. Your fortifications are only as efficient as your imagination allows it to be. How you complete your objectives is entirely up to you: gather resources and amass your armies to steam-roll the enemy, or formulate and engage an alternate approach-- with Battlefall Upgrades, Base Expansion units, and Unit Veterancy at your disposal no two battles are ever the same!Battlefall Upgrade System:
Battlefall: State of Conflict’s unique take on the RTS genre offers players limitless freedom in customizing their forces on the fly via the Battlefall Upgrade. Players will have to spend these rare rewards, earned in the crucible of battle, to explore various strategies to overcome their enemies. With endless possibilities for tactical approaches, and no building or population limits, every battle is a unique experience.
The Last Stand of Humanity - EFNET:
Recovering from the global devastation unleashed by SEL, the last bastion of human civilization lies in the hands of Earth Forces Network (EFNET). Armed with the modified remnants of modern military technology, they stand against the chaotic forces threatening to rob them of their future and smother the world in eternal darkness.
Take command of the disciplined and determined forces of EFNET, strategizing to reclaim the wastelands and restore peace and dmocracy to a ruined world.
The Anarchic Horde - The Scrappers:
Fuelled by the madness induced by post-apocalyptic radiation, starvation, and mutation the Scrappers are a relentless faction of waste-roaming anarchists who thrive on chaos. Their savage caravans repurpose, scrap and salvage everything in their path to craft makeshift war machines and weapons--including their slain enemies. Crude, cruel, and homicidal.
Brace yourself for unrelenting battles against this savage horde from a dystopian realm that will test your strategic mettle.
Rise of the Machines - SEL:
A ruthless evolution of a humble automation suite which once promised humanity freedom from the dreary tasks of daily life, unlimited economic growth, and appliances that play holiday-appropriate jingles from a tiny speaker. Slow to expand in numbers but armed with mind-bending technology, Synthetic Enhanced Lifeforms dominate the battlefield with inhuman precision and efficiency.
Lead the SEL forces into battle where computer intelligence attempts to delete the messy irrationality of the human spirit.Three Factions, Three Tales:
Immerse yourself in the rich narrative of three distinct story-driven campaigns, each unveiling the struggles, sacrifices, and aspirations of one of the factions as it navigates the complexities of a world grappling with its own demise.
Varied Gameplay Modes:
Battlefall: State of Conflict offers a plethora of gameplay modes to keep you engaged. Dive into offline and online skirmish modes, team up with friends in co-op campaigns, or unleash your creativity with the built-in level editor and 'rule editor.' Craft custom units, factions, and maps to take the battle to new heights, ensuring that every skirmish is a unique and handcrafted experience.
Steam Workshop Integration:
Fuel your passion for customization and community engagement with the seamless integration of Steam Workshop. Share your creations, explore a universe of custom content, and experience Battlefall: State of Conflict in ways limited only by your imagination.
Prepare to forge alliances, unleash destruction, and shape the destiny of a world teetering on the edge. In Battlefall: State of Conflict, the wasteland is your canvas, and the battles are your masterpiece. Will you lead humanity to a new dawn, revel in anarchy with the Scrappers, or embrace the cold precision of the SEL? The choice is yours; the conflict awaits!
Some music provided by CO.AG
Battlefall: State of Conflict’s unique take on the RTS genre offers players limitless freedom in customizing their forces on the fly via the Battlefall Upgrade. Players will have to spend these rare rewards, earned in the crucible of battle, to explore various strategies to overcome their enemies. With endless possibilities for tactical approaches, and no building or population limits, every battle is a unique experience.
The Last Stand of Humanity - EFNET:
Recovering from the global devastation unleashed by SEL, the last bastion of human civilization lies in the hands of Earth Forces Network (EFNET). Armed with the modified remnants of modern military technology, they stand against the chaotic forces threatening to rob them of their future and smother the world in eternal darkness.
Take command of the disciplined and determined forces of EFNET, strategizing to reclaim the wastelands and restore peace and dmocracy to a ruined world.
The Anarchic Horde - The Scrappers:
Fuelled by the madness induced by post-apocalyptic radiation, starvation, and mutation the Scrappers are a relentless faction of waste-roaming anarchists who thrive on chaos. Their savage caravans repurpose, scrap and salvage everything in their path to craft makeshift war machines and weapons--including their slain enemies. Crude, cruel, and homicidal.
Brace yourself for unrelenting battles against this savage horde from a dystopian realm that will test your strategic mettle.
Rise of the Machines - SEL:
A ruthless evolution of a humble automation suite which once promised humanity freedom from the dreary tasks of daily life, unlimited economic growth, and appliances that play holiday-appropriate jingles from a tiny speaker. Slow to expand in numbers but armed with mind-bending technology, Synthetic Enhanced Lifeforms dominate the battlefield with inhuman precision and efficiency.
Lead the SEL forces into battle where computer intelligence attempts to delete the messy irrationality of the human spirit.Three Factions, Three Tales:
Immerse yourself in the rich narrative of three distinct story-driven campaigns, each unveiling the struggles, sacrifices, and aspirations of one of the factions as it navigates the complexities of a world grappling with its own demise.
Varied Gameplay Modes:
Battlefall: State of Conflict offers a plethora of gameplay modes to keep you engaged. Dive into offline and online skirmish modes, team up with friends in co-op campaigns, or unleash your creativity with the built-in level editor and 'rule editor.' Craft custom units, factions, and maps to take the battle to new heights, ensuring that every skirmish is a unique and handcrafted experience.
Steam Workshop Integration:
Fuel your passion for customization and community engagement with the seamless integration of Steam Workshop. Share your creations, explore a universe of custom content, and experience Battlefall: State of Conflict in ways limited only by your imagination.
Prepare to forge alliances, unleash destruction, and shape the destiny of a world teetering on the edge. In Battlefall: State of Conflict, the wasteland is your canvas, and the battles are your masterpiece. Will you lead humanity to a new dawn, revel in anarchy with the Scrappers, or embrace the cold precision of the SEL? The choice is yours; the conflict awaits!
Some music provided by CO.AG
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]Pros:[/h1] ✅ [b]The story reminds me a lot of the Krush Kill ’N Destroy RTS game, and the factions are similar.[/b] ✅ [b]Short but interesting campaign (two more campaigns for different factions are planned).[/b] ✅ [b]The graphics strongly resemble classic Westwood games (Command & Conquer).[/b] ✅ [b]Achievements.[/b] [h1]Cons:[/h1] ❌ [b]The AI is really dumb. It just charges its entire army into your base, and if it doesn’t have units that can destroy units like helicopters for example, it will simply stand still and take all the damage until it’s destroyed.[/b] ❌ [b]The controls are a bit confusing and …26 found this helpful
Unfortunately, at the time of review, this game is just not good enough for 20 bux. Even at -50%, I'd hesitate. It tries to be something of a Tiberian Sun, with UX equal to, or lower, than C&C 1. Let me give a few examples: [list] [*] There are deployable units (like artillery). However, if you deploy units, you lose both their selection and their control group. If you undeploy them, you don't get them back in the control group. C&C 1 didn't have deployable artillery - just slow and vulnerable units. When TibSun introduced (re)deployable units, it also improved the UX, so that unit assignments persisted through deployment. [*] There is no way to add units to control groups. You just need to select all the units and redefine the control group. [*] The pathfinding is very bad, with absolutely no magic boxing - it feels like a pure A*, with units being able to block each other's pathfinding, and run off across the map (into the enemy base). Two selections of Goliaths are easier to control. [*] Infantry units occupy 1 square each. This makes them far less powerful than in C&C, where 5 infantry units could crowd in single square. It's very hard to move infantry through infantry, or veh…6 found this helpful
Good bones, Cool art direction. VERY EARLY ACCESS FEEL. Both of the two available factions feel unique both visually and gameplay wise. The map Selection is decent and has a good mix of more RP/Sim maps as well as straight competitive style maps. That said still even after a while of giving it time to have it's updates and brew a bit longer. It still feels pretty "Early Access". For a modern title even at $24(CAD) You'd expect slightly better AI and a more fleshed out tech tree It feels as though there's not really much to explore and unlock that you can't achieve entirely within the first 5 minutes of a skirmish match and it still remains very much a doom stack assault pretty much every time. I would likely reccomend at a later stage in EA, but currently I'm gonna have to say you'd be better off waiting.
x-- 7/10 --x A straight-forward, and very well developed RTS game. The graphics, while simplistic, work really well and brought back feelings of playing Tiberium Sun for the first time.
A cautious recommend. While many will point out the CnC influence, it is clear that the devs are going for something closer to KKnD2, which is neat as not a lot of people talk about that game and it's pretty good. The music is good and the art style is fun. A lot of little details and personality quirks to Battlefall in general really. Two out of three factions are in the game, each faction has a distinct personality to it that is enjoyable. If you like commanding vehicles this is a good pick as there are many to choose from as opposed to the infantry options. The infantry aren't bad, there are just three options to produce and I love infantry in RTS games so that's a bit of a let down personally. The battlefall upgrade system is interesting, similar to CnC generals. I'm not sure what could be done but it seems a little sparse only upgrading unit stats or calling in paratroopers/income, maybe add some support powers or WMD strikes. It's a unique vision that wears its influences on its sleeve. Although it's a tad barebones compared to what is planned down the road. I really hope it succeeds as this is a solid foundation and could be something really fun when finished. It's …
already a great game but still needed alot of work, the factions are close to KKND, the voice acting is really good, only 1 campaign right now but it already feels good, plays alot like C&C but you don't need power at all, the last mission is pure insanity but everything already feels good so this can become a really awesome RTS when it's full done so I say back it and let's hope for the best, we needed more RTS's like C&C also the 3 most unique things are no power, defensive towers can rank up, both units and towers can use same upgrade but only 1 upgrade per, thing,
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