

Puzzle Cross
Ayy Caramba Games · July 23, 2016 · Indie, Casual, Adventure, Early Access, VR
Buy Puzzle Cross from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Puzzle Cross — official stores
Puzzle Cross price by region
Puzzle Cross costs £6.99 in the United Kingdom, $6.99 in Georgia (USD), $9.99 in the United States, CA$10.99 in Canada, NZ$11.99 in New Zealand, R$19.99 in Brazil and zł35.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.99 | £6.99 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$10.99 | CA$10.99 | — | 1 | |
| NZ$11.99 | NZ$11.99 | — | 1 | |
| R$19.99 | R$19.99 | — | 1 | |
| zł35.99 | zł35.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Puzzle Cross
Puzzle Cross — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the VR nonogram concept and praise the developer's responsiveness and workshop support, though opinions split on content and challenge. Those who enjoy nonograms generally find it entertaining, but several note the limited included puzzles, easier difficulty compared to other nonogram games, and technical issues like accidental piece hits and unwanted vibration during gameplay. The game shows promise in early access but needs more polished core mechanics and substantial content to justify its current price for some players.
I loved Picross 3D and this is even better in VR!! The Dev is very quick to respond, friendly and quick to push out changes and updates! The level creator is easy to use and fun! A couple things: - [strike]Please at least give me an option to turn off the constant vibrate on the empty hand.[/strike] *Dev removed rumble while working on a fix* - [strike]Add a level progression.[/strike] *Coming soon on the Dev's roadmap* - Let me create levels in VR3 found this helpful
TL;DR: This is early access, and in a lot of places it shows; still it's an interesting concept to take the nonogram into VR. I know how much work it takes to create software, even simple things, so don't want to say 'it's not worth that' - but IMO the price is a little high for where this is compared to other VR entries - at this stage. Which isn't to say I didn't find it fun, but I think it needs more fleshing out still. If the price makes you cringe, come back later and see what's changed. If you like Nonograms, and can afford the price then go ahead and check it out, remembering this is early access still. One important note is that at this stage, this is more of a community nonogram tool, and less of a premade game. It doesn't currently come with a lot of puzzles - indeed, you get the alphabet. Everything else is from the workshop, of various qualiy. When you finish a set of puzzles, it appears to just start generating random ones. I got one puzzle that I couldn't mark or break the blocks on (but could pick it up); switching which set of puzzles I was doing and coming back didn't fix it. Some things I think should be fixed in future updates: [list] [*] When holding the …2 found this helpful
This is great! I love Picross/Nonograms. Workshop support out of the box is incredible, though it will be nice if/when you add more included puzzles. Couple other bits of feedback: I keep accidentally hitting pieces, usually when they first spawn. Maybe they should be "invincible" for a couple seconds? Or maybe only count a hit when hammer velocity is over some threshold? Also I personally would prefer if the switch between hammer and highlight were a toggle instead of holding the trigger, and on that note would be cool if the when highlighting the hammer changed to a marker or something. I reailze this just came out on Early Access so you might have some of these things planned! Anyway, keep up the great work!2 found this helpful
I finished the standard Puzzles in under 30 mins. Workshop has no really challenging puzzles either. I play Nonograms with pen and paper and with the android Nono3D app... both are way more fun and more challenging... I had such high hopes for this game... too bad. Three things I don't like about the gameplay: 1) the puzzle sometimes vibrates when you demolish a few bricks at a time, causing you to accidentally hit cubes you wheren't aiming for. 2) automatically updating the numbers on the side of the cube makes it way to easy and takes away the challenge 3) on one of the random puzzles (maybe 37...not sure) there was no proper solution: you had to guess at one point.1 found this helpful
"My favourite game ever is PiCross 3D and this is my favourite VR game ever. However it needs more levels and I can't find out how to play any of the workshop levels. And it needs more levels that are actually 3D blocks because the best feeling is when you get to be a stone mason sculpting out a design in 3D. I love this game, I really hope the person making it spends the time to make it better." -Reviewed by my Girlfriend
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