

Cross Pixels
crowgames UG (haftungsbeschränkt) · 2018 · Casual, Strategy, Indie, Puzzle, Relaxing
PC
Mixed67% · 15
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About Cross Pixels
Cross Pixels is a collection of over 350 handcrafted Picross Puzzles. It is a grid based puzzle game solvable through logic. Other names for this kind of puzzles are Nonogram, Paint by number or logic square. The concept is easy to learn and well explained in the optional tutorial. Use the numbers on every line of the grid and reveal the hidden picture.
No unlocking required. All the level are sorted into different sizes. Start with whatever you feel is appropriate for your skill level. Solve levels with sizes of 5x5 up to 25x25 or even bigger ones in the workshop. Sizes up to 50x50 are possible.
Make your own puzzles. The included Editor allows you to easily create your own puzzles and share them with the community. All levels are automatically checked if they are solvable and if the solution is unique.
Community: Cross Pixels integrates the Steam Workshop. This allows you to both play all the community created levels and to share your own creations.
Triangle Game Mode: In addition to normal rectangle puzzles Cross Pixels offers Triangle Puzzles with which even experienced Picross players can challenge themselves.
Player Comfort: We tried our very best to ensure that you can enjoy your time with Cross Pixels. Features like "undo" allow you to easily correct mistakes. Next to the cursour the current number of blocks placed in the line is displayed to avoid unnecessary counting. Several colours allow you to try out solutions if you are unsure, without the risk to forget where you had already placed blocks. Adjustable autocomplete and coloured numbers features allow you to configure the game behaviour to your liking and reduce unneccessary busy work.
Hint: If you ever should get stuck our hint function may help you by pointing out possible steps and explaining the neccessary concepts to you. Hints are given in multiple stages. First you'll find out where to look and then learn how to deduce new cells. You don't have to use it but if you should ever need it, it will be there for you ;D
-Over 400 handcrafted levels
-Triangle Puzzles
-Hint functionality
-Level Editor (Create your own levels with custom sizes in between 5x5 and 50x50)
-Share your levels with the whole Steam Community (Workshop Integration)
-Unique Solution and the information if the puzzle is solvable through line logic or if you need more advanced techniques.
-Comfort Functions (undo, block counting, easy line drawing, autocomplete, coloured numbers...)
No unlocking required. All the level are sorted into different sizes. Start with whatever you feel is appropriate for your skill level. Solve levels with sizes of 5x5 up to 25x25 or even bigger ones in the workshop. Sizes up to 50x50 are possible.
Make your own puzzles. The included Editor allows you to easily create your own puzzles and share them with the community. All levels are automatically checked if they are solvable and if the solution is unique.
Community: Cross Pixels integrates the Steam Workshop. This allows you to both play all the community created levels and to share your own creations.
Triangle Game Mode: In addition to normal rectangle puzzles Cross Pixels offers Triangle Puzzles with which even experienced Picross players can challenge themselves.
Player Comfort: We tried our very best to ensure that you can enjoy your time with Cross Pixels. Features like "undo" allow you to easily correct mistakes. Next to the cursour the current number of blocks placed in the line is displayed to avoid unnecessary counting. Several colours allow you to try out solutions if you are unsure, without the risk to forget where you had already placed blocks. Adjustable autocomplete and coloured numbers features allow you to configure the game behaviour to your liking and reduce unneccessary busy work.
Hint: If you ever should get stuck our hint function may help you by pointing out possible steps and explaining the neccessary concepts to you. Hints are given in multiple stages. First you'll find out where to look and then learn how to deduce new cells. You don't have to use it but if you should ever need it, it will be there for you ;D
Features:
-Over 400 handcrafted levels
-Triangle Puzzles
-Hint functionality
-Level Editor (Create your own levels with custom sizes in between 5x5 and 50x50)
-Share your levels with the whole Steam Community (Workshop Integration)
-Unique Solution and the information if the puzzle is solvable through line logic or if you need more advanced techniques.
-Comfort Functions (undo, block counting, easy line drawing, autocomplete, coloured numbers...)
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The engine is pretty good and you guys are probably good devs, but you have no idea what hanjie is about. Most of the puzzles are terrible are not really fun. Symetry is really not fun at all. Hard puzzles are not puzzles where you have to guess 50 moves. Guessing is not fun. It's not hard, it's plain boring.1 found this helpful
Eh. I'm not sure whether to recommend it or not, but most of the puzzles were fun early on, and it's just the final 10 or so that are the worst. [b]*You DO have to guess in this game - not all puzzles are solvable just based on logic/deduction.[/b] - No ability to zoom or move the screen around. Not too much of a problem, but it was difficult to track the line and column on the larger puzzles for me. - Squares kind of get counted as you go, but only if you drag them. - You can change between 4 different colours, which can be helpful. Eg. to keep track of which squares you filled in with logic and which were done with guesses & may be wrong. - Most puzzles can be finished without guesswork, but it seems that the ones marked "hard" require at least one guess. - There are no penalties for wrong squares, but also no "check if correct" button. Instead you use the hint button and it will tell you if there are incorrect squares, and then auto-correct them for you. This does mean if you wanted to, you could just fill in the entire puzzle and then use the hint button to auto-correct it, solving it for you. It might be worth doing that for some puzzles, such as the notorious large puzzle 4…
I am liking a lot, kinda addicted so to this game, so far! Triangle levels are new to me and add some challenge as well. Haven't noticed any bugs and the developer seems very responsive and fast in providing solutions to the community' s issues.
Like Sudoku but you need to have a giant galaxy-sized brain to complete these levels. Thankfully there is a little cheat if you need to skip one.
👎 I would not recommend it unless you want to play triangle puzzles. It's okay, but nothing exceptional except for the triangle puzzles which are different from the usual squared tiled picross. Unresolved crashing bugs prevents me from using the Editor mode. Positive: +One of the few picross game containing triangle puzzles! +Lots of puzzles: Rectangle puzzle: 54 tiny, 98 small, 103 medium, 54 large (309 puzzles total). +Lots of puzzles: Triangle puzzle: 28 small, 54 medium (82 puzzles total). +Workshop support Negative: -Final images remains with two color, no colored version. -UI is very big (like for a phone). No way to change the UI scale. -Lack of information when selecting puzzles (no title, no size). -Crashing bugs in editor mode that blocks you from even using editor mode again. -Other weird stuff like: -In the Option menu, when selecting "Sound Options", the sound slider is on top of the dropdown. -In the Editor, you can add 5 rows, but removing only goes one at a time? -Some weird stuff like no icon in windows taskbar when opening the game. -Pressing F1 auto-solve a puzzle? (I think the dev should remove that!) -etc.
This game may throw an error at launch for some players. This has been a known bug since 2018, at which time [url=https://steamcommunity.com/app/745650/discussions/0/3211505894127551759/]the developer asked the player to refund the game[/url]. It would be unrealistic for a small team to provide long-term support for their indie game, so I don't harbor any ill will for them; however, I do believe potential buyers should be aware of this issue.
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