

Qube Qross
Poly Poly Games · 2020 · Puzzle, Voxel, Minimalist, Indie, Level Editor
PC
Mixed56% · 18 📉 Recent reviews down 33%
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Screenshots
About Qube Qross
Qube Qross is a challenging and logical puzzle game, like Nonogram in 3D, or Picross 3D.
The puzzles can be solved by the hints of numbers in the left and right sides of walls, players need to get where and how many cubes are located, by the intersection of numbers from left and right walls in the same height axis. And use a mouse or controller to place all the cubes in the right position to solve a puzzle.
In the classic mode, we have 10 stages with different themes, there are 10 levels in each stage, all the puzzles you solve are aww-ing cute voxel models.
Features:
- 100 independent handcrafted levels.
- Each puzzle is a voxel puzzle that has meaning.
- Chill game music
- Neon graphic style
- Trivial and easy input way for solving puzzles.
- Time Attack mode for players to challenge friends and people in the world.
The puzzles can be solved by the hints of numbers in the left and right sides of walls, players need to get where and how many cubes are located, by the intersection of numbers from left and right walls in the same height axis. And use a mouse or controller to place all the cubes in the right position to solve a puzzle.
In the classic mode, we have 10 stages with different themes, there are 10 levels in each stage, all the puzzles you solve are aww-ing cute voxel models.
Features:
- 100 independent handcrafted levels.
- Each puzzle is a voxel puzzle that has meaning.
- Chill game music
- Neon graphic style
- Trivial and easy input way for solving puzzles.
- Time Attack mode for players to challenge friends and people in the world.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate the charming visual presentation and accessible control scheme, but find the puzzle design disappointing and lacking depth. The 100 levels are criticized as too simplistic and easy, with little progression in difficulty, and many feel the game deviates from standard nonogram logic in confusing ways, making it feel more like a mindless paint-by-numbers exercise than a genuine puzzle challenge. Most players felt the short playtime (around 2 hours) didn't justify the price.
Qube Qross is a minimalist yet visually charming puzzle game developed by Poly Poly Games in collaboration with Kibi Games. It offers a voxel-based spin on the classic Nonogram or Picross-style puzzles, reimagining the traditional grid format into a three-dimensional space. Rather than working on a flat surface, players manipulate cubic shapes in a 3D grid, carving out forms based on numerical clues provided on the sides. This shift from two to three dimensions introduces a spatial logic component that’s both engaging and accessible, making Qube Qross an appealing choice for puzzle fans who enjoy a blend of logic and light creative thinking. The core gameplay loop centers around deciphering numerical indicators along two opposing walls, guiding the player to eliminate or retain cubes on corresponding horizontal layers. The puzzles are structured across ten themed stages, each containing ten handcrafted levels. While the game starts off extremely accessible, it maintains a fairly relaxed difficulty curve throughout. Even as new levels are introduced, the complexity doesn’t escalate significantly. This design choice makes the game approachable and calming, but for puzzle veterans lo…2 found this helpful
I'll be honest - I set my hopes too high with this one. I really enjoy Nonogram/Picross games, and was excited by the idea of 3D puzzles as someone with a very spatially oriented brain. Ultimately this is a very simple and cutesy kind of game, without much creativity in the puzzles. If nothing else, it's motivated me to look for the kind of game I actually wanted out of this. The controls are nice.2 found this helpful
The game has 100 levels that are completely easy and useless. And what's the point?
Disappointing. I had hoped the puzzles would get more complex at higher levels, but they don't. Wouldn't have paid five bucks for it if I'd known that I'd only get about 2h of play time.
Was expecting picross/nonograms, but it breaks base nonogram rules that are in every single other nonogram game. (if it says 6 blocks, i expect to have to fill 6 uninterrupted blocks? But that's not the case here. It just counts an amount of blocks that have to be present in that row.) controls are clunky, there's also no ingame controls explanation so it took a moment to realise i can turn the camera at all. I was looking for ways to X cubes so that i could build on top of them without the awkward build/destroy you're forced to do. Someone in the other reviews called this a paint by numbers, and that is what it feels like. You dont even have to really do any thinking to figure out what you have to draw as you can just look at the tiles on the walls.
Spent more time waiting for the finishing animation than actually playing the game
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