

Ultimate General: Gettysburg
Game-Labs · October 16, 2014 · Strategy, Historical, Simulation, RTS, Tactical
Buy Ultimate General: Gettysburg from Driffle INC at $4.33 — the cheapest of 8 stores we compare.
Where to buy Ultimate General: Gettysburg — official stores
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Ultimate General: Gettysburg price by region
Ultimate General: Gettysburg costs £3.27 in the United Kingdom, €3.66 in Europe (EUR), $4.33 in the United States, $14.99 in Georgia (USD), zł16.69 in Poland, CA$20.39 in Canada, A$21.40 in Australia, R$22.54 in Brazil and NZ$26.50 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.27 −70% | £10.99 | £3.27 | 7 | |
| €3.66 −73% | €13.65 | €3.66 | 8 | |
| $4.33 −71% | $14.99 | $4.33 | 8 | |
| $14.99 | $14.99 | — | 3 | |
| zł16.69 −70% | zł54.99 | zł16.69 | 5 | |
| CA$20.39 | CA$20.39 | — | 3 | |
| A$21.40 | A$21.40 | — | 3 | |
| R$22.54 −20% | R$28.00 | R$22.54 | 4 | |
| NZ$26.50 | NZ$26.50 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Ultimate General: Gettysburg
Command thousands of soldiers across an accurately recreated Gettysburg battlefield with intuitive drag-and-drop controls while your units intelligently manage themselves in combat. With nine distinct AI personalities, dynamic multi-day battles, and realistic morale systems that reward tactical positioning, each playthrough delivers a different strategic challenge where your decisions genuinely shape the outcome.
It has been voted as Best Strategy Game of 2014 by PCGamesN.
Main Features
Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.
Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.
What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”
Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.
Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.
The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.
According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.
What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”
Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.
What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”
Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.
What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”
Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.
What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”
Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.
What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”
Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.
What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”
Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.
These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.
Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.
How to Play
Please read our guideUltimate General: Gettysburg — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player, Multiplayer
- PC Game Pass
- Not included
Ultimate General: Gettysburg in the rankings
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Visually (outside of UI) the game looks great, and I appreciated the dynamic mission structure, but the experience is not good outside of that. RTS fundamentals around movement, unit selection, and execution of actions is extraordinarily poor, making this hard to recommend. Mechanically, there seem to be flaws around charging, attacking lone artillery units with an entire brigade, and defending a height from attacking infantry while sustaining almost identical casualties than the attacker.2 found this helpful
great game !!2 found this helpful
I've played the hell out of this game, (especially on mobile but that's technically a completely different game) but its so frustrating how many bugs are in the game that I'd imagine are easy fixes. Charging doesn't work, when the two units collide condition drops as its supposed to and maybe 1 guy per second dies but that's it. Completely useless and an especially big problem for the Confederacy that relies on it. There are a few graphical issues especially with the portrait sprites but those can be resolved by loading in via the alternative render launch. Missions don't process right here and there where an objective you had firmly under your control last engagement are now just in enemy hands. This is relatively rare but it does happen enough to be a nuisance. I can't say for sure about the rest of the game, but I've played the first mission a million times and I'd put money on what seems to be deliberate unbalance with fighting units. I mean that in the first mission I've played as both sides many times, and every time despite minute changes in how the battle starts, whoever I'm fighting has an advantage. There volleys are far more effective (as the Union my skirmishers always …1 found this helpful
Good historical replay of a famous battle. Awesome battlefield map. Lots of fun
good game, hard to attack but learnable
I was going through my library of games, and looked this up again. I played it once years ago. Visually beautiful but as others have stated, the AI was ridiculous. I remember a brilliant flanking maneuver outdone by the appearance of thousands of reinforcements out of nowhere. I am a casual gamer. As a result, as much as I love the theme of the Civil War, I have not touched any of the other games from this publisher. It was no fun. Maybe they have improved, but...I don't intend to spend money on such a hope.
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