

Gurumin: A Monstrous Adventure
Nihon Falcom · March 30, 2015 · Action RPG, Action, Adventure, RPG, 3D Platformer
Buy Gurumin: A Monstrous Adventure from Gameseal at $1.59 — the cheapest of 11 stores we compare.
Where to buy Gurumin: A Monstrous Adventure — official stores
Cheapest Gurumin: A Monstrous Adventure keys — keyshops
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Gurumin: A Monstrous Adventure price by region
Gurumin: A Monstrous Adventure costs £1.18 in the United Kingdom, €1.35 in Europe (EUR), $1.59 in the United States, $1.59 in Georgia (USD), NZ$2.39 in New Zealand, CA$2.44 in Canada, A$2.99 in Australia, R$3.99 in Brazil and zł7.47 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.18 −80% | £1.59 | £1.18 | 9 | |
| €1.35 −80% | €1.79 | €1.35 | 11 | |
| $1.59 −80% | $1.99 | $1.59 | 11 | |
| $1.59 −80% | $1.99 | $1.59 | 11 | |
| NZ$2.39 −80% | NZ$2.39 | — | 4 | |
| CA$2.44 −80% | CA$2.69 | CA$2.44 | 6 | |
| A$2.99 −80% | A$2.99 | — | 5 | |
| R$3.99 −80% | R$3.99 | R$9.77 | 6 | |
| zł7.47 −80% | zł7.89 | zł7.47 | 6 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Gurumin: A Monstrous Adventure
Guide the spirited girl Parin through a vibrant monster village as you battle evil Phantoms in real-time combat across 30 non-linear stages packed with puzzles, boss fights, and mini-games. This charming action-RPG from Falcom delivers 35+ hours of fully voiced adventure with 90+ collectibles, multiple endings, and Steam features all wrapped in stunning updated 3D graphics.
Originally released outside Japan on Sony’s PSP®, Mastiff is proud to bring a fully localized and updated version of Gurumin: A Monstrous Adventure to Windows and to offer it through Steam with a full set of Steam specific features including Achievements, Trading Cards, Big Picture and Cloud Save.
The Story

Gurumin stars Parin, a strong-willed girl sent to live with her grandfather in a small mining town. Parin soon discovers an invisible monster village hidden behind her home. She is quickly drawn into a fight between the village’s friendly monster residents and the Phantoms, evil monsters that want to destroy them. Learning of a weapon hidden underneath the village that she alone is fit to wield, Parin embarks on a quest to stop the Phantoms and make the world right.
Play From Your Couch

Features
- 30 stages of non-linear game play
- 23 non-player characters, 48 unique enemies, and more than 90 items to collect
- Brilliantly diabolical dungeons, traps, puzzles and boss encounters
- Mini-games galore!
- 5 difficulty levels
- Hidden characters, modes, and other secrets
- Supports Windows XP, 7 and 8 at high resolution (up to 1920x1080) and with modern Anti-aliasing (up to 8X MSAA)
- Full Steam support including: Achievements, Steam Cloud, Big Picture mode, and...
- Beautiful Steam Trading Cards
An All Star Cast
- Amber Hood as Parin
- Tara Strong – Cream/Mosby
- Justin Shenkarow as Puku/Prince
- Dee (Bradley) Baker as Rocko/Digby
- Robin Atkin Downes – Pierre/Doug
- Michael Gough – Hyperbolic/Giga
- Steve Blum – Motoro/Bob
- Quinton Flynn – Roger/Poco
Gurumin: A Monstrous Adventure — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game is unexpectedly really good for something I have never heard of before playing it. It's a light, simple, fun, and low-pressure adventure that is aimed at kids. But its simplicity is also probably its strongest plus, because nearly everything this game aims to do is simply done pretty well. [h1] Visuals and Story [/h1] Firstly, the game is visually really good looking. It originally came out around 2004 for... Windows.... and then later the PSP and 3DS. Visually, the game actually looks similar to other really stunning games like Mega Man Legends to me. Past the actual modelling/texturing of the game, other things don't hold up as well. The game runs at 30fps, effects are sometimes too cheap or bright, a lot of sound effects are odd and the audio balancing can be off. There are also a decent bit of mistranslations. However! I believe this somehow adds to the charm of the game, so I seriously don't mind it much. The game also has (poorly) animated cutscenes with voice acting from an accomplished cast of actors and actresses. The game's story is extremely simple and pretty predictable in just about every way, which is fine. It's not trying to be anything deep. Combined wi…2 found this helpful
Gurumin is a badly designed game, and the late game only makes its problems harder to ignore. The controls are imprecise, the targeting is unreliable, the camera is often unhelpful, and the game repeatedly asks for more precision than its own movement and input system can reasonably provide. The Crown challenge already shows this problem with platforming that expects fine positioning from controls that are not built for it. Blackbean is simply the worst version of the same design philosophy. The boss teleports constantly, creates clones, has far too much HP, and forces you to identify and hit the real target while dealing with weak targeting and special attacks that require awkward half-circle inputs. My last two attempts lasted more than 30 minutes each. That is not good difficulty. It is wasted time. Neo Galaxy makes it even worse because the fight can demand precise defensive timing after you have already spent a ridiculous amount of time chasing a teleporting enemy around the arena. The completion design is not much better. Platinum Medals rely on obscure hidden triggers, some cosmetic items are absurdly expensive, ranking systems encourage awkward replay behavior, and to…
Just like how I remembered it 10+ years ago on the PSP
parin is MY WIFE
One of the cutest and sweetest games I have ever played. A bit clumsy controls and camera sometimes act against your own intention but you can get used to it after few hours of playing. I adore the music, extremely, I listen to it often. Falcom, you know... :-D I love the characters design. It is hard for me to kill phantoms because they look somehow cute and innocent, I feel like my heart is dying every time I send some phantom to eternal sleep. Definitely worth playing.
5/10. To look at this game you might think that you were seeing some kind of Ocarina of Time experience, from a similar era. And indeed, there's a lot of things that feel slightly like that except that the game plays very much on rails. Levels are very linear and there's no real sense of exploration. At best, you can decide sometimes which level you go to next. And the levels are pretty bland — quite self‑similar to each other in a lot of cases. Of course, part of this probably goes to the fact that it's a quite old game built for a limited system originally, the PSP. However, if the actual world was more interesting to explore, I would be happy to overlook this. I certainly enjoyed Ocarina of Time last time I gave it a try even though it is actually older and on an even more limited system. So what is this game actually? While it is an adventure game loosely of the zelda type, is more about combat than anything else. And honestly, I didn't really enjoy the combat very much. It's combo‑based and it doesn't feel very skillful at least in the first few hours that I played. There's more story line / dialog than an average zelda game, however, it's decently well written with a good se…
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