

After All
JAMgames · April 20, 2015 · RPG, Indie, Casual, Adventure, Story Rich
Buy After All from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy After All — official stores
After All price by region
After All costs £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), $2.99 in Georgia (USD), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.49 | £2.49 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| €2.99 | €2.99 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| CA$3.89 | CA$3.89 | — | 1 | |
| NZ$4.49 | NZ$4.49 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$10.49 | R$10.49 | — | 1 | |
| zł13.49 | zł13.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About After All
Find out in this unique RPG that explores common RPG types and what might be after the end of their childhood adventures.
After All — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I mean, it's a cheap & broken JRPG game made with RPG Maker. Only with that sentence you should know what to expect out of it.5 found this helpful
game4 found this helpful
After All is a narrative-driven RPG developed by JAMgames and published by W. T. B. that takes an uncommon approach to fantasy storytelling. Instead of chronicling a hero's rise to greatness or their final confrontation with an ancient evil, the game begins once those events have already passed. The world has been saved, the celebrations are over, and the heroes who once stood at the center of history are left to figure out what comes next. It is a simple premise, but one that immediately sets the title apart from countless role-playing games that follow a more familiar formula. The game's greatest strength lies in its willingness to explore life beyond the traditional ending. Players spend their time learning how former adventurers cope with ordinary existence after years of living with purpose and danger. This gives the story a reflective quality that feels surprisingly mature. Themes of identity, friendship, and finding meaning after achieving one's greatest accomplishment are woven throughout the experience. There is an undeniable charm in seeing characters struggle with everyday concerns after spending years battling threats that once determined the fate of the world. While t…2 found this helpful
(The game does not launch properly when you launch it from Steam due to publisher incompetence that has apparently never been fixed after many years. In order to play the game, launch Game.exe in the game directory, not afterall2.exe. As a result, my playtime is reflective of the time I spent farming cards, not the time I spent playing the game.) After All is a mediocre RPGMaker game about the hero returning 20 years after he saved the country to find everything has gone wrong in his absence, unfortunately dragged down by low effort game design attempting, as far as I can see, to do the "jokes and being snarky about JRPGs mean we don't have to be any good, right?" thing. Also, the art isn't the RPGMaker defaults... instead, it's bizarrely horrible edits of the default art. The systems are very stripped down, with only one playable character and no equipment or usable items in the "real" portion of the game, as well as an auto-win button that you can press if you don't want to complete it legitimately. (I did, though, since it felt like that was most of the point.) Not much else to say about this one. It was only about 75 minutes long, and quite unmemorable. Not recommended.2 found this helpful
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…1 found this helpful
After All presents an intriguing concept by exploring what happens to heroes after their grand victory, but it falls short in execution. While the story has potential, the gameplay itself feels unpolished, with repetitive mechanics and a lack of engaging content. The retro art style, though charming, doesn’t quite elevate the experience enough to keep players invested. The pacing can feel slow, and despite its unique premise, it doesn’t fully deliver on the promise of deep character development. I wouldn’t recommend it unless you’re a hardcore fan of RPGMaker games.
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