

Kapsul Infinite
Luke O'Connor · August 25, 2016 · Indie, Casual, Action
Buy Kapsul Infinite from Steam at $1.99 — the cheapest of 1 store we compare.
Where to buy Kapsul Infinite — official stores
Kapsul Infinite price by region
Kapsul Infinite costs $1.39 in Georgia (USD), €1.59 in Europe (EUR), £1.69 in the United Kingdom, $1.99 in the United States, CA$2.29 in Canada, NZ$2.49 in New Zealand, R$4.49 in Brazil and zł7.19 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $1.39 | $1.39 | — | 1 | |
| €1.59 | €1.59 | €2.59 | 2 | |
| £1.69 | £1.69 | £2.27 | 2 | |
| $1.99 | $1.99 | — | 1 | |
| CA$2.29 | CA$2.29 | — | 1 | |
| NZ$2.49 | NZ$2.49 | — | 1 | |
| R$4.49 | R$4.49 | — | 1 | |
| zł7.19 | zł7.19 | zł14.34 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Kapsul Infinite
The game features a simple two button control system, with the challenge arising from the mastery required to pilot your space capsule through complex procedurally generated levels. As you progress you will face new twists on the environment that require you to attain new levels of mastery over your little craft.
Kapsul Infinite is a small, but endless game, with a strong atmosphere and compelling gameplay.
Kapsul Infinite — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
So this is kind of like a much less polished version of Piloteer, but with procedurally generated stages. The basic concept is challenging and enjoyable. Yet this might be the most critical I'll ever be toward a game that I still really like and would recommend. 1. The main criticism is that there's no real sense of progression. The game does keep track of how many levels you've completed, and after a certain number, new concepts are introduced (like the grey areas in which your boosters don't work anymore), but every level is procedurally generated, so you never feel like you've completed a task to be checked off. You just move on to another procedurally-generated level. It kind of leaves you empty. There's also no time-trials or anything either. [UPDATE (12/23): After completing 100+ levels, I'm not really bothered anymore by the things I mentioned in the previous paragraph. There's some thrill in never knowing what you're going to get next, and I enjoy seeing the number of completed stages keep going up and up (presumably infinitely, lol).] 2. The procedural generation often doesn't make a lot of sense. I regularly experienced stages where it was a straight shot from platfor…4 found this helpful
An early look at [b] Kapsul Infinite [/b] by Wilkowaty: [b] An interesting take on platforming [/b] Kapsul Infinite is a platformer with procedurally generated maps, realistic enough physics (for its genre) and is coated in a nice, double-color scheme which just feels neat and pleasing. This game, it is innovative enough, but, [b] this game is not for everyone [/b]. There are two-three controls, depending if you count [h]elp as a control, the other two being [z], to turn left, and [m], to turn right. Have you noticed with or without looking at your keyboard, these keys are not common, and are in an awkward place, this would be a negative side to our game. Unfortunately, I have yet to find a way to change controls, since there is no main menu. Does this really change game in a ground-breaking manner? Enough to confuse me every so often. It will take a while to get used to, even if it is only two buttons. Once you get past stage twenty, or so, you will be greeted with now not one, but multicolored or multistaged levels. Both black and white serve different aspects and unique mechanics. The first, white, pulls your ship southwards, as what we are familiar with inside of most the gam…4 found this helpful
Lander, in a very minimal fashion. I suppose that's not true, as it's a bit more advanced than the Lander you might have played back on the Apple 2 sitting in your computer lab classroom. The procedural nature of the level generation means you'll get something new pretty much every time, but unfortunately there never seems to be any real progression in the game.
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