

Navalia
Luotsi Entertainment · June 2, 2017 · Strategy, Indie, Space
Buy Navalia from Steam at $12.99 — the cheapest of 2 stores we compare.
Where to buy Navalia — official stores
Navalia price by region
Navalia costs £9.99 in the United Kingdom, $12.99 in the United States, €12.99 in Europe (EUR), $12.99 in Georgia (USD), CA$13.99 in Canada, NZ$15.99 in New Zealand, A$18.47 in Australia, R$25.99 in Brazil and zł46.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £9.99 | £9.99 | — | 2 | |
| $12.99 | $12.99 | — | 2 | |
| €12.99 | €12.99 | — | 2 | |
| $12.99 | $12.99 | — | 2 | |
| CA$13.99 | CA$13.99 | — | 2 | |
| NZ$15.99 | NZ$15.99 | — | 2 | |
| A$18.47 | A$18.47 | — | 2 | |
| R$25.99 | R$25.99 | — | 2 | |
| zł46.99 | zł46.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Navalia
Travel across the galaxy to defeat enemies, amass resources, and discover new ways to improve your battle tactics and enhance your fleet. Customize your fleet with a high degree of freedom for an incredibly fun shipbuilding experience!
Utilize the ship editor and unleash your creativity with a powerful tool allowing you to create new ships or improve the old ones.
Strategically wage large scale battles with hundreds of procedurally generated enemy units.
See the ships you carefully designed fight in large-scale battles with up to hundreds of procedurally generated enemies.
Beautiful minimalistic graphics with zoom options allowing you to view the entire star system or zoom in and see individual ship parts working
Navalia was developed by a one man studio in Helsinki, Finland.
Navalia — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Made with love - at least as far as I can tell. But undercooked. The ship building in this is really nice and quite fun. Though some odd control choices make it a bit annoying to work with, the general designing of ships is quite fulfilling. After your figure out how to navigate the thing. Sadly it fails because of it's unclear and confusing UI, limited tutorial, somewhat awkward ship builder, and boring combat. If only this game had continued to be worked on it could have become something really good. But sadly, it is not. A tragedy, because I really couldn't stand putting up with it after 50 minutes, especially when the enemy motherships just sit there and there isn't much action at all in combat.2 found this helpful
I wanted to like this one so damn much. Love the concepts, love the ship building even though it's clunky, love the "RTS" battles... But it's just so damn cryptic and front-heavy, and slow, and the difficulty is off, and customization is nowhere near as meaningful as it could've been... And the final nail in the coffin is the weird performance. 7 FPS in fullscreen, 55 when unfocused? 30-ish when windowed? What is going on here?1 found this helpful
Navalia is a science-fiction strategy game developed by Luotsi Entertainment and published by Digital Tribe that combines empire management, technological advancement, and customizable starship construction into a compact galactic conquest experience. Rather than competing directly with the largest and most complex 4X strategy games, it focuses on giving players creative control over fleet development while keeping the overall strategic systems approachable. The result is a game that offers a satisfying blend of experimentation and strategy, even if it never reaches the scale or depth of genre heavyweights. The game's most compelling feature is its extensive ship-building system. Instead of simply selecting predefined vessels, players are encouraged to create their own spacecraft by arranging weapons, engines, reactors, armor, and support modules. Every design decision directly affects performance in combat, making ship construction far more than a cosmetic activity. Building an efficient warship requires careful planning, and the freedom to experiment with different layouts gives the game much of its lasting appeal. There is genuine satisfaction in watching a custom-designed flee…
has a few bugs still like enemies can sometimes exist in the sun, and it doesn't clearly tell you that there's a limit to recycling ships, nor that you can upgrade/downgrade them without destroying them, and a few other things not communicated means you could technically softlock yourself, but I was able to avoid this by attacking enemies I knew I could beat and building up currency to upgrade my ships to make up for the one I couldn't add back in due to destructive recycling methods.
penis ships
Not updated, not supported in years, real shame.
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