

Vectored Armada
Luke AP · 2024 · Building, Spaceships, Auto Battler, Tactical, Sci-fi
PC
Positive100% · 19
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About Vectored Armada
- Design ships out of individual destructible blocks
- Compose fleets of your ships, within your allocated budget.
- Colour your fleets as you like.
- Watch automated battles with loads of ships. You are the Architect, not the commander.
- Singleplayer campaign; budgeted challenges. Send your fleets to fight escalating battles to take down The Oppressor.
- Asychronous Multiplayer - alright alright, not true async-multi, but you can share your fleets with other people and import their fleets to battle against.
Build ships out of individual building blocks, using a gridless port system that allows you to build in either straight and orderly fashion, or wobbly and wonderful ways.
Each block can be broken individually, allowing ships to shatter into pieces. How you build your ship is very important to its structural integrity.
Many shapes of block, allowing you to build in rectangular, triangular, hexagonal, and penrose styles.
Many weapon types, filling the needs of anything from brawler battleships to elegant artillery vessels.
Ships have movement physics requiring you to think a little about where you put your engines.
Ship systems use energy, requiring you to plan out what you can and cannot afford to have on board.
Compose fleets using your ships. Place them in strong formations, or just splay them out across your allotted space. Either way, fleet tactics and force composition will win the day.
You don't control the ships when they are in battle - you are only the Architect.
It's up to you to design your ships, compose your fleet, and configure their behavior to perform to their best in battle.
Singleplayer Campaign
A large set of challenge battles that will test your skills in ship architecture and fleet composition. Battle against tough premade fleets, designed by myself and members of the VA beta tester community.
Inspired by Arthur Danskin's Reassembly.
- Compose fleets of your ships, within your allocated budget.
- Colour your fleets as you like.
- Watch automated battles with loads of ships. You are the Architect, not the commander.
- Singleplayer campaign; budgeted challenges. Send your fleets to fight escalating battles to take down The Oppressor.
- Asychronous Multiplayer - alright alright, not true async-multi, but you can share your fleets with other people and import their fleets to battle against.
Build ships out of individual building blocks, using a gridless port system that allows you to build in either straight and orderly fashion, or wobbly and wonderful ways.
Each block can be broken individually, allowing ships to shatter into pieces. How you build your ship is very important to its structural integrity.
Many shapes of block, allowing you to build in rectangular, triangular, hexagonal, and penrose styles.
Many weapon types, filling the needs of anything from brawler battleships to elegant artillery vessels.
Ships have movement physics requiring you to think a little about where you put your engines.
Ship systems use energy, requiring you to plan out what you can and cannot afford to have on board.
Compose fleets using your ships. Place them in strong formations, or just splay them out across your allotted space. Either way, fleet tactics and force composition will win the day.
You don't control the ships when they are in battle - you are only the Architect.
It's up to you to design your ships, compose your fleet, and configure their behavior to perform to their best in battle.
Singleplayer Campaign
A large set of challenge battles that will test your skills in ship architecture and fleet composition. Battle against tough premade fleets, designed by myself and members of the VA beta tester community.
Inspired by Arthur Danskin's Reassembly.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate the ship-building freedom and creative gameplay reminiscent of Reassembly, with many enjoying the campaign and tournament modes. The main criticism centers on AI behavior controls being too limited and preset-based, with players wanting finer granularity to customize how their ships behave in combat rather than choosing between broad preset options. Despite the game still being in development, most players find it fun and engaging enough to recommend.
Came from Reassembly, I love the freedom of building. The game certainly is there, but definitely is in development in many aspects. I especially would love more fine control over how my ships AI functions. (E.x: I had a small ship with long range cannons. I wanted to be able to tell it to act like cautious in keeping its distance, but to not run away like the reckless preset, however as it currently is I can only do one or the other.)1 found this helpful
Pretty fun ship building/fighting game reminiscent of Reassembly, could use some finer AI tuning/more specific behaviors but I'm liking it so far.1 found this helpful
FAT and AWESOME i love that
Its reassembly with a tourney mode campaign. Whats not to love?
Lovely
spent around two hours trying to complete the first (tutorial) mission, failing each time. and not yet did i think it was too hard or simply unfair. it was fun to watch my ships get tormented by the enemy forces. although its certainly not easy, and i lost many times, its still fun, and i will try again, and again. keep going luke. i love your games, no matter what anyone says about them, im sure they will always be great.
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