

The Living Remain
Five Finger Studios · March 27, 2025 · VR, Action-Adventure, Zombies, Story Rich, Singleplayer
Buy The Living Remain from Steam at $19.99 — the cheapest of 2 stores we compare.
Where to buy The Living Remain — official stores
The Living Remain price by region
The Living Remain costs $10.49 in Georgia (USD), £15.49 in the United Kingdom, €16.79 in Europe (EUR), $19.99 in the United States, CA$22.79 in Canada, NZ$24.79 in New Zealand, A$28.95 in Australia, R$37.99 in Brazil and zł71.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.49 | $10.49 | — | 2 | |
| £15.49 | £15.49 | — | 2 | |
| €16.79 | €16.79 | — | 2 | |
| $19.99 | $19.99 | — | 2 | |
| CA$22.79 | CA$22.79 | — | 2 | |
| NZ$24.79 | NZ$24.79 | — | 2 | |
| A$28.95 | A$28.95 | — | 2 | |
| R$37.99 | R$37.99 | — | 2 | |
| zł71.99 | zł71.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Living Remain
The Living Remain is a story-driven first-person adventure shooter set in a world overrun by the undead. Scavenge, reload, aim, and fight your way through a cinematic campaign featuring a variety of weapons, interactive environments, tense encounters, and the constant threat of the horde closing in.
The Living Remain — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A pretty fun zombie game that can hold up to the other games in the genre. While it may seem a bit dull at first, it does open up later on and introduces several mechanics like climbing, puzzles and water areas. It's nothing what you haven't seen before, but it does them in a very atmospheric way. The puzzles are also nicely done with you having to interact with buttons and levers or having to do an Assassin's Creed style climbing section. As for the weapons, you have the usual stuff like a pistol, an Uzi, two shotguns and two assault rifles. It's nothing that you haven't seen before, but it's sufficient and the ability to upgrade your weapons does open up your playstyle a bit. That said, it is not as run and gun as Arizona Sunshine. While the store pag does show the character dual wielding, I never saw it as a feasable mechanic during combat. Especially given that there is no automatic reload option and the game really didn't like me trying to grab ammo with the off hand. And it also has this habit of throwing groups of runners at you during horde sections, so it feels more managble than Arizona Sunshine. Still, those moments can be tense and I found me juggling my weapons a fe…1 found this helpful
I am really glad I supported the devs on this one. You can tell there was a lot of passion for this project and it shows throughout. I am not great about finishing games from start to finish, but I did want to see the end of this one, which in itself is a strong endorsement from me. The game itself most resembles Arizona Sunshine but with a much more oppressive atmosphere that really does get to you. I think I appreciated that aspect the most out of anything. On normal settings it didn't provide an overly unfair challenge, but I did feel a sense of dread throughout the adventure that was palatable. Obviously don't expect AAA here, but there are some real visual highlights and an impressive horde system that will line up a surprising amount of zombies for you to mow thru. Overall a really enjoyed my time with the game. I appreciate all the hard work devs! I'll definitely support any projects moving forward.
Played this game when it first left early access back in 2025. It was a fun game then with just a few bugs and weirdness but it has since received several updates and I cannot wait to jump back in for another playthrough. It has some pretty neat environments and the story is entertaining. It's a pretty great indie zombie shooter. I found out about it while browsing the bHaptics compatibility library. It's natively compatible so highly recommend playing it with a haptics vest if you have one.
On my top 100 list of best VR games of all time https://www.youtube.com/watch?v=3oxbi7OoSLc&list=PLx6X9-gnqccr0s0w69Jr0AlUDNSxN3tI6
[b]Tl;dr:[/b] More of a neutral. Only recommend if it's on sale and you don't mind that it brings nothing new to zombie VR games. [b]Pros:[/b] + Shooting was decent enough + You can upgrade the weapons but be aware that removing the upgrades doesn't seem to refund filament + Voice acting was serviceable + Mostly worked with PSVR2 [b]Cons:[/b] - Had a couple of freezes - Sometimes randomly lost weapon/flashlight - Menu button doesn't work on PSVR2, you have to press the watch face in game - Doesn't bring anything new to the table - [spoiler]The whole game is about finding your family and you never see them. You also never see the woman you talk to on the radio.[/spoiler] [b]Closing Thoughts:[/b] You've done all this before; there's nothing new here. It was an ok game but definitely wait for a sale. The end was very underwhelming similar to Proagation: Paradise Hotel.
I would not recommend this game. The trailer looks great, the game looks decent until you actually play it. This game has a lot of potential, but it ultimately feels like a lazily done mash-up of trying to be Saint & Sinners, HL:Alyx, and a little Boneworks/lab too. First complain is constant stuttering despite having a PC that can run VR Games at great quality, even on low settings the game constantly has graphical stutters every 10-15 seconds. The gunplay is okay, the weapons a little harder to aim than most, all the assets in the game are pre-made, which im not against I just know some people dont like. Knifing zombies isnt satisfying at all, you'll either hit them and it wont stab and just deflect off them like putty and get hit, or it will just switch to the knife being in their head and a really slow stiff animation of them dying, its like getting put into a knife cutscene with no cutscene. The hitboxes are sorta ridiculous, they get really close and immediately attack without much time to manuever, and if you do move back its a 50/50 whether it counts as a dodge or they hit you from a few feet away some how. For some reason there is a weapon upgrade system that feels rea…
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