

Logos
Logos Universe · 2018 · Strategy, Simulation, Singleplayer, 2D, Casual
PC
Mixed64% · 33
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About Logos
Imagine that You are the Main Logos of the Earth, that is, the ultimate master and commander. Human life is merely just a moment for you.
Using the Fate-cards, you are able to lead your people towards their future which is unknown even for you. Your decisions will affect the fate of a whole civilization: the population, reproduction, people’s ideas, the technology and also the health of the planet, that is, Mother Earth, which might be endangered by wars, alien civilizations and even armies of undead people.
It’s in your interest to have more and more people reach the Logos level of perfectness, the primary conditions of which are harmony, ethics and the maintenance of the ecosystem being in service as the living space
As the Main Logos, you are of course aware that the planet you dominate serves as a classroom for the billions of Logos, souls hiding in human bodies, but for you this place can be a toy in your hands, which means you can do anything to them that your all-powerful will desires.
Keep in mind that there are other Main Logos out there who may compete for you planet, but it’s up to you if you give them space or you refuse to take such challenges.
Details:
Turn based, card strategy game.
25.920 years, 108 years/turn.
As Supreme (Main) Logos, you use Fate-cards to develop humanity.
Fate-cards impress one turn but are able to impress further development.
Ecology, population, birth rate, health, food, resource, conflict, harmony, ethics, battle score change continuously.
Wild animals, aliens and even undeads may appear during the entire cosmic cycle (25920 years)
In addition, different events may also have an impact on the planet and on humanity.
Using the Fate-cards, you are able to lead your people towards their future which is unknown even for you. Your decisions will affect the fate of a whole civilization: the population, reproduction, people’s ideas, the technology and also the health of the planet, that is, Mother Earth, which might be endangered by wars, alien civilizations and even armies of undead people.
It’s in your interest to have more and more people reach the Logos level of perfectness, the primary conditions of which are harmony, ethics and the maintenance of the ecosystem being in service as the living space
As the Main Logos, you are of course aware that the planet you dominate serves as a classroom for the billions of Logos, souls hiding in human bodies, but for you this place can be a toy in your hands, which means you can do anything to them that your all-powerful will desires.
Keep in mind that there are other Main Logos out there who may compete for you planet, but it’s up to you if you give them space or you refuse to take such challenges.
Details:
Turn based, card strategy game.
25.920 years, 108 years/turn.
As Supreme (Main) Logos, you use Fate-cards to develop humanity.
Fate-cards impress one turn but are able to impress further development.
Ecology, population, birth rate, health, food, resource, conflict, harmony, ethics, battle score change continuously.
Wild animals, aliens and even undeads may appear during the entire cosmic cycle (25920 years)
In addition, different events may also have an impact on the planet and on humanity.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Pros: This game is cheap and you guys can have a wonderful couple of hours trying to figure out rules and stuff if you are into those things. Cons: It seems developers have lost their interest and don't even reply on the forum. There will be no patches or updates.3 found this helpful
I like it but I feel like many mechanics are simply inscrutable even if you read the manual. For instance, who knows what Battle Score even does. We'll simply never know. There's also many things that could be improved. For one, it seems running out of Logos is fatal since it's the only thing that can help you prevent disasters. If you run out of it, it's totally possible that you'll be hit by 3 disasters back-to-back in the same turn, which will utterly destroy your ecology, ethics and health ratings and possibly raise your strife level. Furthermore, you'll also be unable to prevent wars such as alien and animal attacks, and those are extremely annoying because even if you choose the fully automatic battle mode, you still have to sit through the entire simulation and it's extremely boring. At that point, when you've ran out of Logos, you'll be subjected to disasters almost every single turn and you will also be attacked every single turn. It's essentially game over because it's nearly impossible to get back on your feet after that. The main way to keep your Logos up is to maintain balance between the elements of the cards you play and it goes by threshold. For instance, before pl…1 found this helpful
Worth a try it but don't be surprised if you get frustrated. Requires additional work and testing but could eventually be a decent game. Also needs renaming to get more visibility. [u][h1]PROS[/h1][/u] 1. Appealing New Age/Mayan concept for a strategic god game. 2. Smooth card mechanics. [u][h1]CONS[/h1][/u] 1. Several major flaws in the battle mechanics including excessively long battles and losing battles without taking part in combat. 2. Lack of documentation or explanation of certain game features. 3. Each game is much the same.1 found this helpful
If you're looking for a smooth concept, complete tutorial and have a few happy hours to kill I suggest you look somewhere else... If you want a game that feels cheap at every turn, has unpredictable outcomes to every conceivable action and confusing text written by someone with the barest grasp on the english language and of course..zombies! Continue, this game is for you. When I played this I felt like I was being hit over the head with the crock pot ideas of a high schooler who learned philosphy from WIkipedia and thought itd make a good Sim earth style game. The most fun part is watching good things cause bad outcomes and vice versa. The true worst part is behind it all there is no balance whatsoever, some things can give you a bonus/penalty in the triple digits or thousands, or even millions.1 found this helpful
Logos, developed by Logos Universe and published by Bertalan Zoltán e.v., is an ambitious and unconventional strategy simulation that places the player in the role of a supreme organizing intelligence overseeing the destiny of an entire planet across vast stretches of time. Rather than focusing on cities, armies, or individual leaders, Logos operates at a higher, almost philosophical level, asking players to guide life itself through millennia of growth, collapse, mutation, and renewal. The result is a game that feels less like a traditional strategy title and more like an experimental god game, where long-term consequences matter far more than short-term efficiency. At the heart of the experience is the concept of the “Main Logos,” an abstract governing force that shapes planetary development through the use of Fate cards. Each turn represents roughly a century, and over the course of a full playthrough the player influences nearly thirty thousand years of evolution. These cards affect global variables such as population growth, reproduction, ethics, health, technology, ecology, and even existential threats. Playing a single card rarely produces immediate, dramatic results; inste…
Very unique 'god simulator' game where you get to watch the world of people and animals and vampires rise or fall.
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