

Nothing to God
George Horta · March 12, 2018 · Indie, Casual, Bullet Hell, Philosophical, Pixel Graphics
Buy Nothing to God from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy Nothing to God — official stores
Nothing to God price by region
Nothing to God costs €0.79 in Europe (EUR), £0.79 in the United Kingdom, $0.90 in Georgia (USD), $0.99 in the United States, CA$1.19 in Canada, NZ$1.29 in New Zealand, R$2.29 in Brazil and zł3.59 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.79 | €0.79 | — | 1 | |
| £0.79 | £0.79 | — | 1 | |
| $0.90 | $0.90 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| CA$1.19 | CA$1.19 | — | 1 | |
| NZ$1.29 | NZ$1.29 | — | 1 | |
| R$2.29 | R$2.29 | — | 1 | |
| zł3.59 | zł3.59 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Nothing to God
Nothing to God is a bullet hell game in which you play a being who is unable to fight back. This a story about both perseverance and despair. You are a helpless husk of a greater being, tasked with surviving the temper of the gods and receiving their blessings.
Nothing to God — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b][i]Review copy provided by developer[/i][/b] Easily my favorite part of the indie dev scene is the wealth of creative ideas that become full-fledged games. Many of them are unique or risky enough that they’d never be caught coming from a major publisher, and yet still prove to be worthwhile experiments. Nothing To God is the kind of game that rides on a simple but unique premise, a bullet-hell game where you cannot fight back. It’s not an idea that would work in most contexts but here it’s married to thoughtful ruminations on mortality and divinity, providing a meaningful backdrop to the oddly engaging dodging you’ll be doing. The god of nothing has overstepped his bounds and created you, a husk formed for a singular purpose. He sends you forth to receive the blessings of the land’s other gods, a pantheon of self-absorbed deities who will pose deadly challenges to you before even considering your plight. As you journey forth your awareness of your existence and the world around you grows, as well as your understanding of your task. Eventually you will return to the god of nothing not as the simple husk he created, but as something far more. Bullet hell games have come up with…17 found this helpful
Nothing to God is a slow-paced bullet-hell indie game where you don't shoot, but instead have to avoid all enemy attacks to survive and move forward. The slow pace of movement mixed with the music almost put me to sleep at the start of the game. It was almost like trying to withstand an onslaught of lullabies and the games goal was to get you to fall asleep so I would lose the game, lol. The fact that there are no sound effects mixed with the gameplay and music make this game a bit of a sleep inducer, at least in the beginning. The music changes up after a while to something with a bit more energy. I think if there was some sound effects it would break up the trance this has me in, although I don't know how this could even be implemented as there isn't really anything to make sound effects. There is lots of reading in this game, the enemies you face talk to you and their text appears at the top of the screen but it's a bit hard to read while you are dodging all the bullets and obstacles. Even before and after the action segments I found it to be a bit too much reading. I think that if the game read the text to you the game would be much easier to enjoy and it would break up the s…8 found this helpful
★★☆☆☆ So, this is despair. Nothing to god is a bullet hell where you do not shoot. A novel concept and one that could have allowed for some interesting situations and development but ultimately did not. Few reasons for that, the music does not match the gameplay as it is very somber and captures the emotion it is attempting to invoke rather than the flow of the game at that time and furthermore the game suffers because there are no gimmicks. Bullet hell games are infamous for punishing difficulty but the good ones have an element of fairness to them in so much that if you find yourself cornered by bullets you have a move, a tactic, a smart bomb, [b]something[/b] to help you out at least a few times before you either have to get good or quit. Because we can't shoot however we cannot interact in any meaningful way so we can only dodge and because we can only dodge we become painfully aware of how stale the gameplay is. So when gameplay fails we look to story. The story is the god of nothing creates us and sends us to meet with other gods to receive their blessing and in doing so we will return to him as something worthy of his time. I assume being the god of nothing he gets bore…1 found this helpful
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