

Widget Satchel
Noble Robot · 2019 · Action, Adventure, Indie, Cartoony, Stylized
PC
Mostly Positive73% · 15 📈 Making a comeback 83%
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About Widget Satchel
You are Sprocket, an adorable ferret on a remote space station. Escape your playpen and make your way to the shuttlebay with the most stuff!Widget Satchel is a thrilling adventure for one little thief, with fiendish puzzles, joyous platforming, and dozens of hidden collectables. As you stumble deeper though the station evading your human caretakers, you steal things like widgets and socks. And you stash them, because you’re a ferret.
But don't worry: You may lose some widgets (or your socks!), but Sprocket can't get hurt and there is no "game over." And nothing is blocking your path to the shuttlebay, so the game is only as challenging as you want it to be. It's up to you: race though the station at top speed, or meander around knocking over piles of junk and hitting bots with your wrench. Or… gather up all your ferret-y determination to stash away each widget, discover every trinket, and try on all 30 pairs of socks!
Widgets: you want them! But every widget you collect adds to the weight of your satchel, making it a little harder to reach the next platform or avoid the station’s maintenance bots. Levels can be relatively easy if you don't collect any Widgets, but they become a greater challenge as you fill Sprocket’s satchel.
Stash enough widgets, and you can use them to fabricate doohickeys, which help you unlock new paths and previously out of reach areas. It’s a ferretroidvania! Bots giving you trouble? Equip yourself with The Wrench and show them what's what. Widget out of reach? Put on Jef's Boots and get up there! There are five Doohickeys to help you on your adventure, and you can build them in any order, so you can play the game (and discover its secrets) however you like.
High scores, hidden collectables, and secret paths are great, sure, but in Widget Satchel you can also just knock stuff over and get into trouble if you prefer! And the more mischief you do, the more mischief points you'll earn! What are mischief points? It's not important, but there are an awful lot of them!
Even after you finish the game, the adventure isn't over. Escape your playpen again (and again) to pursue different challenges. Ferret out all those hard-to-reach areas for a higher widget count, knock around more junk for a greater mischief score, or zoom through the station for a faster finish time.
The more you play, the more of the game's 20+ Steam Achievements (aka "Feats") you'll accomplish, and the more you’ll discover about the station, its human crew, and the Expedition they’re a part of.
Just remember: Commander Key misses you, and is waiting patiently for you to return to her…
- Original soundtrack that dynamically reacts to your progress.
- Replayable areas with "metroidvania-lite" pathing.
- Sock-exclusive inventory system.
- Trapdoors, lifts, hydraulic pillars, and other nonsense machinery to manipulate.
- Human characters to mildly inconvenience!
- Piles and piles of junk!
- ...and more!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It’s not great, but decent. Controlling the character is snappy, but controlling the character in the world is not. Visuals are partially nice and cute, but level design and visuals is somewhat bland. At the same time it has multiple routes and alternatives, and is freshened up with physics objects scattered throughout. It may be worthwhile for specific players who enjoy platforming, and collecting through multiple routes, and who do not mind the flaws. The setup and visuals are cute. The visuals are cute, but the tile based levels visually repetitive. The playful non-gameplay physics objects scattered throughout the levels lighten them up and make them more interesting and living. One main aspect of the game, albeit optional, is collecting resources to unlock abilities. The first two were easy to unlock. Collecting is tedious and I had no interest in pursuing that further. For completionists and those not minding taking several routes and exploring to the last corner to collecting all resources, this may be worthwhile. For me, that’s not fun nor interesting here in the bland levels and setting. Running through the levels “simply” to complete them is somewhat bland too. Enemy…9 found this helpful
[h1]Follow our [url=https://store.steampowered.com/curator/36214917/]Curator Group for more reviews[/url][/h1] Widget Satchel is a platformer that isn’t bad or good, it’s just okay. The graphics look good, the overall presentation is solid as well. The UI is fairly polished and intuitive. There doesn’t seem to be any technical issues, both performance wise and bug wise. It has the framework of a good game, but never finds its footing. The gameplay’s main feature is that you get slower and less agile as you gather widgets (the game’s form of money). I don’t particularly like this mechanic, but it isn’t a game ruiner either. The big issue with the game for me was the clunky and awkward platforming. This is mostly preference based rather than an issue everyone will experience. There seemed to be an ideal amount of widgets you wanted to carry that gave you middle of the road speed. When you have too few widgets, you run too fast and are difficult to control. When you have too many, the game becomes extremely slow and boring, combined with the low jump height restricting you to only low platforms. I think some people will feel fine with this and others will hate it. I’m going to cauti…1 found this helpful
Cool game with an interesting method of allowing multiple routes through a platformer1 found this helpful
Lol what a fun game! You know, this is one of those little games you should play just to remind yourself you're a human being. I've played it a bit and will continue to play more. It's as involved as you want to make it on any particular play through but it can really pull you in, especially as it allows you to "stop caring" and just play the game for the sake of fun, something that is just not possible with today's games where the game can end every two seconds. It has great themes and a sense of humor. One thing I wasn't expecting was that it's also really interesting: this is a game that leaves me guessing where the mysterious pathways and doors are leading to and from, and that's a little unusual that a game made me care. Why do I care with this game? Not sure. It's not because you have to know to "complete" the game (you don't, unless I would imagine you play it strictly as a completionist, which I guess some people insist for themselves), and that I think is the key: it's interesting just because you kind of buy into it and just want to know. It's also not procedurally/auto-generated; there really are rewards to be had here and it's obvious that actual thought was put …1 found this helpful
Fun game!
An adorably fun little game that's worth the price! Especially because I'm a sucker for games about silly ferrets.
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