

Darkblade Ascent
PST Games · October 23, 2025 · First-Person, Action Roguelike, Dungeon Crawler, Swordplay, RPG
Buy Darkblade Ascent from Steam at $10.99 — the cheapest of 2 stores we compare.
Where to buy Darkblade Ascent — official stores
Darkblade Ascent price by region
Darkblade Ascent costs £8.79 in the United Kingdom, €9.89 in Europe (EUR), $10.99 in the United States, $10.99 in Georgia (USD), CA$12.99 in Canada, NZ$14.59 in New Zealand, A$15.39 in Australia, R$29.99 in Brazil and zł46.00 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.79 | £8.79 | — | 2 | |
| €9.89 | €9.89 | — | 2 | |
| $10.99 | $10.99 | — | 2 | |
| $10.99 | $10.99 | — | 2 | |
| CA$12.99 | CA$12.99 | — | 2 | |
| NZ$14.59 | NZ$14.59 | — | 2 | |
| A$15.39 | A$15.39 | — | 2 | |
| R$29.99 | R$29.99 | — | 2 | |
| zł46.00 | zł46.00 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Darkblade Ascent
Fluid & strategic melee combat with tight controls
Smooth, responsive and strategic combat mechanics. Think critically and make tactical decisions to ensure your success. Learn your enemies attack patterns and know when to dodge out of the way, when to parry, when to use your ultimate ability and when to strike back. Create your build as you play according to your playstyle: be a master of the elements or go all-in on pure physical damage. Be a speed demon dodging and evading enemies poking them from range with spears, or a slow berserker delivering devastating blows with massive axes.Randomly generated weapons and upgrades
Almost limitless combinations of weapons in terms of looks and stats. Choose from a wide variety of two-handed swords, fast spears to keep your enemies at range or slow but devastating axes. Each run is unique and you never know what upgrades or weapons you will get as drops from monsters and for completing stages. Adapt and strategize to playthroughs that are never the same.Unique classes with individual talent trees
Unlock new classes as you progress, each with its unique talent trees and game-changing effects. Choose carefully, as you can only pick one upgrade each stage from a selection of 3 randomly presented options. Be a fire mage destroying everything in your path with massive AOEs, burning damage and multiple projectiles. Or master lightning, shocking your enemies making them vulnerable to your melee attacks. Or take advantage of frost and cold, whizzing in and out of combat applying chill and freeze effects slowing your enemies in their tracks.Atmospheric dark-fantasy locations
Hack and slash enemies in beautifully hand-crafted locations with randomized layouts on each run. Explore dark dungeons filled with aggressive skeletons, abandoned medieval villages, derelict cathedral libraries and courtyards, or gloomy and ominous cemeteries.Persistent character progression
Death is not the end. Gain experience the longer you stay alive and improve your character after each playthrough with various perks from the talent tree making you more powerful and more prepared to progress further and further.Unique enemies and bosses
A variety of powerful adversaries to encounter, each with individual characteristics and abilities. Use different tactics to defeat them, as each type of enemy has different attack patterns and each boss has several phases that you need to strategize against.Darkblade Ascent — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's loot system and potential for build variety, but criticize the core combat mechanics as janky and unreliable, with issues like unresponsive attacks, unreliable parry mechanics, and enemies that feel spongy with no impact feedback. The gameplay loop is seen as decent but becomes extremely repetitive quickly, and the overall experience feels incomplete with limited endgame content and a general sense that the game needed more development time before release.
Game feels cheap, enemies feel clunky, slow and too many look the same. Fist impressions are too bad, I gave it a run and just was not what i had hoped.. Feels like a 15 year old game in more ways than one. If it was early access I may of sat on it to see if it cooked.1 found this helpful
[h1] it is a good game with decent combat [/h1] but i have an issue with roguelike games where it gets extremely boring after a few runs where you have seen all you can currently do/have and the repetitive grind for unlocking new stuff is just not worth it when it's just a new item with one new gimmick you haven't seen before It's only fun if you [b] REALLY [/b] Dig rougelikes and first person melee combat otherwise don't bother buying since it will just sit in your library
This game is very fun to play and I will be playing much more of it, a fun and engaging arena slasher that with a little refinement could be the start of something amazing! Remember 2 guys passionate about what they love are responsible for Apple.
4/10
This game is surprisingly good for a game developed by only 2 brothers. This is a cheaper alternative to "Mortal Sin" and while it is a shorter game, it retains a similar rogue-lite loop. PROS + Weapon Variety with Axes, Daggers, Swords and Lances alongside Spell Casting. Each have their own unique ability. + Medium Sized Trait Pool to choose from to create your own build. (RNG based) + Bosses can be challenging with multiple move sets forcing you to adapt. + Gear and Level Progression is balanced, rising the longer you play. + Graphics are surprisingly good for an Indie developer. + Asking price is actually fair for a game of this length. CONS - The Spells don't feel like they make any impact on gameplay. You press Q and the most mediocre animation happens while the monster you hit just laughs at your pitiful spell damage. Feels like this game would have been just fine with no spells even included. - While the bosses have a variety of moves, the mobs do not. The melee mobs bum rush you while the ranged mobs stand and shoot. - The game is pretty short. If you manage to get all the best choices, you can beat the game in a little over an hour. The game does have an extraction-survi…
Haven't played much yet but its exactly what a dungeon crawler should be in every aspect. Loot, gold, leveling. The Hideout is really cool, but I can see where it may get a little repetitive, but overall a great experience.
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