

Spark in the Dark
Stellar Fish · April 7, 2026 · Dungeon Crawler, Dark Fantasy, RPG, Adventure, Action
Buy Spark in the Dark from Steam at $16.99 — the cheapest of 2 stores we compare.
Where to buy Spark in the Dark — official stores
Spark in the Dark price by region
Spark in the Dark costs $9.55 in Georgia (USD), £14.29 in the United Kingdom, €16.49 in Europe (EUR), $16.99 in the United States, CA$20.25 in Canada, A$23.95 in Australia, NZ$26.75 in New Zealand, R$52.49 in Brazil and zł71.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $9.55 | $9.55 | — | 2 | |
| £14.29 | £14.29 | — | 2 | |
| €16.49 | €16.49 | — | 2 | |
| $16.99 | $16.99 | — | 2 | |
| CA$20.25 | CA$20.25 | — | 2 | |
| A$23.95 | A$23.95 | — | 2 | |
| NZ$26.75 | NZ$26.75 | — | 2 | |
| R$52.49 | R$52.49 | — | 2 | |
| zł71.99 | zł71.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Spark in the Dark
Spark in the Dark is an atmospheric dungeon crawler where you descend into a grim ancient maze as one of five unique hero classes, battling monstrous creatures and uncovering over a hundred pieces of lore that reveal the dungeon's dark secrets. With procedurally generated monsters, equipment, and environments layered alongside environmental puzzles, skill-based progression, and environmental interactions, each descent into the abyss becomes a different deadly exploration.
The Endless Dungeon that was created long before humans...
So say the old people. Now — a place of darkness and ugly creatures.
Spark in the Dark is an atmospheric Dungeon Crawler in a medieval dark fantasy setting, where our hero dives into the depths of a grim ancient Dungeon.
- 5 classes of heroes each with unique skills.
- Bloody battles with monstrous creatures and deadly traps.
- A lot of interactions with the environment, including testing the skills of the hero.
- Many secret places.
- Deep and intricate lore; About one hundred books and annals with stories revealing the secrets of the dark Dungeon as well as diaries, notes and points of interest.
- Levelling up the skills of the hero as they are used. Blessings, curses and injuries.
- Damaging and repairing the Hero’s equipment.
- Procedural Generation; Monsters, equipment, loot, stats and some level elements are generated differently each time you enter the Dungeon.
What terrible secrets keep dark depths in themselves? Is there a limit to the Abyss? Who lived here before us?
Try to survive in the darkness of endless Dungeon full of ancient secrets and terrible creatures. Or stay here forever, trying to find a way out!
Spark in the Dark — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Spark in the Dark is a visually striking dungeon crawler with methodical, intentional combat that rewards patience and planning, but its extreme difficulty and punishing mechanics create a steep learning curve that frustrates many players early on. Common complaints include brutal enemy encounters, fragile gear, harsh status effects, and a save system that feels punitive, though some players who persevere report finding the ruthless challenge rewarding once they adapt to its pace.
I have played many crawlers, so this one caught my attention immediately. Visually beautiful and tense, but unplayably difficult even on the easiest settings. I have tried at least a half-dozen times using different classes, can't survive past 15 minutes. Any encounter is likely to be fatal, and running into multiple enemies at once is often a hopeless situation. If you step in a trap you bleed out, or if you get poisoned you simply die within a matter of seconds. Gear is degrading junk, good like finding anything better. This is simply an exercise in frustration until the devs do a better job of figuring out the difficulty balance. Not going to waste any more time on it.3 found this helpful
wow, what total garbage. swing, run around something, swing again. if you love kiting and never actually fighting, this is your game. it's a cheese fest, you never actually fight anything. it's the same tropes; one swing takes 1/2 your stamina, and you guessed it, blocking does health damage. your shield last 3 hits before breaking or being dropped. its complete torture to play this game. there's nothing fun about it. i can only hope this dev stops here and doesnt infest the market with another one of his terrible games.1 found this helpful
Great great great game. If you like dying, then you will enjoy !!. This game is unique. It run perfect on my Arch Linux setup using proton experimental.
Slow and methodical gameplay that feels rewarding, which is pretty rare nowadays. I cannot express how excited I am to see this title progress through early access! Name is very fitting.
A true dungeon crawler. EXTREMELY promising. Wishing you all the success, keep going.
The best part about this game is how ruthless the world is. And the worst part about this game is also how ruthless the world is. If you manage to clamp your teeth and march forward through the painful slog of the first hours (and dozens of deaths with a relatively frustrating save system), you'll come to enjoy the game and perhaps even feel ready to take on any challenge (like a huge Black Widow monstrosity). The classes we can play with need some rework, as do the balance of the different melee weapons. For example, the rogue should have more speed and special movements/skills/dodges, otherwise the poking and prodding with knifes is a bit laughable. It should get an special highlight of traps and be basically a master at arming and disarming them, because otherwise traps are not a big deal. Only 5% of my deaths have had to do with them. Heavy armor is too advantageous relative to lighter armor, perhaps dodging should become significantly slower with it? And I find that two hand swords are by far the most balanced choice. If this is a personal preference and the other melee weapons are good with a different playstyle, that's fair. But a two handed hammer or an axe are just to…
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