

Rainbow Billy: The Curse of the Leviathan
ManaVoid Entertainment · October 5, 2021 · Emotional, Creature Collector, Indie, RPG, Story Rich
Buy Rainbow Billy: The Curse of the Leviathan from Gameseal at $0.38 — the cheapest of 17 stores we compare.
Where to buy Rainbow Billy: The Curse of the Leviathan — official stores
Cheapest Rainbow Billy: The Curse of the Leviathan keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Rainbow Billy: The Curse of the Leviathan price by region
Rainbow Billy: The Curse of the Leviathan costs €0.30 in Europe (EUR), $0.38 in the United States, $0.38 in Georgia (USD), £0.81 in the United Kingdom, zł4.19 in Poland, CA$5.32 in Canada, R$5.49 in Brazil, NZ$6.19 in New Zealand and A$7.23 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.30 −93% | €4.49 | €0.30 | 17 | |
| $0.38 −92% | $4.99 | $0.38 | 17 | |
| $0.38 −85% | $2.62 | $0.38 | 15 | |
| £0.81 −78% | £3.74 | £0.81 | 14 | |
| zł4.19 −77% | zł17.99 | zł4.19 | 16 | |
| CA$5.32 −75% | CA$5.69 | CA$5.32 | 16 | |
| R$5.49 −75% | R$9.49 | R$5.49 | 10 | |
| NZ$6.19 −75% | NZ$6.19 | NZ$22.31 | 14 | |
| A$7.23 −75% | A$7.23 | A$26.06 | 14 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Rainbow Billy: The Curse of the Leviathan
HEROES COME IN ALL COLORS.
Rainbow Billy: The Curse of the Leviathan is a wholesome, creature capture, 2.5D Adventure-Puzzle-Platformer with over 30 hours of gameplay! It is a family-friendly, openly accessible, RPG-infused adventure in which you must save whimsical creatures by bringing back color to the world you once knew!
Rainbow Billy tells a universal coming of age story about dealing with changes in the world and accepting ourselves and the others around us! Sometimes it only takes a conversation, empathy, and a new point of view to make a world of a difference.

EXPLORE A WONDROUS, EXPANSIVE WORLD!
Play over 30 hours of gameplay with dark caverns on secret islands to hidden coves off in the stormy seas. Explore a rich world filled with 85+ islands and caves, treasure, fish (because every great game has a fishing minigame!), friendship and... danger!

BEFRIEND CURIOUS CREATURES!
Collect over 60 strange, lovable creatures and help them with their problems in non-violent encounters! Create your own unique team to save the day!

SOLVE ENVIRONMENTAL PUZZLES!
Each world is filled with clever challenges and secrets that unlock new areas to explore!

RECOLOR THE WORLD!
Restore color to a monochrome world and help your friends find the courage to be their true selves in a story about empathy and growth.

Rainbow Billy: The Curse of the Leviathan — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Rainbow Billy wins players over with its charming art style, wholesome messaging about empathy and kindness, and creative turn-based system where you befriend troubled characters instead of fighting them. The game delivers genuine emotional moments and a good amount of content with its Paper Mario-inspired exploration and character interactions. Some players mention minor issues like occasional animation gaps and suggest there's room for polish, but these don't significantly diminish the overall heartfelt experience.
An interesting turn-based game with a story around exploring your own emotions and emotions of others. It gets a bit twee at times, but that's to be expected of a game with an art style like that. The thing that made me interested was the combat system - yes, it's quite simple, but the fact that no fight (or confrontation, as the game calls it) is a filler trash fight is quite commendable. Every fight in the game is against a predetermined opponent with dialogue you have to navigate and think about if you want to "help them" by winning the fight. And not only that, but almost every fight brings in some sort of twist on the base combat formula, adding one-off mechanics never seen again in the entirety of the game. It's clever and it kept me entertained enough to continue interacting with the combat system that is basically 'put square peg into a square hole'.2 found this helpful
Underrated. I like this more than every Paper Mario game, except maybe Thousand Year Door. It's so refreshing to play a turn-based RPG with no repetitive battles and something other than HP. Every combat encounter is wholly unique and I wish more RPGs did this. Well done, ManaVoid!
🦄 Cozy and Colorfull Game 🦄
Good early on but the amount of friends with each one being a fight filled with boring minigames just got to be too much, it would be a way better game with combat removed entirely.
Fun enough game. I set the difficulty to "normal" which was quite easy, but I think harder would have been less fun because (I'm guessing) higher difficulty would just mean you might do less damage per turn, and by the end the combat was really dragging on a bit. Too much repetition for me in that arena. The puzzles were a reasonable level, not difficult but not nothing, which is probably right for a game that's not primarily a puzzle game. The graphics and story are cute. Playing on Linux with Proton, there were a couple of glitches - an interesting one that I've never seen before, where at startup there's no sound, and then about 30 seconds after startup everything freezes for 5 seconds then the sound starts working. Usually when there's a weird startup freeze it's before the main menu. The other glitch was near the end of the game, the portal at the end of the third "core" chapter, went to a scene with just the ship in an infinite black void. It seemed like the sort of thing that might be intentional so I drove around for a while trying to trigger some exit from that scene, but eventually gave up and exited the game, then when I reloaded it came in on the actual final c…
Wholesome, funny, and cozy. Sank about 10 hrs of play time just in the first area, so decent amount of content also.
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