600Seconds ~The Deep Church~

600Seconds ~The Deep Church~

StudioGekko · 2020 · Lovecraftian, Anime, Third-Person Shooter, Casual, Cute

PC
8 user reviews75% · 8
Best price
$11.99
lowest tracked $8.39
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About 600Seconds ~The Deep Church~

Exploration Section



For the 600 seconds that remain until the day changes, Mutsuki can explore the church inside this tranquil dream world.
Arm Mutsuki with guns, ammunition, and fire bottles to boost their fighting strength.
Health boosting red mint and health recovering green mint will help to stave off the risk of death.
Doors blocked by coral can be opened with coral keys.
Some walls can also be damaged by guns, and there are bookshelves that can be interacted with to reveal hidden items.
In addition to the 4 guns hidden inside the church, there are another 4 special shining weapons as well.

Combat Section



After 600 seconds have passed, a new day begins and it's time to press into the submerged church.
Mutsuki must search for the bell that will grant an audience with the lord of this nightmare, all while battling, or evading, the monsters that block the way.
Dying inside this nightmare resets everything, and starts the dream over from 23:50 on the 15th of July 1927.
There are no weapons to be found during the combat section, which makes your actions during the exploration section of vital importance.
There is however ammunition and recovery items to find, some of which can be discovered in secret rooms, making exploration an important factor of this nightmare section as well.

Regarding language in the game



There is no dialogue or narration in this game, in text or in voice, only a simple controls manual in English.

Relation to the Cthulhu Mythos



600 Seconds ~The Deep Church~ is partly based on the Cthulhu Mythos, a fictional universe primarily derived from the works of the authors H.P. Lovecraft and August Derleth.
It is not solely based on the Cthulhu Mythos however, as it also contains aspects of its own original setting, as well as allusions to works besides those listed above.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jan 3, 2021
More than any other, I think the word "odd" describes 600Seconds the best. More compelling than the sum of its parts, 600Seconds combines exploration with a fairly short and straightforward third person shooter adventure through a church. Exploring the empty church in the waking world for items for ten minutes before your siege in the nightmare seemed, at first, an unnecessary and kind of obnoxious feature (ten minutes is a long time!) though it does help set a certain kind of mood, but after dying in the nightmare once or twice the interest was made more clear to me. The church at first appears impossibly weird and confusing, maybe even randomly generated, but both the items and the layout are the same every time. This is important because as you progress through the nightmare, which forces you onto a (mostly) linear path, you become more familiar with the various rooms, which then increases the interest of the initial exploration section, which feeds further attempts at the action section because of better/more gear and so on. It's really a pretty clever model and there's a lot of stuff to uncover, so much so that the 600 seconds went from feeling too long to too short, as I was…
14 found this helpful
Recommended Jan 3, 2021
First and foremost, I think it's best to remember that this is StudioGekko's first title. So know going in that it's not very complex, not very long, and may be prone to jankyness. All that in mind, I still had plenty of fun with the game. Item placements are not random, so learning the layout of the church and location of everything was really fun. I like that there's no text or story to read and that I can just make my own assumptions about what's happening, though maybe a little more to see would've been nice. After my first couple of unsuccessful runs, I thought I was done with the game but I found myself coming back to it the next few days to learn more and give it another shot. Combat is unfortunately a tad easy, so after a few deaths to simply learn about enemy attacks/patterns you should have no problem beating it fairly quickly. I've gotten ~20min victory in that would've been shorter if it was possible to end the exploration phase earlier. Unfortunately I've never actually seen the final cutscene due to a consistent crash at the end, but I can tell from the achievement stats that others aren't having the same problem. The devs are still updating the game and have even fix…
4 found this helpful

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