

Isles of Adalar
Peakway Software LLC · 2020 · RPG, Indie, Adventure, Level Editor, Co-op
PC
Mixed46% · 151
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About Isles of Adalar
MULTIPLAYERWe've always wanted to experience this style of RPG with a few friends. With that in mind, Isles of Adalar will support up to four player co-op on release. However, we know multiplayer isn't for everyone so we will manually scale the difficulty of every encounter to keep the integrity of the single player game design.
MOD SUPPORTOur vision is for Isles of Adalar to become known over time as a nearly endless RPG experience rich with narrative driven content. With this in mind we've designed our game to support mods and user generated content from the very beginning. Everything that exists in game is created using the same level editor that ships inside the game, so the modders have access to all the tools we use ourselves to create campaigns.
Just shipping tools for modding is not enough to realize our vision. We are going to be actively working to build up a creative community around our game. This starts with making tools as user friendly and efficient to use as possible so that small teams of only a handful of people can make large scale campaigns. But in addition to the tools we will also be giving players extra content that is not used in the base game so that their campaigns can feel unique. This will range from environmental biomes, to different styles of architecture and even new enemies.
ROLE PLAYING AND REPLAYABILITY
Choice and consequence is at the core of our dialogue system. We use a hybrid (mostly) text based system that features non specific voice lines for NPCs. This allows us to have in depth dialogue with the characters in the world but also gives the player necessary feedback to reflect the NPC's general attitude and response to the player. For example, you may try to intimidate a bandit and if you fail the speech check you may get a voiced response saying something like "I won't stand for this!" but the text can be more in depth and context specific.
Instead of using a speech skill to determine dialogue choices and persuasion success, the player can assign multiple personality traits to their character and these traits will give unique responses. The success or failure of a persuasion attempt is determined by both the player character's level and if a specific type of persuasion logically makes sense in the context of the situation.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
abandoned30 found this helpful
This game has been abandoned. Don't Buy5 found this helpful
Abandoned5 found this helpful
unplayable. the tutorial alone is just 3 NPCs that pin you down to get ganked by mobs that you can only do a sliver of damage too. terrible.4 found this helpful
no one in city's npc wise. game looks and play's well in first area, but when entering the city's there empty. the other area's are also empty, and are not as well together,,, don't buy should not be on market or sold as is....3 found this helpful
I can't even launch the game, it just crashes upon launching!2 found this helpful
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