

Obversion
Adrian Marple · January 28, 2020 · Puzzle Platformer, First-Person, Difficult, Minimalist, Philosophical
Buy Obversion from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Obversion — official stores
Obversion price by region
Obversion costs £7.19 in the United Kingdom, €8.19 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$11.49 in Canada, NZ$12.39 in New Zealand, A$14.50 in Australia, R$20.69 in Brazil and zł35.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £7.19 | £7.19 | — | 1 | |
| €8.19 | €8.19 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.49 | CA$11.49 | — | 1 | |
| NZ$12.39 | NZ$12.39 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$20.69 | R$20.69 | — | 1 | |
| zł35.99 | zł35.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Obversion
Unprecedented Accessibility
Obversion is about solving puzzles and logic, not finicky platforming and execution skill.
- Automove. Just aim and hit the Automove button and the game will try to get you there.
- Generous Undo system that encourages experimentation
- Autojump. Performs optimally timed jump for you when using standard movement.
- Key rebindings
Other Key Features
- Challenge collectables in all 28 levels
- A wide variety of puzzle types without a clutter of mechanics
- Infinite resolution procedural textures
- Atmospheric piano soundtrack
- Exploration of the dialectic between opposites
Obversion — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Wonderful little puzzle game. By the end, there are some real brain busters, in terms of logical complexity. The procedural and mathematical art style is pretty, technically impressive, and compliments the gameplay well, and the philosophical musings scattered about give the whole proceeding a little more personality than it otherwise could have had. The accessibility features are definitely a nice touch, and let you focus on the puzzle aspect, which is the crux of the experience. The soundtrack is lovely and well-composed, though I would've probably liked some more upbeat tracks interspersed throughout to give the whole thing a little energy boost every now and again and keep things interesting. Some puzzles (usually the optional "challenge" ones) require some kind of esoteric movement or block maneuver that I wish was telegraphed more later in the main game, such that I could come back to them and re-ponder with new knowledge in tow. (though, full disclosure: I have not FULLY beaten the game yet, but have made it 20 or so levels in). Overall, the difficulty curve feels good - not to tough, not too gentle. Anyhow... long story short: this game is great for any fan of puzzles, and …2 found this helpful
Obversion is a complex yet elegant platform puzzler. You can work your way through it without significant struggle or you can take time to ruminate on the puzzles. The difficulty does ramp up through the worlds and you may find yourself with a puzzle that requires more thought than blindly barreling forward. The music is a special gem. I wouldn't want to spoil it for prospective players, but what I can say is that it compliments the levels and builds on itself as you progress. The dev put a lot of thought into movement mechanics and it seems that the puzzles have been mapped out and thoroughly thought through. I found myself stumped in one place or another until I noticed a pattern or subtle hint. I really love the undo/redo system. It makes messing up easily fixable and it enhances exploration. All in all, Obversion is a Fantastic 3D puzzler that will give you challenge and Great Joy upon finding your Yin Yangs.2 found this helpful
I am not too enthusiastic about puzzle platformers in general, since far too many of them are focusing on platform part, which become a bottleneck even if I could deal well with the puzzle parts. So coming across a game of the genre that has included an automove/autojump mechanism to deal with that annoyance certainly sounds promising. And, well, that was the part I liked in the game and highly recommend other game developers to lift that. Now, the rest of the game: there's still the problem of first-person platforming that trying to get the cube creation/destruction to hit the point which you actually want to hit: eventually can be done (and if not, there's unlimited undo) but gives its bits of frustration. But even worse are the collectibles and secrets, which you are apparently supposed to just find in random. jump off the platforms in random directions, repeat and repeat and repeat. Destroy random cubes to see if there is something there, undo, repeat and repeat and repeat. I wonder if there are some functions and commands I am missing here or am I really supposed to be doing that? Something reasonably simple like having a rotatable level selection screen would already make …1 found this helpful
Obversion is an outstanding and fiendishly difficult pure puzzle game. It takes one of the smallest movesets one can think of, i.e. mostly just the abilities to a) create a block or b) to destroy one, and builds an entire meaty game around them. Puzzle games typically introduce significant new powers over time to keep things fresh. Obversion opts for the more interesting approach of making only minor new additions to the moveset, while keeping the gameplay remarkably varied due to exceptional level design. (And as a neat aside, by centering the game around two opposing abilities, it neatly parallels its yin-yang motif.) Level Design Regarding that level design: the levels become much weirder than the first few might lead one to believe. And the puzzles constantly make you feel that "this is impossible". This is in large part due to the tight resource management (like in another excellent hidden gem, [url=https://steamcommunity.com/id/MondSemmel/recommended/1581890]The Magic of Three[/url]): to use an ability, you must first find a pickup that lets you use it, and those pickups are not only very scarce but often also pretty challenging to find or reach in the first place. Difficu…1 found this helpful
The puzzle mechanics of this game are very simple. Left mouse button is to create a cube. Right mouse button is to destroy a cube. Then you pick up objects that allow you to create or destroy more. You pick up objects that switch the number of cubes you can create or destroy. And you pick up objects that invert the editable and non-editable cubes in the world. That's about it. The puzzle mechanics don't go further than that. But even with these simple few puzzle mechanics the developer succeeded in creating 28 levels that each feel original in their own way. With only a few exceptions the levels do not feel repetitive. And many of the levels are challenging, with some of the levels being real head-scratchers, taking almost two hours to complete those levels. For some part the puzzle mechanics of this game are similar to those of other puzzle games like Qbeh-1 and Metamorphic, which also features the creation and destruction of cubes. What I very much liked of this game is that there is platforming in the game but this game is not a platformer. That is because you can use the f-button to do the platforming automatically for you. So you never miss a jump in this game. How pleasantl…
Obversion is a fun puzzle game but i got to the pyramid and didnt know what to do otherwise 8/10
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