

Tree of Mu
Squaretide Studios · 2022 · RPG, Sandbox, 2D, Adventure, Open World
PC
6 user reviews67% · 6
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About Tree of Mu
Tree of Mu is a 2D procedurally generated open-world sandbox RPG that immerses you in a mystical land called Mu, once ruled by kingdoms and plagued by countless wars. But in this land, nothing lasts forever. As an adventurer, you are set to embark on a journey to uncover the mysteries and treasures of this magic land. But be warned, fierce monsters and dangerous creatures lurk around every corner. Are you brave enough to face the challenges that await you? May the gods watch over you as you venture forth.
Main Features:
Main Features:
- Explore a vast procedurally generated world with around 13 million tiles.
- Fog of War to keep you on your toes as you venture into uncharted territories.
- Hundreds of different structures are scattered around the world, each guarded by Bosses, Treasures, and Monsters waiting to be discovered.
- Play as one of six different playable races: Humans, Dwarves, Elves, Ogres, Minotaurs, and Satyrs.
- In this world, every piece of equipment is unique, modified by Rarity, Level, and Type.
- Get ready for an extremely fun combat system inspired by popular Action RPGs that will keep you on the edge of your seat.
- Intelligent AI that is able to interact with each other based on a faction-based reputation system, adding depth to your adventures.
- There are multiple Classes with different Skill/Passive Trees and many different paths to explore, giving you the flexibility to create your own character.
- Try out dozens of different crafting recipes to create unique items that will help you on your journey.
- Quests and secrets are scattered around the world waiting to be uncovered.
- It's your story, play it in your own way!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Honestly. This game is great. Really fun. Not sure what everyone's problem is. I was able to get to level 60 with one character after patch Patch 0.5.24.5. Game crashed less and I no longer lost characters once I opened an empty container. Even if you reloaded the game, the character would enter a messed up screen. I think there's still issues with teleporting around with the runes. Broke a character that way. Skills are great and expressive, I just wish they went deeper. I'm a big fan of going deep in one class and I can see them doing so! Though Warrior is really strong in my opinion as it lags at times with a large NPC comes onto the screen. Thorns were just able to delete mobs on their own and I didn't have to do much. Was able to 'solo' an enemy race's HQ and get the crown but the game crashed at that point. (Went Warrior/Paladin. Paladin first.) Looking forward to future patches, and when this game completes. Game is quick enough where you can reach end-game in a few hours. That I really enjoy as I work during the day and only have so many hours to play at night. Only complaint is I don't understand the crafting/recipes. I can't read any, or don't know how to update the …3 found this helpful
I haven't played much until now but I don't see me changing my mind about that this is a great game. I didn't encounter any problems so far and the game itself is much fun and a bit challenging. You have to be careful who and how to attack etc. The story, about which the game is centered, seems more than interesting too. I'm looking forward to uncovering it. To sum it up I can already recommend buying the game.3 found this helpful
I'm having a good time playing this game so far, the spell sistem is good and very usefull. i like so much the different types of weppons u can find killing the monsters, it keept me grinding to find all of them. i still think that the monsterspawn are to much, you need to run from them all the time. It's a good game btw and i think it will get better and better.2 found this helpful
It's going to be a great game. But my main problem with it is it's respawning system, or at least how it is affected by everything else in the game. For example, I accidently hit an ally and aggrod the entirety of my faction. I died, returining to the beyond, and unable to teleport to my race's capital, ruining my save. They don't seem to forgive after you die, as I attacked the spirit guy to see what would happen and he still was a foe when I respawned. For a game with so much complexity I think a save/load is much more appropriate, but if we are using a respawning system, I would add a way to de aggro the faction, for example paying a bounty - and an option to disable the ability to target allies.1 found this helpful
So it took a moment to realize how to select a weapon because scrolling down in the quest box wasn't obvious. Got my weapon after some time and accepted a kill goblin quest. Went outside to see if goblins were there, shot a fireball at an imp, died, couldn't res and had a death debuff. I figure it's new maybe it's a bug so i closed the game and reopened it. Character has been deleted. I laughed, chose my other character that I made for melee, game wouldn't load so I closed it. Reopened the game and THAT character was deleted too. Shame, it looked cool1 found this helpful
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