

Soluna Explorers: Tether Curse of Slimus
Swineboss · 2026 · Action, Casual, RPG, Action Roguelike, Action RPG
PC
2 user reviews100% · 2
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About Soluna Explorers: Tether Curse of Slimus
Play as the monster in a cozy action RPGRuns on a potato, probably.
• Jump in anytime
• Make progress every run
• No long commitment required
• Gather materials
• Steal powerful scrolls
• Build your loadout
• Raid explorer camps
• Repeat and grow stronger
• Unique scroll system with real tradeoffs
• Almost all abilities gained from Rune Words
• Flexible builds every run
• Raid their camps
• Face stronger enemies each time
• Survive chaotic encountersPlay the monster.
Tether: Curse of Slimus is launching in Early Access with a complete core gameplay loop and a tightly scoped world designed for rapid iteration and expansion. The current version is fully playable, optimized, and focused on refining combat, progression, and system interactions through real player feedback.Throughout Early Access, I plan on continuing to grow with new maps, mechanics, minigames, bosses, and world systems. Development is guided by a public roadmap, and updates will steadily expand the world toward a more connected, semi–open structure.
You are Slimus - a cursed creature bound by a magical tether.
Hunt roaming adventurers, raid their camps, and grow stronger with every run. Designed for short, low-pressure sessions. Easy to start. Easy to stop.
Fast, repeatable runs
• 3-minute runs• Jump in anytime
• Make progress every run
• No long commitment required
Relaxed pacing with meaningful growth.
Your core loop
• Explore the world• Gather materials
• Steal powerful scrolls
• Build your loadout
• Raid explorer camps
• Repeat and grow stronger
Build your power
Customize your playstyle with:
• 200+ items• Unique scroll system with real tradeoffs
• Almost all abilities gained from Rune Words
• Flexible builds every run
Every choice changes how you play.
Hunt the adventurers
You are not the hero.
• Fight roaming explorers• Raid their camps
• Face stronger enemies each time
• Survive chaotic encounters
The more you win, the harder it gets.
Relaxed, not rushed
Progress at your own pace.
- No pressure to grind
- No long sessions required
- Play for a few minutes or stay longer
- Play with a friend!
Deep systems. Simple runs.
Play the monster.
Hunt the heroes.
Break the curse.
Tether: Curse of Slimus is launching in Early Access with a complete core gameplay loop and a tightly scoped world designed for rapid iteration and expansion. The current version is fully playable, optimized, and focused on refining combat, progression, and system interactions through real player feedback.Throughout Early Access, I plan on continuing to grow with new maps, mechanics, minigames, bosses, and world systems. Development is guided by a public roadmap, and updates will steadily expand the world toward a more connected, semi–open structure.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate the pixel art, solid battle mechanics, and depth hidden beneath the simple premise, praising the solo developer's effort and the game's portability on Steam Deck. Common complaints center on repetitive gameplay with limited areas, lack of tutorial explanation, and the need for more content variety before additional features to keep the experience fresh during early access.
I saw this game on a Facebook reel ad, and love the premise and pixel art so I've bought into the Early Access. This game definitely has potential, and you can easily tell how many hours the solo indie developer has put into the game. From the battle mechanics, 3 job types (currently), skill trees, loot, crafting, runes (upgrading equipment), distinct enemy AI (spellcasters and archers try to maintain a distance from you shooting spells and arrows while the melee enemies engage you), even the wider world factions and politics, there's more to it than you'd think. The game is basically split into traversing the plains hunting mobs, looting and levelling up your Slimus, and entering the arena to fight the Explorers/Heroes with increasing difficulty after every level you win. It's a very pick-up and play game, with the mob hunting mission limited to only 3 minutes each run, so you can easily stop and continue anytime. Evidently this game is still in very early stage, but hopefully the developer will flesh it out with more areas and content in time. I'd love to have procedurally-generated areas to explore instead of the same maps (I'm old enough to have played the classic Castle of …3 found this helpful
Works well on SteamDeck. It’s fun but repetitive in its current form and very little explanation/tutorial. I would support purchasing it, especially if you’re looking for something you can pick up and put down whenever. Keen to see more areas before more “features” to reduce the repetition fatigue of only 2 real areas.2 found this helpful
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