

Forward Defense
Pinpoint Interactive · 2022 · Tower Defense, 3D, Military, Realistic, PvE
PC
Mostly Positive75% · 20
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Screenshots
About Forward Defense
Join the United Coalition Force and defeat insurgent forces attempting to overrun and destroy your defenses. Build and repair a wide array of Turret Structures ranging from high velocity Smoothbore Cannons to Howitzers firing 155mm air burst shells. Use Hesco Walls to provide perimeter protection. Forward Defense combines turn-based gameplay with the look and feel of classic military style RTS games.

Choose from six different Turret designs and learn which ones work best in different situations. Rotary Cannons will work well against lightly armored targets, while Missile Launchers will be your best bet against long range hostiles. An easy to read Information Window will show you the stats you're looking for.

Visit uniquely detailed locations across a vast Middle Eastern country. Hold the line at a sabotaged oil refinery, defeat enemy forces in a war-torn destroyed city and defend fertile farmland near a mountainous village. Each level has a completely different layout so you have to take the environment into account when considering Turret placement.

"On June 6 2028, the United Coalition Force invaded the sovereign state of Kardastan. After a brutal three year war, the UCF succeeded in hunting down and assassinating the Kardastani dictator Haddar Sharif. The war sparked civil unrest and led to the rise of the Revolutionary Freedom Army, an insurgent faction who wishes to avenge Haddar Sharif."

We're very open to community feedback and are expanding the game with new features, mechanics and units while keeping a close eye on performance. If you have any ideas or run into any issues, feel free to let us know!

Forward Defense is optimized to work at both 16:9 as well as ultrawide resolutions.


Balanced Unit & Turret Design
Choose from six different Turret designs and learn which ones work best in different situations. Rotary Cannons will work well against lightly armored targets, while Missile Launchers will be your best bet against long range hostiles. An easy to read Information Window will show you the stats you're looking for.

Unique & Detailed Maps
Visit uniquely detailed locations across a vast Middle Eastern country. Hold the line at a sabotaged oil refinery, defeat enemy forces in a war-torn destroyed city and defend fertile farmland near a mountainous village. Each level has a completely different layout so you have to take the environment into account when considering Turret placement.

The Backstory
"On June 6 2028, the United Coalition Force invaded the sovereign state of Kardastan. After a brutal three year war, the UCF succeeded in hunting down and assassinating the Kardastani dictator Haddar Sharif. The war sparked civil unrest and led to the rise of the Revolutionary Freedom Army, an insurgent faction who wishes to avenge Haddar Sharif."

Community-Driven Development
We're very open to community feedback and are expanding the game with new features, mechanics and units while keeping a close eye on performance. If you have any ideas or run into any issues, feel free to let us know!

Full Ultrawide Support
Forward Defense is optimized to work at both 16:9 as well as ultrawide resolutions.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
abandoned3 found this helpful
Satisfying tower-defence. Each game last only a couple of minutes. Great for some stimulation while sitting on a boring conf-call...3 found this helpful
Lovely game! Been waiting ages for a good TD. Still needs some work though.2 found this helpful
simple, relaxing
First of all, it is an awesome tower defense game. The details (especially after zooming in) are absolutely crazy. Gameplay --> addicting. You can't stop playing and challenging these levels. The difficult of the game is just right! I sincerely thank Pinpoint Interactive and Mauro Vos once again! Please let me share my experience & comments below; Points for improvement: 1) In settings page, Window mode options' name has a little mistake, the list should be as listed; - Fullscreen - Borderless - Window mode 2) The main base area and enemy pathways should be clearly shown. It is confusing to guess where they are coming from. 3) Amount of enemy units should be indicated, to see how many enemies we will face. 4) Gaining credits through destroying enemy units. There could be a slight indicator, showing how much you gain after killing an enemy. 5) Skin packs for turrets, just a future suggestion :) 6) Better & more visible health bars for fully zoomed gameplay. It is kind of hard to see.
Cool concept and art but the game suffers from poor controls, low frame rate, not very fun.
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