

Horizon's Mirage
High Performance Games · November 4, 2024 · Atmospheric, First-Person, 3D Platformer, Parkour, Singleplayer
Buy Horizon's Mirage from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy Horizon's Mirage — official stores
Horizon's Mirage price by region
Horizon's Mirage costs $2.19 in Georgia (USD), £2.65 in the United Kingdom, $2.99 in the United States, €3.15 in Europe (EUR), CA$3.59 in Canada, A$4.25 in Australia, NZ$4.79 in New Zealand, R$11.99 in Brazil and zł12.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.19 | $2.19 | — | 1 | |
| £2.65 | £2.65 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| €3.15 | €3.15 | — | 1 | |
| CA$3.59 | CA$3.59 | — | 1 | |
| A$4.25 | A$4.25 | — | 1 | |
| NZ$4.79 | NZ$4.79 | — | 1 | |
| R$11.99 | R$11.99 | — | 1 | |
| zł12.49 | zł12.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Horizon's Mirage
Exploring and searching for ability points
These collectible points are key to unlocking abilities, such as time reduction, air dash, elevation, double jump and slide, enhancing the gameplay experience and increasing the possibilities.Unlocking ability powers
Ability powers can be unlocked through ability stations, while each costing different amount of points. There are no limits on how much powers the player can use at once.Overcoming dynamic obstructions
As you sprint, leap and teleport throughout the cityscape, you'll encounter various hazards and dangers. From gaps between skyscrapers to shifting holograms, tower cranes, wrecking balls and all kinds of obstructions.Checkpoint system
Save your progress by reaching checkpoints along the way.Horizon's Mirage — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1] Information / Review English [/h1] Horizon's Mirage falls into the 3D platformer genre, which was developed by High Performance Games. [h1] Story / Gameplay [/h1] If you liked Mirrors Edge then you should definitely read on as this game might be for you. The game takes place in an abandoned cityscape littered with all sorts of anomalies and dangers. The core element of the game is agile movement in and on the city's buildings in the style of the urban sport parkour. The game is played in the first person perspective, in which head and body movements influence the field of vision and the perception of the surroundings. No so-called HUD is used. Skill powers can be unlocked through Skill Stations. Upgrades like air blast, height, double jump and slide are a must in this game. The player views the game world through the eyes of the protagonist, without being able to see displays for life energy and the like. [h1] Pro [/h1] + Mirrors Edge just different + Parkour system ensures “flow” + atmospheric background music + great lighting effects + fair reset points + good controls + Achievements [h1] Contra [/h1] - some difficult individual sections [h1] Conclusion [/h1]…32 found this helpful
This is just barely a recommendation, as I rated this 6/10 (for what it is) right after finishing it. And so what is it? It's clearly a Mirror's Edge stylized game, visuals and world design wise, but only that - the gameplay is not any similar, except for jumping/platforming, that's what they share in common. And this game is just that - jumping on platforms, jumping off of platforms, being launched into platforms, and dodging various obstacles. There is no story, nothing really linear, it's just that. So, what it actually does, it does pretty okay, all things considered. Movement feels okay, jumps mostly register correctly, although it's much worse when it comes to double jump, there is a sense of speed, the hitboxes/collisions are also quite okay most of the time. It's just that, okay. Except for the Slide ability, it's absolutely completely useless and it makes no sense to purchase it, ever. No obstacles ever requires it. This game's main problem is that... there is nothing more than just jumping on platforms, and jumping overall. There is some exploration, finding hidden purple balls of power and all, some wild Dark Souls-like obstacles. But there is almost no variety, no se…3 found this helpful
The most NERVE WRACKING Parkour game I have EVER played. THis game really tests your patience and GAMING SKILLS. Make your way from the starting point to the FINAL TOWER via platforming and SHEAR skill. OR LUCK Grab points along the way for upgrades such as SLIDE, DOUBLE JUMP, Time REDUCTION etc. I didn't need Slide, but Double Jump and Time Reduction really helped me reach the top. When I got next to the tower and I had to make my way up I was soo excited I could smell the tower LOL. The final climb to the TOWER was a pain in the bum with SHEAR GAMING SKILL AND LUCK. Time Reduction helped me a lot as I platformed to small triangles and small ledges and ledges deliberately roatetd the wrong way LOL. If your looking for a cheap fun game I highly recommend htis one. It's an action Parkour game that will really test your gaming skills. I thought this game would take me forever to reach the final tower, I thought it would take me around 4-5 hours but surprisingly I stuck to it and beat the game in 2 hours 11. PHEW. Happy with that. I am not going to play this again for the achievements. LOL. This game really makes your hands sweaty and heart skip a few beats. I kept thinking …
As a fan of CS KZ jumping maps, I enjoyed the game. It took about 1h to finish. I didn't chase all the optional points and powerups but found just enough to improve my odds (the double jump was most useful to me, though I didn't try all of them). The controls seem fairly forgiving - lots of air control, can slightly miss ledges and still get back on top - which was nice. My PC is below minimum requirements, however I managed to squeeze out 20-60 FPS (depending on where I look) by significantly reducing the internal rendering resolution. The 6GB of VRAM do not appear to be strictly necessary (I have 3GB). As with many UE5 games these days, it appears the developer has enabled Lumen - which in this case probably isn't adding much to the overall look but reduces performance significantly - would've been better if there was a way to turn that off (possibly replacing with a flat ambient color if lightmaps are too difficult to deal with).
A jumping Platformer with a giant scope, what's here is a simple fun run and jump game. The Mechanics remind me of "Mirrors Edge" and "A Story about my Uncle".
Amazing game ngl.
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