

Lorn's Lure
Rubeki Games · 2024 · Parkour, Dark, Singleplayer, 3D Platformer, Pixel Graphics
PC
Very Positive86% · 2,589
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About Lorn's Lure
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.
- Dark foreboding atmosphere
- Retro 90s PC graphics, with a modern flair.
- Uncover mysterious lore as you travel into the depths.
- Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
- No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
- It's a tough game, and sometimes frustrating.
- Fast and slow paced. Take in the sights as you traverse, and sometimes play as fast as a speed runner!
DLC & expansions
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Base game + 1 of 1 DLC at today's best prices.
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
im so sad that i put this off for so long. might be the best game ive played this year
One of the most atmospheric and beautiful games I've ever played. I love finding my way, and I know I missed a ton of secrets
Ok so. I just finished LL and I'd say that I have mixed feelings on it, as it would seem do most others judging by the reviews and I think I know why that is, in short for 90% of its play time LL's is a slow paced, atmospheric, exploration focused, platformer and then for that last 10% which is mostly the second half of the last level it becomes a FAST paced, challenging platformer. Now this posies a problem as if you liked the body of the game then you'll probably hate the ending, and if your the type to like the ending then you'll probably never make it there (unless your a stubborn bastard like me) which has resulted in a number of negative reviews, as the game ends on a low note for most. I got LL on a recommendation form a friend and for the most part I disliked it, with the exception of the ending (notably the reverse of most reviews) which I'd say is my own fault for not understanding what LL is. At its heart LL's is a game about exploration not platforming (until the very end anyway) and if you know that going in you'll have a good time (just make sure that you pick the difficulty that turns off timed sections, there's only two) but if you go in expecting a mechanically…
When I first saw the prologue, I WANTED to play this game. Beautiful, BEAUTIFUL. Love it so much, hate the last level. It's horrible. I could forgive the trial and error aspects in the 7th level, but the 8th? No, complete garbage. First time a game ever made me tweak out. Other than that, love it. Second level had a few ui bugs, but that's about it. Love how the ending ties into the dev's previous game Hatch. Absolutely love it.
I absolutely loved this game. It is transcendent, solitary, vast, melancholic, and spiritual. The challenges always felt balanced even when the path wasn’t always obvious. I am not good at this game but the generous checkpoints in explorer mode allowed me to die a hundred times to figure out my next move. If you think this game is for you then it likely is. It had me hooked from the start and I couldn’t set it down. One of the best games I’ve played in a long time. Highly recommend and I’ll follow anything Rubeki does now, looking forward to checking out Meganaut next! PS - I played this on an AYN Odin 2 Portal through Game Native and it ran at a smooth 60fps except for Chapter 5 which was a painful 15fps.
Great game
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