

Lorn's Lure
Rubeki Games · September 20, 2024 · Parkour, Dark, Singleplayer, 3D Platformer, Pixel Graphics
Buy the Lorn's Lure key for Steam from GAMIVO at $3.25 — the cheapest of 6 stores we compare.
Where to buy Lorn's Lure — official stores
Cheapest Lorn's Lure keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Lorn's Lure price by region
Lorn's Lure costs £2.42 in the United Kingdom, €2.76 in Europe (EUR), $3.25 in the United States, $3.25 in Georgia (USD), zł14.76 in Poland, CA$18.99 in Canada, R$20.88 in Brazil, A$20.99 in Australia and NZ$21.99 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.42 −78% | £10.99 | £2.42 | 4 | |
| €2.76 −79% | €12.99 | €2.76 | 6 | |
| $3.25 −78% | $14.99 | $3.25 | 6 | |
| $3.25 −59% | $7.99 | $3.25 | 6 | |
| zł14.76 −48% | zł28.25 | zł14.76 | 3 | |
| CA$18.99 | CA$18.99 | — | 1 | |
| R$20.88 −56% | R$46.99 | R$20.88 | 2 | |
| A$20.99 | A$20.99 | — | 1 | |
| NZ$21.99 | NZ$21.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Lorn's Lure
Lorn's Lure is an atmospheric first-person platformer where you scale towering structures as an android searching for answers about a mysterious glitch and your own past. Innovative climb-anywhere mechanics, modernized retro 3D visuals, and an enigmatic narrative set it apart as you ascend through a hidden world both beautiful and foreboding.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.
- Dark foreboding atmosphere
- Retro 90s PC graphics, with a modern flair.
- Uncover mysterious lore as you travel into the depths.
- Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
- No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
- It's a tough game, and sometimes frustrating.
- Fast and slow paced. Take in the sights as you traverse, and sometimes play as fast as a speed runner!
Lorn's Lure — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Lorn's Lure impresses players with its striking brutalist aesthetic, atmospheric worldbuilding, and rewarding momentum-based platforming in its early maps, but the experience becomes increasingly inconsistent as later levels introduce new gimmicks and shift toward linear design that frustrates most players. Opinion splits sharply on the final level, which some find jarring and poorly executed while others celebrate as a refreshing departure, though the majority feel the game's overall level design and pacing issues prevent it from matching the quality of its opening and art direction.
With the surge of climbing, grappling, and descending games in the last few years, Lorn's Lure caught my eye with it's setting being a massive brutalist megastructure, a trope that while starting to border on overused cliche, is still so evocative that I remain a complete and utter slut for it. The game's first map was wonderful, with interesting to look at architecture, challenging routes who's light-touch signposting was oblique enough to let the player feel clever without frustration, and platforming that utilized the game's simple toolkit with momentum-based physics to create interesting problems that demanded both clever pathing and dexterity from the player that felt very rewarding to solve. Every map after this removes a piece of that formula in lieu of adding gimmicks that seem to keep getting ever further away from the methodical and deliberate platforming of the first map. Ultimately, I think you can safely play the first one or two maps of this and come away being much more positive on this as an experience, as it's story and setting neither serve to be a reason to push deeper into this game by the end.2 found this helpful
I personally could not recommend this game to someone despite the fact i have played through it's entirety and enjoyed some aspects of it, the reason for that being that for the most part (roughly two thirds) of this game's experience is very unpleasant and uninteresting, not because of the difficulty, but because of how both the gameplay and level design leave a lot to be desired. What i enjoyed most out of this game, was firstly the [b]art direction [/b] (including the visuals and soundtrack that compose the ambience) and second the story, but both of these qualities only really shine in two out of the eight maps. I won't go into much detail of what makes each map bad or good, but basically, after the first two the method of which the maps are designed changes to be more of a continous walk through many different sequentially connected segments, as opposed to a few large areas with many different segments. So it stops feeling like you're making your way through one massive enviroment and changes to a race through unsignificant places you wont ever go back to again. What i did NOT enjoy and ultimately forced me to give this review is what constitutes most of the game, that being…1 found this helpful
Overall cool game, but leaves me feeling very mixed. It has good atmosphere, bare minimum climbing and movement, and pretty interesting worldbuilding. Unfortunately, the level design isn't all that good, and I found myself getting more frustrated than I feel like I should've as someone who has played a lot of platformers. Some of the ideas are cool, like the cave level was cool, but it tries to lean into this scary tone that absolutely in no way pays off. It just ends up feeling a bit half baked, and despite the last level being one of my favorites, its practically an entirely different game, and the final section lowkey sucks and I didn't like it at all. Like how did a game with really cool exploration and freedom to approach these massive open spaces turn into the most linear platformer design wise. It really just lost the plot, but still was at least fun. Also, how the ♥♥♥♥ do you make a grappling hook section the worst part of your game by far? I love grappling hooks, but that just wasn't it.1 found this helpful
After the 8.5 hours it took me to beat the game this first time, I can say safely say this is by far one of my favourite games of all time, ESPECIALLY when it comes to worldbuilding. The vast and empty space with sprinkles of inexplicable constructions and mechanisms of a megastructure is easily my favourite type of atmoshpere, and to see it done so well puts me in awe. While some parts of the game were so hard that they made me want to pull my hair out, I would happily go back and play them again and again just to find every little secret and collectible. Easy 10/10.
genuinely if it wasn't for the last level i wouldn't have left a review T_T the games great 10/10 super enjoyable atmosphere and movement system with a interesting lore and fairly easy/casual difficulty. enough content to keep coming back to even after completing. only downside is the last level is as if the devs decided to throw the entire thing through a 180. its soooo out of place and i fount it was often frustrating even after you get it right. sooo look forward to that :3
your nothing and thats okay.
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