

The Deadly Path
Owlskip Enterprises · March 25, 2025 · Choices Matter, Strategy, Survival, Dark Fantasy, Management
Buy The Deadly Path from GameBillet at $2.69 — the cheapest of 22 stores we compare.
Where to buy The Deadly Path — official stores
Cheapest The Deadly Path keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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The Deadly Path price by region
The Deadly Path costs $2.69 in the United States, €2.69 in Europe (EUR), £2.92 in the United Kingdom, CA$13.45 in Canada, A$15.01 in Australia, zł15.95 in Poland and R$21.54 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.69 −79% | $2.69 | $3.79 | 22 | |
| €2.69 −79% | €2.69 | €3.27 | 21 | |
| £2.92 −66% | £8.70 | £2.92 | 5 | |
| CA$13.45 −21% | CA$13.45 | — | 1 | |
| A$15.01 −21% | A$15.01 | — | 1 | |
| zł15.95 | — | zł15.95 | 2 | |
| R$21.54 | — | R$21.54 | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Deadly Path
The Deadly Path is a building management roguelike strategy game where you manage a dark underground empire to appease fearsome gods and secure their ascension. Balance excavation, construction, defense, and ritualistic progression across multiple deity-specific playthroughs with escalating complexity and unique victory conditions.
- An epic roster of demonic Dread Deities to prove yourself to, each with its own gameplay quirks, perks and victory conditions.
- Excavate a riveting range of Entombed Tiles as you expand your base.
- Construct unique buildings, boneyards and fabricators to bolster your stockpiles.
- Defend the Dread domain from attackers and other unseen threats with your servant army.
- Advance through the Ages to unlock and uncover new tiles, loot, minions and possibilities.
- Gain the aid of the Custodians and wield the power of Charms.
- Forge a powerful Idol to appease each of the Dread Deities as you toil in preparation for their ascension.
The Deadly Path — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Deadly Path has an interesting core concept with appealing aesthetics and music, but players consistently report it is severely hampered by numerous bugs, poor UI design, and unfinished balancing that worsens as you progress. The game forces players to manage dozens of simultaneous timed tasks without adequate feedback or the ability to plan during pauses, creating frustration rather than engaging gameplay, and most reviewers agree the game is not worth purchasing in its current state.
Generally, I want my horror from a game to come from the game's content, not the suspense of whether or not the game will run properly. Bugged timers, variables not properly resetting, cards frozen in place--these are only some of the wonderful bugs you'll encounter in this nightmare. It's sad, because truly at it's core it's a fantastic game (my nearly 30 hours a testament to my willingness to be patient and explore what it has to offer). However, I've finally had to admit to myself that no matter how good the game's concept is, the literal mechanical function is irreconcilable.1 found this helpful
this game is in desperate need of love and attention from the people who made it. It's a really interesting concept, and I really like it, but it's really very broken. You can play it for a long time and have a good go of it-- that's what I did-- but you have to be willing to put up with a game that gets worse the farther you go into it. The Maw is an obvious jump in difficulty, requiring some map generation luck. However, that's nothing compared to the level of fortune you need to complete a stage like the Brass Leviathan, where you will spend the first 10 turns praying to the damn thing that it gives you a way to generate more bones. The game unpauses itself at strange times, it is possible to load into a completely broken map on a restart, the achievements for completing a stage trigger upon simply spending a certain amount of time in a stage, I have no idea how to unlock the next level of difficulty for a given god, and there is no guidance given on how to increase the energy chits needed to equip higher level charms. Sometimes I meet a condition that should unlock a new character to play and it... doesn't. If this game were still supported by the people who made it…
Buggy mess with mediocre gameplay and confused writing underneath. It does have a lovely style and great tunes, but those can't carry the rest. Definitely not worth it, despite how much I wanted it to be otherwise. Some more details: Moment to moment gameplay is severely undercooked with bad UI/UX getting in the way constantly. Given that you can't do anything while the game is paused, you are forced to hurriedly micro manage 100 different things at once, all of which take more clicks than they should. The UI either hides or simply lacks many of the info you'd hope it would offer. (like, you know, showing what can be build where without clicking on it. Or showing how much of a resource you are currently earning per second. Or showing the meat cost of excavating without having to hover, or allowing you to select several tiles to excavate at once. Or moving units without it being a three step process. Or, like allowing me to zoom out far enough to actually see more than a quarter of what is going on.) But even if you would mod the UI to do it's job, the underlying game would not be worth the hassle. It relies so heavily on randomness, it's comedic. The core game revolves around …
I liked the first couple of rulers. They were fun. Then they become harder with nothing to balance that and you just need to find that one building to win and if you don't - you're screwed, start again. Game is unbalanced and was abandoned almost instantly after the release. Such a pity, because the concept was very promising
Much has been said about the UI of this game, and it's all true. You need to personally monitor up to 30 separate timed tasks and if any of them fail the game is over. You are given zero audio or visual cues when these things are about to fail. As the game progresses the map grows and grows and you are given more and more timed tasks to keep track of. To succeed at this game you need 5 monitors, 10 mice and 30 sets of eyes, and the skill to operate all of them at once, since you cannot slow the timers down or take actions when the game is paused. The main action in the game is clicking and dragging you character cards to location tiles. About 20% of the time you click a spot on the card that doesn't register, and you need to try to drag the card about 5 times before it drags. Typically, while failing to drag the card, 5 more situations that require dragging a card appear, andalso 3 events occur that cause a game over. Maddening. I really really want to like this game, but unfortunately I must say that it is not very good.
The game is good but not finished. You have 3 difrent speed optione and pause. The problem is during pause you canot bild. Witch is big problem late game cuz more you expand more LAG YOU HAVE. The game must be optimaze or we must bild during pause mode. devs need to make a choise...
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