

Ringlorn Saga Gaiden
Graverobber Foundation · August 15, 2024 · Action, Adventure, RPG, Action RPG, Arcade
Buy Ringlorn Saga Gaiden from Steam at $4.99 — the cheapest of 2 stores we compare.
Where to buy Ringlorn Saga Gaiden — official stores
Ringlorn Saga Gaiden price by region
Ringlorn Saga Gaiden costs $1.64 in Georgia (USD), £3.95 in the United Kingdom, €4.55 in Europe (EUR), $4.99 in the United States, CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł19.69 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $1.64 −50% | $1.64 | — | 2 | |
| £3.95 | £3.95 | — | 2 | |
| €4.55 | €4.55 | — | 2 | |
| $4.99 | $4.99 | — | 2 | |
| CA$6.49 | CA$6.49 | — | 2 | |
| NZ$7.39 | NZ$7.39 | — | 2 | |
| A$7.50 | A$7.50 | — | 2 | |
| R$16.99 | R$16.99 | — | 2 | |
| zł19.69 | zł19.69 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Ringlorn Saga Gaiden
Ringlorn Saga Gaiden is a punchy action RPG where you shapeshift into monsters to battle your way through an open world and uncover humanity's downfall while pursuing the Dark Lord. It delivers classic Japanese PC inspiration with challenging combat, spirit-based magic progression, and a deliberately hands-off approach that trusts players to find their own path.
KEY FEATURES
- A short-but-sweet Action RPG that won't hold your hand, nor waste your time
- Shapeshift into monsters and use their power to your advantage
- Fight enemies to get stronger and acquire new powers from the Five Magic Spirits
- Explore an open world and piece together the fall of mankind
- Simple but nuanced game mechanics and controls
- MSX-inspired 8-bit sound and rocking FM synth music
- CRT filter for an authentic retro experience
- If you lose your way, you're on your own
Ringlorn Saga Gaiden — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Ringlorn Saga Gaiden builds on the first game's bump combat system with a rock-paper-scissors stance mechanic and adds a shapeshifting possession system that serves both as puzzle-solving and survival tool, creating a satisfying if deliberately opaque experience. Players praise the atmospheric presentation, freeform exploration, and engaging mechanics once mastered, though many note the game has a steep learning curve with minimal explanation, making the early hours frustrating and death-heavy.
[b]Fun bump combat with rock-paper-scissors and shapeshifting, set against a creepy atmosphere[/b] A nice follow-up to the first, based on the same [i]bump[/i] system -- where you just run into the sides and backs of foes rather than [i]manually[/i] stick everyone with your sword. Like the first Ringlorn, it has that [b]rock-paper-scissors[/b] bash-slash-stab selection for what your [i]bump[/i] does, and it's up to [i]you[/i] to figure out which type does the most damage to [i]whom[/i]. The biggest mechanical difference in [i]Gaiden[/i] -- and it is a big one -- is the addition of the [b]shapeshifting[/b] system, which sees you automatically taking the shape of whatever monster your revenant character kills directly, and unless you are [b]super-leveled[/b], monster form will always do more damage -- especially if the attack vulnerabilities are aligned in your favor. This is a much more [b]occult[/b]-feeling game than the previous, and in two ways: most obviously in the tone, since you [i]are[/i] an undead creature with spooky powers; in the other, since "occult" just means [i]hidden[/i], it is simply a more mysterious game to play. Hints are fewer and you'll have to grope …3 found this helpful
A slight mechanical improvement over the first game, still a pretty fun if rather basic ARPG. A lot more freeform this time, but also a lot shorter. The monster possession mechanic, somewhat reminiscent of Temple of Rebirth from the first game but refined, makes it slightly more puzzle-like since monsters have different innate characteristics. The story, while still nothing special, is slightly better, with a rather amusing twist.1 found this helpful
This game isn't for everyone. This is like the classic NES games in that this game does not explain itself, and part of the adventure is figuring out how it works. At first, you spend alot of time dying without really understanding what's going on. It's short, it's simple, it's cheap, the atmosphere is good, and once you get fluent, the gameplay is satisfying. The mechanics are very awkward at first. Frustratingly so. Stances and attack types to figure out, and you start off quite weak compared to the enemies. Grinding is very difficult. But once you get fluent in the mechanics, it's a solid (but simple) action rpg. There are two elements that I thought weren't clear enough, and with a game this short, I felt like it really limited the experience... although figuring the game out is part of the experience, so it might be considered spoilers. I'm not gonna give you the answer here, but I will highlight the question, and you can look it up if you want. [spoiler] If people aren't engaging in conversation with you, it's because of something you're doing [/spoiler] and [spoiler] there is a way to open locks right away. [/spoiler].1 found this helpful
After enjoying the first Ringlorn Saga, I jumped directly into this spin off sequel and I was happy to notice that not much was changed. We still have a gorgeous presentation which this time is oozing with dark atmosphere from every pixel, the same bump system gameplay with a much expansive bestiary of enemies and a return feature from the bonus dungeon of the first game with the Enemy Possession gimmick. Enemy possession is gonna be a key factor to this game, not only it allows you to avoid death giving you a second life bar and sometimes much powerful starts, it's also used for exploration. Some sections can only be accessed by flying or with a smaller body, some enemies might also be able to unlock treasure chests and some also have the ability to fly. You really have to experiment a lot to see what every enemy brings to the table. This game also has a much more gripping story frm the first, being the soul of a dead warrior brought back by the goddess in order to get the blessing of the five spirits before destroying the dark lord who has taken over the land. By every blessing you receive you also unlock some memory of your dark past, it's a simple story with a dark tracig twi…
More Ringlorn Saga, Yaay! Gaiden uses the body switching mechanic from the bonus dungeon in the previous game, but improves on it by allowing the player to exit out of monster form as well as not switching forms when you already have one. This is a “thank God” change as majority of the non-humanoid monsters (+ mages) are terribly slow and makes you less able to react to enemy movements for the bump combat. A trade off is that the playable character is noticeably weaker whilst the monster spawns escalate more starkly per level. It’s intended that you use monster forms as a resource to bolster your strength and survive. The world overall feels a lot more dangerous, not just because of the different colour palette, but for how easy it is to die if you're careless in your base form. The game takes the concept of weapon attack types and weaknesses and shifts it to strategically changing forms to kill monsters effectively either for experience or weaken them so it’s easier to kill them in your base form. That being said, even though gaining levels is still important in monster form, I found myself bat-flying past enemies most of the time as combat does become tedious depending on …
A lesson in boiling down an RPG to the bare minimum while retaining atmosphere. Despite the minimalism, I like how much care is put into the story sections and presentation. I feel like the art was not compromised. No hand holding made it generally fun to explore and worked well, but I almost dropped out in the beginning before I figured out why NPCs weren't talking to me. Got it cheap, so extremely worth it!
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