Lonia Saga 2

Lonia Saga 2

Root · 2019 · Action, Adventure, Indie, RPG, Platformer

PC
9 user reviews67% · 9
Best price
$7.99
lowest tracked $0.79
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Standard Edition · Steam
$7.99
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Screenshots

About Lonia Saga 2

  • About the game
After the underground seal of the Kingdom of Saint was opened, many monsters began to attack the ground. At that time, knights from the kingdom learned about the legendary artifact Holy Grail. The kingdom seeks adventurers to find the Holy Grail. As an adventurer, you set out to answer the call of the kingdom.
  • Dungeon Exploration
There are many monsters in the Dungeon. Use various skills to deal with them or roll oak barrels to push them into traps. You can't move forward in a normal way. Install the torch, use the wooden box to press the switch, cover the trap with a plank and pass safely.
  • Item
If you get the merchants out of Dungeon, they sell different items every day. Gather resources to create new weapons, armor, and potions.
  • Town
Merchants order various quests every day. Help them proceed with the quest and get compensation. If you have extra money, proceed with the upgrade that will help you fight future battles.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players appreciate the game's ambitious scope with crafting, skills, and exploration mechanics, but criticize poor execution across its core systems. Common complaints include tedious resource gathering (excessive clicking to break containers), inconsistent UI and control schemes, lack of controller support, and fundamental design issues that make the game feel unpolished and unfinished despite visible developer effort.

Recommended Sep 24, 2019
I've only played this a couple of hours so far, but since it is on sale and has no English reviews yet, I wanted to give my first impressions. The game is very Indie, but it is fairly deep, with crafting, a good amount of skills to raise and large areas. You can craft armor, weapons, torches, crates, tools, potions, etc. but at least so far, there is no building of structures. You do not dig the ground up or make tunnels. The ore and other resources are part of the background, and you dig/cut/chop them out, but it does not affect the terrain around it. You talk to people in town (several of them you have to rescue first), and they teach you crafting, sell you stuff or give you quests (mostly kill x quests so far). The controls are decent, and the key assignments can be changed. It apparently does not support a controller, but it really does need a mouse. One kind of unique thing is that you will come across red versions of the monsters. If I understand it correctly, killing the red versions make all of that type of monster more powerful, with more xp and gold dropped also. So you can control when and by how much the game gets harder. There are 11 gear slots, for armor, weap…
5 found this helpful
Not recommended Nov 29, 2019
Lol. This is obviously a game that was made by an individual (or a group of individuals) who has no idea how to make games. I mean no harm, but this game picks tags like "rpg", "platformer", "crafting", "action" and fails very hard on each one of them. Obviously, the author of the game put in some time and effort into it, but just learning basic Unity stuff and drawing a couple of sprites is just not enough. Especially I laughed when I saw the "placement" of items. Why in the first place did you include that "qawed" (the angles of where to put a torch, for example) in the tutorial, if later on you need to place a plank and a box with a mouse cursor? Next thing: first time you meet a "red mushroom" and you see where its health is displayed... Is it a game for aliens? I mean - you're fighting a mob at bottom of a screen. And his health bar is shown at the top of it. Since the sprites are quite small - it's impossible to look at those two at the same time. And you can't just go up-down with your sight, cause once you do - you'll miss a hit :D And the whole game is full of such small mistakes - you bump into them all here and there. For example - you have 2 first mobs in the game: Mush…
3 found this helpful
Not recommended Nov 25, 2019
Immediate refund. I'm fine with a game being somewhat unpolished (bad control scheme, no controller support, etc) because I have a Steam Controller which smooths that out wonderfully. What I am not fine with is having a big part of the game (mining resources by hitting them with the appropriate tool) essentially be a huge waste of time. To break a resource container open, you hit it about 20 times. Just standing there and holding the Attack button and watching the weapon swing over and over. Its like 10 seconds for a small container and 15 for a large one. The designer needs to be forced to stand in the sun and break real rocks for hours to see how tedious this is. I refunded after 6 minutes. I will not play this until it's remedied, if it ever will be.
3 found this helpful
Recommended Dec 12, 2019
Still don’t know how to change class

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