

PROGRESS ORDERS
HAKAMA Inc. · 2025 · RPG, JRPG, 2D Platformer, 3D Platformer, Tactical RPG
PC
Mostly Negative37% · 79 📈 Making a comeback 58%
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Screenshots
About PROGRESS ORDERS
The protagonist, who has been alone, is led to the guild after finding a letter from thegrandfather. Though the grandfather is nowhere to be found at the guild, the protagonist decides to work there in search of more clues. Through a ritual to become the guild staff member, the protagonist gains the ability of “Clairvoyance”, which allows seeing and hearing through the eyes of others.You can choose between a Male or Female character. Use various facilities like the Blacksmith, Item Shop and Garden to support each of the unique adventurers at the 3D-rendered guild.Complex dungeons progress automatically for each party, and you may choose to step in during monster encounters, which develop into the thrilling, strategic “Reading Command” battles. You can alternatively have the adventurers fight on their own and focus on your other tasks! include 6 members, 3 men and 3 women. Each of your stories with them will unfold as you develop further relationships with the partners. Build up your guild while getting closer with your favorite partners!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I just want to say that I recommend this game if you like or love base management simulators. This game is marketed horribly wrong. It does not play like a RPG, nor a JRPG, OR a platformer of any kind. This game is purely, and I mean purely, a management sim with more JRPG art than JRPG mechanics. The combat you see in the marketing? Yeah, that is only like 5% of the actual game. What this game painfully needs are more tutorials for the different menus and the facilities. The amount of tutorials currently available isn't enough. A lot of your early game will be finding out that there was a menu for x, y, z that you were looking for days ago (in-game time). Or finding out there was actual meaning to upgrading different various facility options to use your skill points for scaling and synergistic purposes. Also, the menus are poorly designed. Many of them could have been lists that have a short preview, but instead you have to scroll constantly to navigate to what you want. The Pros: - There's tons of customization on how you want to run your guild. You want to be like a chef? Focus farming/fishing and cooking. You want to stick to RPG-esque themes? Focus on mining, blacksmithing a…13 found this helpful
I don't think this game is bad, just pretty damn niche. You may look at this game and think it's a dungeon crawler and that's probably it's main issue. It's a management sim in disguise. A fun, if flawed one but if you didn't come here for one, it's hard to look past those flaws. On the whole i'd only recommend it to those who like the idea of a fantasy guild management sim, and can look past mild annoyances. And to the devs, *please* let us pause time without having to cycle through all the speeds!6 found this helpful
Honestly this game isn't all that bad. The combat is functional and pretty interesting, and the art is solid. QoL features such as explaining some systems and displaying current material amounts in the upgrade menus would go a long way. The core isn't bad, everything around it just needs some polish. The biggest complaint is that the success of auto-battles are capped at 80%, no matter what you do (even if you invest in the perk to increase the auto-battle success percentage). Honestly, if that was gone, I would have a much more pleasant experience. Please give us some Steam achievements or something though.5 found this helpful
Ave Mujica's DIVINE is available on streaming services globally right now!!!1 found this helpful
Clunky and Kinda Boring, even for a pure management idea
Shameful to even release something like this. Feels more like a demo with bare minimum content — one hub, the same enemies, and the same maps over and over.
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