

Shards of the Realm
Yevhen Rebrakov · August 8, 2025 · Turn-Based Tactics, Base Building, Tactical RPG, Turn-Based Combat, Exploration
Buy Shards of the Realm from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy Shards of the Realm — official stores
Shards of the Realm price by region
Shards of the Realm costs £16.75 in the United Kingdom, €19.50 in Europe (EUR), $19.99 in the United States, $19.99 in Georgia (USD), CA$25.99 in Canada, NZ$28.99 in New Zealand, A$29.50 in Australia, R$59.99 in Brazil and zł91.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £16.75 | £16.75 | — | 1 | |
| €19.50 | €19.50 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| CA$25.99 | CA$25.99 | — | 1 | |
| NZ$28.99 | NZ$28.99 | — | 1 | |
| A$29.50 | A$29.50 | — | 1 | |
| R$59.99 | R$59.99 | — | 1 | |
| zł91.99 | zł91.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Shards of the Realm
Shards of the Realm is a complex old-school Strategy/Tactical RPG, inspired by the classic X-Com series. It features a living open world and a wide range of deeply interconnected mechanics across both tactical and strategic layers, with over 50 hours of gameplay.Develop your stronghold, manage workers, trade, build — everything demands smart strategic planning. On the battlefield, a flexible class system, multiclassing, skill synergies, and destructible environments allow for a wide variety of tactical approaches. A deep research and crafting system lets you prepare your squad for any challenge the world throws at you.
Tactical combat — physics, positioning, destruction
No dice rolls or abstractions — real projectiles and physical collisions drive the combat. Positioning, cover, and interaction between units are crucial.- No grid and no fixed number of actions — action points are your only limit. Spend them however you want.
- Anything can be used as cover: terrain, trees, even allies or enemies.
- Directional armor zones (front, flanks, rear) reward clever flanking and ambushes.
- The environment is destructible — blow up cover or open new paths.
Build your team — no templates, just your tactics
- Squad of up to 9 fully controllable characters
- 4 base classes and 8 unique subclasses with distinct playstyle, roles and abilities
- Multiclassing support and a skill tree with 60+ active and passive abilities
- Deep status effects system with differenct auras, buffs, debuffs, synergies
- No "correct" builds — design your heroes your way: classic tank/DPS/support setups or hybrid roles
Strategic depth — your stronghold, your rules
There’s no loot rain — nearly all gear is hand-crafted via research and production.
- Your fortress is the core of your economy, science, recruitment, and crafting
- Over 200 various items such as weapons, armors, tools, rings, trading goods to develop and produce
- People are your main resource — who goes to the lab, who to the forge, who to the battlefield?
- Six NPC factions with their own goals and rivalries. Your choices shape the political map — trade, ally, or wipe them out
- Day-night cycle affects visibility on both global and tactical levels
- Hidden dungeons with unique rewards and challenges
- Demonic Sieges — a global threat and a tactical opportunity. They can destroy your stronghold or help you eliminate a rival
But if you enjoy meaningful decisions, deep mechanics, and a world that reacts to your choices — this is the game for you.
Shards of the Realm — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Very cool game. I always loved sandboxy simulation games like Mount & Blade but wished, "what if instead of a big medieval warband i could just have a fantasy RPG party instead?" This game feels a bit like that. It's rough around the edges - well, it's pretty rough all around. But still, this is cool. Combat gets pretty interesting. You don't see what your character's don't see, so how you approach battles is more interesting than in games where every unit position is revealed from the start.2 found this helpful
Man this one is very addictive.1 found this helpful
Very enjoyable. Very addicting. Very Hard :)1 found this helpful
The core concept of this game really stands out to me. Blending a sandbox approach with time pressure makes for a compelling and unusual experience. The amount of content is impressive, and overall it’s a remarkable achievement for a solo developer.1 found this helpful
This game has so much to offer and like. It has a great combination of explore, fight, RPG, and city management. Nothing is explained in the game on how to do anything other than move around and fight some simple fights. When you encounter many times of not being able to do something, nothing comes up and tells you why you can not do it. When you finally figure out what was blocking you, it is way later in the game. There are so many things in this game that need some kind of explanation. Why you are allowed to do certain things now but later you can not do them. I would like to be told why I can't do something. The percent chance to hit numbers look good but they are not quite right. 99% to hit is more like 75%. 91% and 87% only hit 50% of the time. Anything less than 87% never hits more than 25% of the time. Why Clerics and heal potions do not heal permanently? I give the creator of this game a lot of credit. He listens to your complaints and tries to answer them, He fixed a problem I had with the game quickly. I changed my review do to his involvement and his trying to solve my problems.
UI was rough and whole unappealing. Lack of ability to design your own initial party.... (you could pick their classes, but not their Appearance.) While I liked the entire premise, Game at the time of purchase lacked the ability to enjoy Windowed mode. Alot of little things, that simply were unappealing, and note enough selling points to make me want to keep the game past the 2 hour mark.
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