

Cell Sword
Classyk Games · June 17, 2025 · 6DOF, Boomer Shooter, 3D, Sci-fi, Dark Comedy
Buy Cell Sword from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Cell Sword — official stores
Cell Sword price by region
Cell Sword costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £8.50 | £8.50 | — | 1 | |
| €9.75 | €9.75 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Cell Sword
- Fast-paced, mind-bending, stomach-churning action shooter with intuitive controls
- 6DOF freedom to fly in any direction evoking classic games like Descent
- Rampaging single player campaign across 14 missions
- Unusual setting inside the human body
- Upgradable ship and weapons
- Advanced game engine techniques including volumetric fog and 3D physics
- A variety of intelligent enemies ranging from small platoons that coordinate to hordes
- 5 difficulty levels, from easy to insane and including a story mode for more casual players
- Medallion system for precision gameplay and speedruns
- Remappable controls (keyboard and gamepads)
- Toggleable cockpit and 3rd-person views
- An epic story
Cell Sword — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Much like [i]Liberation[/i] by the same developer this is a game that builds upon and requires genre knowledge to be fully appreciated. In this case we have a 6DOF shooter that removes the final bastion of spatial orientation that all descendants of [i]Descent[/i] agreed upon: walls and flat surfaces? No more! The result is a dizzying (in the good way) experience where the levels are half-organic places of abstract intestinal villi, blood cells, and other body stuff. Nothing too gross, but these are no deserted mines, clearly! Audiovisual presentation is positively HYPER, with a neverending onslaught of HUD messages and quickly changing mission objectives, a 174 BPM type over the top liquid funk soundtrack AND funny videos between missions. It's a LOT to take in! Now something more personal that I fully realized here while playing: What I like so much about [i]Forsaken[/i] and friends that they almost never make you kill sentient life. Usually you clear out security drones, all kinds of artificial intelligence gone rogue. Scrap. Yes, I have ethical qualms about killing even pig cops in [i]Duke Nukem 3D[/i]. I know, sorry. Shooting stuff is fun, but it's more fun when the stuff doe…3 found this helpful
A very respectable and somewhat surreal 6DoF. Not as large or complex as Descent (I finished in under 2 hours on hard mode), but worth a look. Note that this does have first-person mode and those twisty Descent-like corridors, it's just not really apparent in the trailer. There's no automap, but levels are small enough that you generally shouldn't need one. Even though they're not large, I appreciate that they are hand-crafted rather than procedurally generated. There are some blemishes: my main complaints are occasionally glitchy or unclear graphics, only one weapon in your loadout at a time, and some large open rooms with many small enemies that take a while to clear. You will probably want to turn off the depth of field blur, as it is a pretty strong effect.2 found this helpful
love this game, reminds me of a cross between innerspace if it was run by OCP.2 found this helpful
The story feels like it’s straight out of an '80s sci-fi film. In a future where tiny drone-like organisms called “Rust” invade human bodies and destroy organs, powerful corporations turn to an unlikely solution. With video games now obsolete, gamers pilot miniature ships known as Scythes through the human body to combat the Rust. The game unfolds over several acts, encompassing 13 short missions. Storytelling is minimal, delivered only through brief messages before each mission. Multiple difficulty levels let you tailor the experience to your skill, including a casual mode where enemies are less threatening. However, progressing to the next act requires earning medals, which are awarded based on speed and performance, so you may need to replay missions to meet the requirement. Gameplay centers on navigating organic environments, veins, chambers, and compartments, lasting Rust enemies and racing to the exit. If you’ve played “six degrees of freedom” shooters, the movement will feel familiar: you can move in all directions and freely rotate your ship, similar to a first-person shooter with full spatial freedom. Thankfully, the shooting mechanics are modern and fluid, best control…2 found this helpful
Once you've started entering patients, you may not want to ever come out!2 found this helpful
I am well used to indy games and a fan of retro title. Cell Sword has awful depth of field and playability issues - cant see what I am doing ( graphic card up to date etc). Real shame - this appealed just looking at it.
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