

GatePass
Necoroneko · October 13, 2024 · Precision Platformer, Difficult, Puzzle Platformer, 2D Platformer, Puzzle
Buy GatePass from Steam at $3.70 — the cheapest of 1 store we compare.
Where to buy GatePass — official stores
GatePass price by region
GatePass costs $2.99 in Georgia (USD), £3.33 in the United Kingdom, $3.70 in the United States, €3.85 in Europe (EUR), CA$5.10 in Canada, A$5.20 in Australia, NZ$6.50 in New Zealand, zł15.00 in Poland and R$19.00 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.99 | $2.99 | — | 1 | |
| £3.33 | £3.33 | — | 1 | |
| $3.70 | $3.70 | — | 1 | |
| €3.85 | €3.85 | — | 1 | |
| CA$5.10 | CA$5.10 | — | 1 | |
| A$5.20 | A$5.20 | — | 1 | |
| NZ$6.50 | NZ$6.50 | — | 1 | |
| zł15.00 | zł15.00 | — | 1 | |
| R$19.00 | R$19.00 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About GatePass
About Knot
The main character, Knot, is a young man of the dwarf race, 30 cm tall.While napping at home, a wild slime invades and transforms into the door of his room, imprisoning him in a different space.The goal of his journey is to understand the natural laws of the labyrinth and return home safely.About World
The adventure takes place in five main stages, all with their own unique gimmicks that serve as axes.As the stages progress, a variety of tricks and mechanisms are introduced to further explore the system.There are a total of 100 levels in the labyrinth, and players must understand and operate each stage's system,The player must understand the system of each stage, operate it, and use objects wisely.Sometimes, reflexes and skill are the only way to get to the exit.About the boss fight
Currently, Knot can be challenged with 3 HP by default, but every 5Death count will increase his initial life by 1.It is possible to fight with Max 12, and we intend to make it possible for those who are not good at action games to complete the game.Two types of endings
Exit Red, the low difficulty level, requires players to go through 50 levels to reach the ending.Exit Green, which is completely clear, requires players to go through all the floors, and requires brains and clever platforming skills.For a first-time player, we assume that it will take more than 2 hours to clear the 50th floor. It is assumed that it will take more than 10 hours to clear the floor completely.Cautions when using a gamepad
*This game has been updated to support gamepad controls after its release on Steam.However, if you find gamepad controls difficult, we recommend playing with a keyboard.You can assign any keys you like in the key configurations, but we recommend assigning the cross keys only to left and right. There are some stages in GatePass where you have to move the cross keys of the keyboard very hard and precisely. You can have fun with the keyboard controls, but with a controller, the simultaneous operation of the up/down and left/right keys However, it may be too difficult to use the up/down and left/right keys at the same time with a controller.Translated with DeepL.com (free version)GatePass — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Challenging puzzle that’s fine for a few puzzle but later turns frustrating with too many mechanics and control issues. A shapeshifting slime wants to impress his girlfriend, so he transforms into various objects in a kid’s bedroom. However, when he turns into a door, the girlfriend accidentally enters it. The child wakes up and needs to use the restroom. Of course, he also enters the wrong door. When the slime turns back, he has no idea what occurred and begins crying because he believes his girlfriend has left him. But the slime's insides are a little strange. It is simply a large space with numerous doors that conceal puzzle rooms. You play a child who needs to solve these puzzles using basic platforming skills. Aside from jumping and double-jumping, the child can also grab boxes and carry or throw them. He is fairly strong, so you can jump while holding a box. Controls are not great, especially with a gamepad. Jumping feels floaty, and you might easily walk over the edge rather than jump. Another major issue is that you collect and throw boxes using the same button. There were numerous instances where I accidentally smashed the box by hurling it against a wall, ruining the e…3 found this helpful
The developer is actively working to make the game better and listens to player feedback1 found this helpful
Challenging puzzle platformer that combines many mechanics together. It controls very similarly to I Wanna Be The Guy and its fangames, the main character having instant horizontal acceleration and a double jump. There are many quick-time related challenges involving timed boxes or gates, making certain platform cycles, and avoiding harmful obstacles that need you to be able to turn on a dime. These sections are pretty finely tuned and aren't too lenient or tight but do require a solid grasp on the simplistic movement. On the puzzle side of things, the game builds up mechanics with intuitive infographic animations on most floors. It's up to you to path-find a feasible solution and order of operations. The boxes, keys, signs, conveyers, and lasers combine pretty well and make for some clever routes. The trickiest puzzles are the ones spanning multiple rooms, having to keep track of many timers, spikes, key doors, etc. at once, as well as the last key level requiring significantly more trial and error, in my opinion. The laser puzzles are my favorite with the mirror puzzles and "survival" segments. At the end of each portal room floor is a boss based on the mechanics of that floor…1 found this helpful
Nobody does it like him
The game design is somewhat unhinged, and that leads to some hit or miss levels, some are terrible, but some are really cool and something you would not find in a more traditional puzzle or platforming game. Most of the time you don't need platforming skill but when you do you do, so if you are only looking for puzzles this is a hard sell. The hitpoints update makes the bosses basically optional so it is more approachable now. I am not a fan of that hitpoint update. I think it would be better if the bosses were 1 hp and less precise, instead of having tight attacks that you can tank and completely skip. At least for me the interesting parts of these bosses are the puzzly/learny aspects of the fight, not the tight inputs. If you are going to use hitpoints for balancing, it is reasonable for boss #4 and #5 because they are too brutal without them, but I would rather you could choose how many hitpoints you have, so you can choose your challenge. Now you have two options, 1 hp, or growing-after-a-few-deaths hp that gives you so much hp that you can tank the whole boss and it feels pointless. Getting more hp without asking for it feels insulting, especially considering these bosses ar…
Bosses are not even remotely fair. Just aanoying and not fun.
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