Zero Bugs Given

Zero Bugs Given

BrokenKnee · May 14, 2026 · Strategy, Tower Defense, Puzzle, Roguelike, RTS

Buy Zero Bugs Given from Steam at $9.90 — the cheapest of 1 store we compare.

PC
3 user reviews100% · 3
Best price
$9.90
lowest tracked $3.96
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Where to buy Zero Bugs Given — official stores

Steam
Steam
Standard Edition · Steam
$9.90
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Zero Bugs Given price by region

Zero Bugs Given costs $6.24 in Georgia (USD), £9.01 in the United Kingdom, $9.90 in the United States, €9.90 in Europe (EUR), CA$11.89 in Canada, A$13.83 in Australia, NZ$15.61 in New Zealand, R$37.16 in Brazil and zł42.11 in Poland right now.

Cheapest Zero Bugs Given offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $6.24 $6.24 — 1
United Kingdom £9.01 £9.01 — 1
United Statesyour region $9.90 $9.90 — 1
Europe (EUR) €9.90 €9.90 — 1
Canada CA$11.89 CA$11.89 — 1
Australia A$13.83 A$13.83 — 1
New Zealand NZ$15.61 NZ$15.61 — 1
Brazil R$37.16 R$37.16 — 1
Poland zł42.11 zł42.11 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Zero Bugs Given

The swarm is endless. Your choices define the battle.Zero Bugs Given is a roguelite tower defense built on a procedurally generated hexagonal grid. Every run reshapes the map, the enemy waves, and the choices you'll face. There are no safe picks — only calculated risks.CHOOSE YOUR POISONAfter every wave, you're offered three Malus-Bonus pairs. Accept a Malus — enemies gain health, speed, resistances, or unlock terrifying new threats — and in return, pick a Bonus to strengthen your defenses. Skip the choice if you can afford it. Refresh if you dare. But the swarm adapts regardless.Stack enough bonuses of the same type and trigger powerful Synergies: Arsenal Mastery, Inferno, Tesla Field, Killing Spree, and more. But beware — maluses stack too.EVERY TURRET TELLS A DIFFERENT STORYFrom single-target snipers to chain lightning, from burning cones to economy generators that don't fire a single shot — each turret unlocks special mechanics through bonuses. Not just stat upgrades, but entirely new abilities that reshape your strategy. No two builds play the same.ENEMIES THAT DEMAND ANSWERSFlying wasps that ignore your ground defenses. Armored bugs immune to fire. Scorpions that laugh at your lightning. A Trojan Turtle that resurrects from its own minions. A Cyborg Frog — impossibly slow, impossibly tough, worth a fortune in Junkbytes.Each enemy demands a different answer. No single build handles everything.THE MAP FIGHTS BACKKill enough enemies on a tile and it becomes corrupted. Corrupted paths buff enemies passing through — regeneration, speed boosts, shields, damage resistance, even duplication. The better you defend a chokepoint, the more dangerous it becomes. Relocate, adapt, or get overwhelmed.DEFEND MULTIPLE OUTPOSTSProtect several goals across an expanding hex grid. Each outpost has its own Integrity — lose it all, and it flips into a new enemy spawn point. Spread your defenses thin or sacrifice one goal to save the rest. When the last outpost falls, it's game over.PROCEDURAL EVERYTHING
  • Maps are generated block by block with connectivity validation — no two layouts are alike
  • Waves scale dynamically with enemy unlocks gated by risk level
  • Choices are assembled from hundreds of templates with tier locks, one-time events, and synergy tags
  • Corruption emerges organically from your own kill patterns
KEY FEATURES
  • Hexagonal grid with procedural map generation
  • Roguelite choice system — every wave is a risk-reward decision
  • Turrets with unlockable special mechanics and deep build variety
  • Diverse enemy roster with unique immunities and behaviors
  • Corrupted path system — the battlefield evolves from your actions
  • Multi-goal defense with outpost integrity
  • Synergy system rewarding focused builds
  • 30-wave runs with scaling difficulty
  • No two runs play the same
Follow development and devlogs at giacomoettorerocco.com/zerobugsgiven

Zero Bugs Given — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 30, 2026
Zero Bugs Given is a good first effort by a new dev. The music, sound effects and visuals really bring a nice sort of dark theme. As a player, you start off with enough to purchase 3 turrets which all turrets are available to play. After each round, you're given a choice of 3 cards which I always choose the one that I can upgrade to a new level. The bottom part of the cards should be highlighted though as it's tough to see which card has 2 of 3, 3 of 4 etc. I'm not sure how the leaderboards update as I've beaten my high score, but I'm not sure if leaderboards relate to classic or campaign mode. I've never used the WASD keys, as I usually just scroll out with the mouse wheel. I usually end up on Level 15 (maybe 90% of the times I've played) and sometimes I get to Level 16. I'm still trying to figure out a strategy. The turrets though do get stronger as they kill more enemies. The strength of this game is definitely the mood. There are other similar games to No Bugs Given, but the mood of No Bugs Given is definitely unique. https://steamcommunity.com/groups/towerdefensegamesrated
2 found this helpful
Recommended May 15, 2026
Extremly fun game, as soon as you start playing you get hooked up to the game loop, every match is dynamic and makes you want to play more to beat your previous highscore! Totally recommended!
1 found this helpful
Recommended Jun 10, 2026
I love playing this game!! its very addictive. I suggest this game to whoever loves vintage tower games but modernized!!

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