

Hexagonal Tower
Z.F. Gams · April 4, 2022 · Strategy, 2D Platformer, Tower Defense, Roguelite, Card Game
Buy Hexagonal Tower from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy Hexagonal Tower — official stores
Hexagonal Tower price by region
Hexagonal Tower costs $2.19 in Georgia (USD), £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.19 | $2.19 | — | 1 | |
| £2.49 | £2.49 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| €2.99 | €2.99 | — | 1 | |
| CA$3.89 | CA$3.89 | — | 1 | |
| NZ$4.49 | NZ$4.49 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$10.49 | R$10.49 | — | 1 | |
| zł13.49 | zł13.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Hexagonal Tower
[Hexagonal Tower] is a tower defense game with cards and roguelike random elements. Try to deploy your turrets and various reinforcement components in the dungeon to form a unique and powerful defense. Darkness is coming. Guard the last fortress of mankind with your wisdom!
Hexagonal Tower — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A tad grindy but otherwise nice little tower defense.2 found this helpful
I am torn on how to vote for this game, the concept is fun, the art is nice, but the game needs some updates/adjustments to make it a smoother / more replayable experience. For a quick little game it is alright though. Things I would love to see changed/added: - More upgrades in the skill tree - The RNG maps can really screw you over and re-rolling for a new map takes too long - Option for larger map sizes
For the life of me, I don't know I missed this game when it first came out, as I am really into Tower Defense games. As it turns out, fortunately I have missed most of the speed issues (since corrected) people seem to have had with this game. That being said I am currently having a terrific time with mazing, tower selection and placement in what is not an easy game. You will have to think as you progress through the difficulty levels. There is a bit of grinding, but is not too onerous as it helps you work out tactics and you gain levelling points. Having fun and really looking forward to the future levels and upgrades.
A lot of reviews are well out of date by now. The developer has added in speed options as one notable improvement that a lot of people were complaining about. Personally I think it's a neat albeit simple tower defense game. Is progression slow and grindy? Yes, absolutely. Are the randomly generated maps sometimes horribly unfair? Of course, that's bound to happen. Nevertheless it's not breaking the bank and, for the cost, it's a great showing in my opinion that will keep you occupied for a while just to see what the different towers have to offer. Beyond that though? Well, don't expect this to keep you hooked in the long run.
Diamond in the rough, sadly as it stands, no dev presence on the forum, and no updates suggests it was just a release and forget title shame really, as it had potiental
if several things get fixed it would be ok. random map gen fails. entirely fail stuck on load screen or failure to generate a usable map. IE won't allow anything to be placed or has section(s) completely cut off leaving no usable space. even after paying for targeting, it also fails and turrets ignore it. turret targeting in general blows as they'll ignore mobs letting them reach the core. no way to actually build a deck despite it seemingly to be card based. edit, still has the same issues as i originally posted. turret targeting still ignores mobs so it's not even using a basic 'closest to home' targeting. extras such as slow/burn/large are so marginal as to only serve to block better buff cards so out of the tech tree that['s three useless avenues. map generation is slightly less buggy as originally posted but still has the same ones.
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