

Mark of the Deep
Mad Mimic · January 24, 2025 · Pirates, Isometric, Action-Adventure, Singleplayer, Story Rich
Buy Mark of the Deep from Loaded at $2.69 — the cheapest of 21 stores we compare.
Where to buy Mark of the Deep — official stores
Cheapest Mark of the Deep keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Mark of the Deep price by region
Mark of the Deep costs £1.98 in the United Kingdom, €2.28 in Europe (EUR), $2.69 in the United States, $2.69 in Georgia (USD), CA$8.31 in Canada, A$9.01 in Australia, zł10.23 in Poland, NZ$10.44 in New Zealand and R$13.21 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.98 −76% | £5.35 | £1.98 | 18 | |
| €2.28 −73% | €6.23 | €2.28 | 20 | |
| $2.69 −79% | $6.29 | $2.69 | 21 | |
| $2.69 −79% | $6.29 | $2.69 | 19 | |
| CA$8.31 −79% | CA$8.97 | CA$8.31 | 16 | |
| A$9.01 −79% | A$9.03 | A$9.01 | 15 | |
| zł10.23 −73% | zł27.30 | zł10.23 | 17 | |
| NZ$10.44 −79% | NZ$11.24 | NZ$10.44 | 15 | |
| R$13.21 −68% | R$14.08 | R$13.21 | 13 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mark of the Deep
EMBARK ON THIS EPIC PIRATE ADVENTURE!
A pirate ship wrecked on a mystic island, till then known only by myths n’ tales. Play as Marcus “Rookie” Ramsey and explore the eerie areas of this island surrounded by a mysterious curse in search of your missing crew: the Angry Mermaids!DEFEAT CURSED CREATURES TO SURVIVE!
In this diversely hostile environment, you need to face a wide variety of dangers to find your lost crewmates, including abyssal monsters, undead creatures and menacing cultists. Fight against over 80 enemies and 16 bosses in challenging battles inspired by souls-like games!UNLEASH THE POWER OF YOUR MARKS!
As a newfound Mark Keeper, Rookie can unlock new abilities that change how you fight enemies and explore the environments! Discover new skills, weapons and trinkets to upgrade your combat abilities and make your way through new areas of the island.GATHER YOUR CREWMATES!
Meet a fully-voiced cast of pirates, abyssal creatures and many other characters trapped in the cursed island with you! Rescue old friends and make new allies as you unravel the mysteries of the native inhabitants of the island: the Old Folks.CHOOSE YOUR OWN PATH!
The abyssal corruption affects everyone around you, including your cherished allies. You have the choice to help those in need by completing their quests and dealing with hard choices along the way. Discover multiple endings in your goal to escape the island!JOIN OUR CREW!
From the developers of Dandy Ace and No Heroes Here, join the Mad Mimic Discord Server to meet the Mark of the Deep community and share your experience with the game!Mark of the Deep — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 2 of 2 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I initially wasn't going to write a review for Mark of the Deep because I found it to be a pretty middling experience. I got the impression that the developers genuinely tried their best to make a good game, and I don't particularly enjoy disparaging that effort. However, there is a bug that has been reported for months that makes the attack button perform a roll instead. The only way I've found to stop it from happening is to pause the game, and it happens regularly enough to become a persistent annoyance. This needs to be fixed, and I think players should know about it before purchasing the game. Unfortunately, even putting that bug aside, I found the game to be incredibly lacking. [h2]Exploration and Navigation[/h2] I like the art style. Everything is generally easy to read visually, and the game has a distinct aesthetic. The problem is that the environments themselves lack memorable landmarks and can start to feel very samey, which becomes especially problematic when you're expected to return to previous areas. There is also no map. This is a particularly strange omission because the game has a fairly interconnected world and expects the player to remember where they've be…24 found this helpful
If I ever hold the A (Roll) button for slightly too long, the game puts me in some weird toggled state where hitting the X (Attack) button also makes me roll. This toggle does not turn off unless I do a short tap of the A button, after which, the Attack button functions normally again. this killed me more times than i care to recall. it became so frustrating that i stopped playing. there is a forum post with the issue with a dev acklowledging it but so far no patch8 found this helpful
I really appreciate this game! The game Death's Door is a good comparison, but Mark of the Deep isn't as good- and a mix of tunic but again not as good and not nearly as polished or deep. It has a decent amount more of jank and note as good of a world, but combat and exploration in an isometric combat game is very similar. A solid recommend from me.4 found this helpful
Fairly standard action isometric game that doesn't do enough to differentiate itself amongst its peers.2 found this helpful
Mark of the Deep feels like a game that could benefit substantially from another round of development. Additionally, my playtime for completing the entire game was around eleven hours, but due to issues such as Steam Cloud save anomalies, my playtime was not correctly recognized by Steam. The most immediate issue is the attack button bug that causes the player to roll instead. The fact that this has been reported for months without being fixed is extremely frustrating, particularly because it occurs regularly enough to actively interfere with playing the game. Beyond that, I think the game needs a balance pass. Enemy health needs to come down, combat needs more interesting openings, and the boss runbacks should be reconsidered. A map would also substantially improve the exploration experience and make returning to the game after an extended break much less frustrating. I don't have much faith that the game will receive all of these changes, which is unfortunate because I think there is a decent foundation here. I like the art direction, and there are ideas worth building on, but in its current state, I can't recommend Mark of the Deep. At minimum, wait for the attack/roll bug t…1 found this helpful
I liked the game for the most part. The fighting was good. The level design was sometimes a bit annoying
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