The Lies We Tell Ourselves

The Lies We Tell Ourselves

Poopsy · January 15, 2025 · Psychological Horror, Puzzle, Atmospheric, Story Rich, Walking Simulator

Buy The Lies We Tell Ourselves from Steam at $7.99 — the cheapest of 2 stores we compare.

PC
Mostly Positive72% · 127
Best price
$7.99
lowest tracked $4.79
Steam Buy at Steam

Prices last checked

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Where to buy The Lies We Tell Ourselves — official stores

Steam
Steam
Standard Edition · Steam
$7.99
Buy
Fanatical
Standard Edition · Steam
$7.99
Buy

The Lies We Tell Ourselves price by region

The Lies We Tell Ourselves costs £3.97 in the United Kingdom, €4.52 in Europe (EUR), $4.99 in Georgia (USD), $7.99 in the United States, CA$10.49 in Canada, A$11.79 in Australia, NZ$11.79 in New Zealand, zł25.01 in Poland and R$26.49 in Brazil right now.

Cheapest The Lies We Tell Ourselves offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £3.97 −41% £6.69 £3.97 3
Europe (EUR) €4.52 −42% €7.79 €4.52 3
Georgia (USD) $4.99 $4.99 — 1
United Statesyour region $7.99 $7.99 — 2
Canada CA$10.49 CA$10.49 — 2
Australia A$11.79 A$11.79 — 2
New Zealand NZ$11.79 NZ$11.79 — 1
Poland zł25.01 −32% zł36.99 zł25.01 2
Brazil R$26.49 R$26.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About The Lies We Tell Ourselves

The Lies We Tell Ourselves is an episodic first person psychological action-adventure game with introspective/horror elements and a focus on subtle storytelling and atmosphere.

KEY FEATURES

  • An action-adventure experience that can be enjoyed by horror and non-horror fans.
  • Each episode is a carefully crafted blend of narrative, puzzles, exploration and even boss fights.
  • A weird, rich story arc, with enough subtlety to let players build their own interpretation and meaning.
  • Challenging but fair puzzles that require observation, understanding and a bit of abstraction to be solved.
  • Mature and disturbing themes, but handled with respect and tact, rather than just for shock value.
  • Each episode offers around 2 hours worth of gameplay which builds on the main story arc.

A SUPERNATURAL STORY OF CHOICE AND CONSEQUENCE

Step into the world of Vincent Arno, a man whose comfortable life is shattered on his 27th birthday, when a mysterious presence challenges his true nature. Explore Vincent's complex adult personality shaped by past choices, guiding him through a surreal introspective odyssey of self-discovery and moral ambiguity. Uncover hidden truths in this thought-provoking adventure where the boundary between perception and reality is as fragile as the lies we tell ourselves.

The Lies We Tell Ourselves — game info

Platforms
Windows
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Nov 8, 2025
It's pretty. It's vapid. It's... pretty vapid? (the parents' well-intentioned-but-selfish reasons for effing up their kid's mind are... simply too weird) That said, don't get me wrong - I love me some plot, and I love me some puzzles. I don't love me slow-paced cutscenes that are unskippable. Likewise, when you can't resume a level - you have to restart the *&*(%*@'ing thing from scratch if you quit out halfway thru the level. I loathe slow-paced unskippable cutscenes in a game that makes you restart a level from scratch when you quit the game mid-level. Because real-life intruding on game-time is a thing. Plus, the boss fight at the end of this puzzle game... feh. I fought him a half dozen times or so, managed to wound him twice, and then couldn't be bothered to try any more; the mechanics were too awkward. (can't sprint sideways so you have to guess when to sprint from his beam attack, stamina meter depletes before his beam attack ends, and the boss' beam attack kills you in two quick swipes if w/o stamina)
3 found this helpful
Recommended Jun 3, 2026
Yeah, where do I even start? This game is honestly one of the best indie games I have ever played. From the moment I started, I was hooked. The graphics were fantastic, the atmosphere was incredibly well-crafted, and I never experienced any lag or technical issues that took me out of the experience. Everything felt polished and carefully designed, which made it even easier to get immersed in the world. One of the biggest strengths of the game is its story. It constantly kept me interested and wanting to know more. Every new discovery raised more questions, and I found myself eager to keep playing just to uncover another piece of the mystery. That said, I do think the story is a little confusing at times. However, since this is only Chapter One, that confusion might be completely intentional. There are still a lot of unanswered questions, and I imagine future chapters will either clarify the events of this story or expand on them in unexpected ways. Of course, there's always the possibility that the developers decide to move in a different direction and introduce a new protagonist or storyline altogether. Either way, I'm curious to see where things go from here. The puzzles we…
2 found this helpful
Recommended Jul 20, 2026
awesome
1 found this helpful
Recommended Jul 7, 2026
Very touching story, got immersed fairly quickly. Hooked to see what the next chapter holds.
1 found this helpful
Recommended May 29, 2026
Plays excellent for a Unity game, that is rare, it must be very well optimised i suppose, thank you devs, puzzles are a bit on the harder side but very rewarding when you do them, gorgeous graphics and i can relate to the story, good game so far.
1 found this helpful
Recommended Nov 7, 2025
This game was pretty good. The main thing I would've loved to see different (and hope to see different in Chapter 2 and 3) is that the animations that were attached to most dialogue felt slow and sluggish with the camera swaying back and forth. It felt like it took the pacing away for the game a bit. In general, many of those could be skipped and just let the narration play and let the player control the character and just walk around a bit instead of the game "stealing" the camera movement away. It feels like that'd give it a better flow. Just a personal opinion though, but also echoed a bit by chat Other than that though, very nice game and curious to see how the next chapter will take shape!
1 found this helpful

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