

Apollo4x
Digital Entertainment · May 5, 2015 · Strategy, Indie, Casual, Simulation, Grand Strategy
Buy Apollo4x from CJS CD Keys at $1.54 — the cheapest of 3 stores we compare.
Where to buy Apollo4x — official stores
Cheapest Apollo4x keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Apollo4x price by region
Apollo4x costs £0.21 in the United Kingdom, €0.24 in Europe (EUR), zł1.33 in Poland, $1.54 in the United States, $1.54 in Georgia (USD), CA$6.49 in Canada, NZ$7.45 in New Zealand, A$7.50 in Australia and R$17.45 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.21 −95% | £4.45 | £0.21 | 3 | |
| €0.24 −95% | €4.99 | €0.24 | 3 | |
| zł1.33 −94% | zł22.99 | zł1.33 | 2 | |
| $1.54 −69% | $4.99 | $1.54 | 3 | |
| $1.54 −66% | $4.50 | $1.54 | 3 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.45 | NZ$7.45 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$17.45 | R$17.45 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Apollo4x
Apollo4x has "4X" in the title, but this is not an indicator that we've made a "traditional formula" title like Master of Orion, or the games that follow that economic and combat model. Steam has a multitude of games that do, and do it so well that there's no point in us making a competitor to them.
The Idea
What we did is toss out the economic model of exploring a hidden map, having AI opponents that attempt to play the same game as the player (because they generally fail, and obviously cheat) and long build queues where you just hit "next turn" 100 times before anything significant happens. Rather than have you build a navy of spaceships and militarily conquer other simulated players, we made more of a tycoon puzzle economy. Each planet has three "exports" and you put two "imports" on them. Money is made by matching exports on one planet to imports on another, with the limitation of fuel availability, which is dependent on how upgraded each planet is.
The Enemy
Since we don't have simulated players to compete against, we decided on using a "creeping doom" style opponent. The enemy spreads out organically from their homeworld(s) at a pace you determine in the difficulty settings. You can, and will have to, slow their spread and defend your own planets from this steadily encroaching threat. Each enemy colony adds +1 army to their homeworld defense, so the player is encouraged to keep the enemy from growing into an impossible strength and speed of expansion by "pruning" their colonies. If your chosen win condition is to cleanse the galaxy of them entirely, you'll have to weaken them first through attrition.
Combat
We went out of the 4X realm and built in a tactical card game inspired in part by some of our favorite tabletop combat games. Morale, combined arms, and multiple possible tactics for each of the very unique units to choose from every turn. Four different enemy clans to battle, based on the four horsemen - death, war, pestilence and famine. Each has an entirely different set of units and tactics and requires a completely different battle plan to beat. War fights with brute force, while pestilence attacks with morale crushing horror weapons, and death gave up their bodies for machines and now are the unliving reapers. Currently there is no space combat or fleet building, being instead like Starship Troopers where your troops are "dropped in" and just fight the ground war. This is to keep things simple and not have two different combat systems in a game that's primarily a trading puzzle - but if Apollo4X does well, it's on the list for whatever sequel we make.
Winning
Winning the game is accomplished by either economic or military means. You can kill all the enemy homeworlds. Alternately, stockpile 300 of each market resource, or upgrade your colonies to produce a cumulative 500 "stellar network" points and colonize 20 planets. Military, economic, or expansion victory is your choice.
Game Difficulty
Finally, we allowed you maximum choice of difficulty. Tailor the game to your needs, so you feel challenged but not overwhelmed. If you think the economy could be more resistive, turn it up. If you want to not worry about enemy expansion you can weaken them, start them with less colonies, or lower rate of expansion. Or, if you really like the combat game, set the economy to easy and add all four enemy types to the map at maximum strength -- good luck with that, though. If you want to go fully casual, we even allow you to turn off economic failure, and have unlimited funds to experiment with. We, as players ourselves, lose interest in games that are too hard or too easy, so it seemed important to give the player full control of it. Since most people want to play on "average", we'll be listening to feedback about which difficulty settings are most popular and adjust the "average" levels to those trends down the road a bit.
We dared to be different in a genre full of excellent but too similar titles. If different is what you need, this is it.
Apollo4x — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
4X space economic strategy game where you build trade networks between planets and defend against a growing threat, with combat taking the form of tactical card battles ✅Interesting economic concept, as each turn requires market analysis and route optimization ✅Dynamic gameplay, as the economy changes every turn, so you have to react to the market ✅The music creates a calm atmosphere for the strategy ❌No tutorial ❌The fleet system is frustrating, because if you run out of resources at the end of route planning, you have to cancel the entire route, add a fleet, and set everything up from scratch ❌Difficult camera controls ❌No explanation of trade mechanics ❌Trade resets every turn ❌❌ Verdict: [strike] Terrible [/strike], [b] Bad [/b], [strike] Mediocre [/strike], [strike] Decent [/strike], [strike] Good [/strike], [strike] Very Good [/strike] (Rating scale for tested game) [quote] If you'd like to see more of my reviews, you can find them on my curator page:[url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking[/url] and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking[/url] If you have any questions ab…9 found this helpful
Game is okay but the UI has me going crazy, also i think its abandoned.4 found this helpful
I prefer dogs to cats...2 found this helpful
ㅤ2 found this helpful
Developed by Digital Entertainment and published by Volens Nolens Games, Apollo4x presents a distinctive interpretation of the 4X strategy genre by shifting the spotlight away from large-scale empire management and toward intricate economic planning. Instead of building massive civilizations through endless expansion and diplomacy, the game encourages players to establish efficient trade networks across a growing planetary system while balancing limited resources and preparing for an ever-present threat. This design philosophy gives Apollo4x a refreshing identity, making it feel more like a strategic logistics challenge than a traditional conquest-focused space strategy game. The heart of the experience lies in managing the transportation of resources between planets, each with its own production capabilities and demands. Every turn asks players to carefully evaluate shipping routes, fuel consumption, and the overall efficiency of their expanding economy. Success depends less on rapid expansion and more on thoughtful optimization, rewarding players who enjoy solving complex logistical puzzles. The streamlined approach keeps gameplay engaging because nearly every decision has an im…1 found this helpful
I like trading games. The tutorial video is very good. This review is for the developers, but might also help people considering trying the game. I played offline, meticulously, a few rounds with the "can't run out of gold" and "can't die if favor goes to zero" to get the hang of things. Also I used the same cheats to rush to combat to make sure I understood the mechanics. (I DO think there should be an auto-resolve option, since combat is very different from trading.) Then I had 2 false starts with the cheats turned off. I'm on turn 6 of my 3rd game, 6 planets and ready to colonize the 7th. I followed the tutorial recommendation of paying 20 favor for the $30/turn income and 5-slot convoy. So far I have only done one long convoy per turn and the income from trades have been: 16-48-80-66-119 and 135 each turn. I also took your advice of investing ALL the money left over at the end of the turn to insure increased money over time. My ending balance before investing has been: 86-6-72-63-125-156. And my starting amount of money each turn has been: 200-60-62-77-96-131-153. How I play: I play with a second computer open to a google docs spreadsheet. + One page is a s…1 found this helpful
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