Aksun

Aksun

Wayway Inc · 2026 · Action, Action Roguelike, Hack and Slash, Roguelite, Isometric

PC
Positive97% · 30
This game is free to play. Get it on Steam →

Screenshots

About Aksun

Descend Into the Seal of Aksun

Aksun is a Hack & Slash roguelite with deep buildcraft and brutal, deliberate combat, all steeped in Korean shamanic folklore and the Six Realms of Life, known as Samsara. You are trapped within the Casket — a cursed device forged to imprison the will of chaos and those who follow the monstrous prophet, King Mokdu. Every run drives you deeper into a cycle of memory, suffering, and rebirth, handing you new weapons and corrupted artifacts to engrave and master.

Engrave Your Power

At the heart of Aksun lies the engraving of Legendary Artifacts. Each build takes shape across several interconnected systems:
  • Weapons — bound to Wardens of Ordeal, they define your combat identity and unlock powerful Awakening and Final Awakening skills.
  • Legendary Artifacts (30) — corrupted relics whose abilities you unlock by spending Echoes to Engrave them, working toward a full Revelation: the central pursuit of every run.
  • Common Artifacts (60+) — stack and duplicate to reinforce and mutate your stats.
  • Spells, Dash, and weapon skills — chain together with your engraved artifacts to complete the core of each build.

Read Your Enemies

Not every foe falls the same way. Most stagger under your blows, so you press forward and carve through them — but Fiends never flinch. To break one you must read its rhythm and answer with a Counter Spell, a clean parry that turns its assault into your opening. Fast and ferocious, yet always asking you to think between the blows.

A Branching Descent

Each chapter is a branching node map of meaningful choices — from weapon upgrades to artifact Engravings and Revelations — all set in a world rich with the spiritual beliefs and mythology of Korea.

What's Inside

  • Three fully playable chapters, each with its own boss fight
  • Five elemental artifact systems — Fire, Ice, Wind, Earth, and Lightning
  • 90 Artifacts in total (30 Legendary, 60 Common) and three unique Weapon types
  • Echo-fueled Engrave and Revelation,
  • Awakening and Counter Spell systems for in-depth buildcraft
  • Distorted realms filled with lore rooted in Korean spiritual beliefs
This is the first step in a growing ritual — and your feedback will help shape the game's future.

About Wayway Inc.

Wayway Inc. is a Korea-based studio of six dedicated developers. Aksun began as a solo experiment that grew into a collaborative vision after an internal competition of four individual projects. Our core members have worked together for over seven years, building a creative rhythm now enhanced by new talent — chemistry we're channeling into self-publishing our shamanic roguelite on PC and consoles.

Streaming & Content Policy

Content creators are fully welcome here. You may create, broadcast, and monetize videos and livestreams of Aksun on any platform, with no permission needed. Whether you're a longtime streamer or just starting out, Aksun is yours to share — we can't wait to watch.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 25, 2026
I honestly really wanted to leave a negative review, but I won't, as the project has great potential, but the current version has a fair number of issues. Pros: +Price. Very cheap for what you get +Basic combat is responsive and occasionally fun +In-game progression is very good and interesting – it's the highlight of the game +Branched meta-progression with specific bonuses, not micro-gains (for ex: a separate opportunity to upgrade weapons, elixir, bonuses in the run/shop, general bonuses) +Three interesting weapon types (but imbalance is already clear) Cons: -The game has critical bugs. More on them below -The metaprogression is short and has low variability at this stage, and some bonuses are useless. -Relic balance is poor so far, with 3/4 of them useless. -The game has multiple difficulty levels, but this has little effect, and it's unlikely anyone has fully tested the final level. -We only see damage stats when you win. If you lose, there are no stats. Nonsense. Overall, I recommend this to fans of action roguelikes. Of course, it's not Hades, Warm Snow, or even Realm of Ink at this stage. It's a bit rough around the edges, but you can still get your 6-8 hours of content …
7 found this helpful
Recommended Jul 23, 2026
Interesting setting, good combat, a bit easy in the beginning. Build variety is good, but the game is missing content and unless the amount of content triples at least, that is the biggest downfall. So if you enjoy rerunning the same game with different builds, this is for you. Otherwise wait for a sale. Edit: I have to add that while the game is probably too easy in the beginning, it ramps up a lot on the next unlocked difficulty, which is only the 2nd out of 4. Balance is apparently subject to change. but so far the difficulty curve does not look good.
4 found this helpful
Recommended Jul 26, 2026
很诧异这游戏居然上线快1个礼拜了才这么点人评论。那还是来安利下这个游戏吧 1.游戏题材是个封鬼的题材,整体游戏类型你认为很像黑帝斯,肉鸽动作过关类型,目前EA有三关,本人总游戏时长5小时左右。 2.游戏有个特色是符咒,在怪攻击的时候你可以释放符咒直接弹反造成大面积群体眩晕,释放符咒和闪避一样消耗能量槽。给了玩家一种战狂硬凹的可能。BOSS大招需要多次打断,反而要求你有点耐心走位别乱闪攒能量。 3.本人是个动作游戏苦手,虎先锋死40次那种,完美格挡闪避玩不了。也能靠着理解用风笛影子近战狂E硬刚boss,多次倒在第二关,每次打都能比以前进步一点,打到4-5次就通关普通难度了,难度曲线上我认为非常合理。 4.目前的难度应该只有普通,招式升到满级有觉醒,神器五种元素打满能进化,遗物可以重复购买3个送元素,算是三条强化路线吧;神器凑齐五种元素比较看脸,毕竟就三关,解锁局外天赋舍得分解应该能进化一个。招式进化就比较稳了,甚至打怪还能给经验送铁毡;打通普通难度,局外成长甚至只解锁了20%,只恨游戏没更高难度和流程让人爽。 5.除了刀之外,还提供额外的2套武器枪和弓,每套武器模组有独特的进化天赋;弓伤害略低但更安全无脑了,枪清怪伤害均衡,实验了几下感觉不如风笛刀暴力爽快。 6.教程是非常丰富的,唯一的缺点是居然没喝药,还是看到商店才知道。 这团队应该是个韩国团队,没怎么在国内买宣发,但实事求是地说这游戏品质真的不差,至少让我开心度过了这个周末。
1 found this helpful
Recommended Jul 22, 2026
Good game but the content is a bit short, 35mins for a run. 3 initial bosses are medium-difficulty but need more variety.
1 found this helpful

Community reviews

0 reviews

Sign in to write a review.

No reviews yet. Be the first to review this game.

More like Aksun